The Rebirth Update - v.0.7.0.0
Welcome back, survivors! 💪
We know, we know... we've gone into radio silence for a while now, but we've been working hard on TDA. The wait is finally over now and we've prepared another big update for you - The Rebirth Update (v.0.7.0.0).
Dive into our Prologue and share your thoughts with us!
https://store.steampowered.com/app/1682330/The_Dead_Await_Prologue/
We've taken notes of all your feedback, suggestions, ideas then mixed them with our own and turned it into a one huge update.
[h2]Discovery Bonus[/h2]

Cooking during the zombie apocalypse is a blast, but you know what would make it even more awesome? If every time you whip up a new recipe, you get some cool, permanent bonuses. That's where the Discovery Bonus comes in – giving you extra perks to enjoy.
Just go through all the recipes and cook each one to score some sweet, permanent stat boosts. It's not just about surviving; it's about rocking it in the camp amid all the zombie craziness. So, let's turn those canned goods into tasty treats and enjoy the bonuses that come with each new dish.
Get ready to spice up your cooking game! 🍕
[h2]Localization[/h2]
We've laid the groundwork for localization, did a bunch of hard work, and now every bit of text is directly linked to localized functions.

We're extremely happy and excited to announce that our prologue is now available in both Simplified Chinese and Traditional Chinese.
[h2]New Quests, NPCs & Locations[/h2]
We've been super busy these past few months getting all the cool stuff for Act I ready. And guess what? It's all set and we're so excited for you to check it out!

We've thrown in 10 brand new quests, introduced 12 new characters to the story, and dropped 9 fresh locations – all in Act I! Enjoy the adventure!
[h2]More Cubes & Items[/h2]

While we were busy crafting new spots to explore, we didn't stop at just creating locations. We went the extra mile and designed more than 25 new cubes to make each place feel extra unique. So, you'll notice a bunch of different styles and vibes as you venture through the game.

And here's the really exciting part – with all these new additions, the grand total of items you can find and use in Act I has soared to over 250! That's a whole bunch of things waiting for you to discover and use on your adventure.
[h2]PCs & Hacking[/h2]
We've introduced a new feature – now you can mess around with a new kind of cube - PCs. With these, you can dig through files to find interesting stuff like notes or images. Plus, you can fiddle with other electronic gadgets connected to the same network. Fancy opening locks from a distance? Yep, you can do that too!

But wait, some of these PCs might be locked up tight. You'll need Access Cards to log in, or if you're feeling like a cyberninja, you can use your hacking skills to break into the system.
[h2]DoF, Improved Transitions & New Options[/h2]
We've thrown in some awesome new visual details, like Depth of Field that makes everything look super cool. And yes, we've also improved how you move between places and game modes – it's smoother now.

And the best part? You can mess around with all these changes! Tweak them the way you want in the options menu. We even added some other cool options, like mouse lock. So, go ahead, make the game look and feel just the way you like it!
[h2]New Events[/h2]
Get ready for some new stuff happening in TDA! Now, besides the random events that just pop up, we've tossed in some local events too. These events are all fixed and happen once interacted with cubes - then our event and action feature kicks in.

Finish up these local events, and you'll snag yourself some special rewards. It's like a little bonus for getting things done!
[h2]...And More![/h2]
Oh yeah, and when we say more, we mean a whole bunch more! So, go ahead, grab your favorite drink and settle in for some added excitement.
[h3]Refreshed Audio & Extended OST[/h3]
We played around with the sounds to make them cooler, threw in some fresh effects to spice things up, and made our awesome soundtrack even longer. Now, it all sounds better than ever!
[h3]Tons of Bug Fixes & Adjustments[/h3]
Most importantly, we tackled a bunch of annoying bugs, crashes, and blockers that were causing trouble. After some serious fixing, we made the gameplay a whole lot smoother. Now, you can dive into the game without those pesky interruptions.
[h3]Balancing Changes[/h3]
After testing things out, we saw that leveling up early on was a bit too simple. So, we've made some changes to even things out. We also tweaked the balance in different parts of the game, like various stats, to make sure everything's fair and square.
[h3]More Tips![/h3]
We've added a lot of new tips to our in-game catalogue of tips, making it way better at explaining how all the game stuff works. So, you won't be scratching your head as much now!
[h3]UI Improvements[/h3]
Now, when you hover over NPCs, you'll see their names and what they're up to. We also added neat animations for new waves in combat mode and fixed up various other things related to UI.
[h2]Thank You![/h2]
Finally, we wanted to thank you all for your support, feedback, suggestions and patience! Make sure to read the changelog, and if you manage to come across a bug that's not listed here, please do report it to us! 😇
NOTE REGARDING THIS UPDATE: Because of some major changes, the update will erase older version save files automatically.
Have fun! 🥳
Be sure to follow us on Twitter for updates and join our community on Discord for sneak peeks and share your feedback!
Please note that some of the listed changes might not affect the prologue version.
v.0.7.0.0
We know, we know... we've gone into radio silence for a while now, but we've been working hard on TDA. The wait is finally over now and we've prepared another big update for you - The Rebirth Update (v.0.7.0.0).
Dive into our Prologue and share your thoughts with us!
https://store.steampowered.com/app/1682330/The_Dead_Await_Prologue/
We've taken notes of all your feedback, suggestions, ideas then mixed them with our own and turned it into a one huge update.
[h2]Discovery Bonus[/h2]

Cooking during the zombie apocalypse is a blast, but you know what would make it even more awesome? If every time you whip up a new recipe, you get some cool, permanent bonuses. That's where the Discovery Bonus comes in – giving you extra perks to enjoy.
Just go through all the recipes and cook each one to score some sweet, permanent stat boosts. It's not just about surviving; it's about rocking it in the camp amid all the zombie craziness. So, let's turn those canned goods into tasty treats and enjoy the bonuses that come with each new dish.
Get ready to spice up your cooking game! 🍕
[h2]Localization[/h2]
We've laid the groundwork for localization, did a bunch of hard work, and now every bit of text is directly linked to localized functions.

We're extremely happy and excited to announce that our prologue is now available in both Simplified Chinese and Traditional Chinese.
[h2]New Quests, NPCs & Locations[/h2]
We've been super busy these past few months getting all the cool stuff for Act I ready. And guess what? It's all set and we're so excited for you to check it out!

We've thrown in 10 brand new quests, introduced 12 new characters to the story, and dropped 9 fresh locations – all in Act I! Enjoy the adventure!
[h2]More Cubes & Items[/h2]

While we were busy crafting new spots to explore, we didn't stop at just creating locations. We went the extra mile and designed more than 25 new cubes to make each place feel extra unique. So, you'll notice a bunch of different styles and vibes as you venture through the game.

And here's the really exciting part – with all these new additions, the grand total of items you can find and use in Act I has soared to over 250! That's a whole bunch of things waiting for you to discover and use on your adventure.
[h2]PCs & Hacking[/h2]
We've introduced a new feature – now you can mess around with a new kind of cube - PCs. With these, you can dig through files to find interesting stuff like notes or images. Plus, you can fiddle with other electronic gadgets connected to the same network. Fancy opening locks from a distance? Yep, you can do that too!

But wait, some of these PCs might be locked up tight. You'll need Access Cards to log in, or if you're feeling like a cyberninja, you can use your hacking skills to break into the system.
[h2]DoF, Improved Transitions & New Options[/h2]
We've thrown in some awesome new visual details, like Depth of Field that makes everything look super cool. And yes, we've also improved how you move between places and game modes – it's smoother now.

And the best part? You can mess around with all these changes! Tweak them the way you want in the options menu. We even added some other cool options, like mouse lock. So, go ahead, make the game look and feel just the way you like it!
[h2]New Events[/h2]
Get ready for some new stuff happening in TDA! Now, besides the random events that just pop up, we've tossed in some local events too. These events are all fixed and happen once interacted with cubes - then our event and action feature kicks in.

Finish up these local events, and you'll snag yourself some special rewards. It's like a little bonus for getting things done!
[h2]...And More![/h2]
Oh yeah, and when we say more, we mean a whole bunch more! So, go ahead, grab your favorite drink and settle in for some added excitement.
[h3]Refreshed Audio & Extended OST[/h3]
We played around with the sounds to make them cooler, threw in some fresh effects to spice things up, and made our awesome soundtrack even longer. Now, it all sounds better than ever!
[h3]Tons of Bug Fixes & Adjustments[/h3]
Most importantly, we tackled a bunch of annoying bugs, crashes, and blockers that were causing trouble. After some serious fixing, we made the gameplay a whole lot smoother. Now, you can dive into the game without those pesky interruptions.
[h3]Balancing Changes[/h3]
After testing things out, we saw that leveling up early on was a bit too simple. So, we've made some changes to even things out. We also tweaked the balance in different parts of the game, like various stats, to make sure everything's fair and square.
[h3]More Tips![/h3]
We've added a lot of new tips to our in-game catalogue of tips, making it way better at explaining how all the game stuff works. So, you won't be scratching your head as much now!
[h3]UI Improvements[/h3]
Now, when you hover over NPCs, you'll see their names and what they're up to. We also added neat animations for new waves in combat mode and fixed up various other things related to UI.
[h2]Thank You![/h2]
Finally, we wanted to thank you all for your support, feedback, suggestions and patience! Make sure to read the changelog, and if you manage to come across a bug that's not listed here, please do report it to us! 😇
NOTE REGARDING THIS UPDATE: Because of some major changes, the update will erase older version save files automatically.
Have fun! 🥳
Be sure to follow us on Twitter for updates and join our community on Discord for sneak peeks and share your feedback!
Please note that some of the listed changes might not affect the prologue version.
v.0.7.0.0
-
ADDED:
- Added: Missing loot in new locations.
- Added: More PC cubes in previous areas.
- Added: New tip: Traps.
- Added: Wiki button to the sidebar in main menu.
- Added: New local event: Rebooting Mind Metropolis.
- Added: New local event: A Race Against Time.
- Added: 21 new Steam achievements.
- Added: Steam stats.
- Added: New tip: Combat & Cards.
- Added: A new transition style and a new option to change transition styles.
- Added: New random event: Surprise And More?
- Added: New combat transition.
- Added: Hotkeys for dialogue options. (1,2,3,4...)
- Added: New tip: Camp - Tent.
- Added: Notifications to cubes that can't process action. (e.g. hunting & fishing when shared ability level is below the requirements)
- Added: Notifications for when running out of supplies.
- Added: Window mouse lock.
- Added: New tip: Shared Abilities.
- Added: Missing camp interactions and dialogues.
- Added: A new custom message function.
- Added: One final tip after completing the tutorial to better explain the core of TDA.
- Added: New graphics option: Depth of Field.
- Added: A popup message to disable graphics options in case FPS is low.
- Added: New quest: The Memories.
- Added: New quest: Evidence - Part 1.
- Added: "Echo" cutscene.
- Added: "Echo". (Act I Boss)
- Added: New companion: Hestia.
- Added: EA story completion message.
- Added: New quest: New Acquaintances - Part 2.
- Added: New quest: Area 33.
- Added: Added a new miniboss: Markus
- Added: New miniboss: Markus
- Added: Omega NPC dialogues.
- Added: PC in Area 33.
- Added: UI indicator effect when camp becomes available.
- Added: Combat Mode: Added new wave animation.
- Added: PCs / Hacking feature.
- Added: New miniboss: Twins.
- Added: New OST: Redx Melodies 102.
- Added: New quest: Lost In The Lies.
- Added: New quest: Pressing Pursuit.
- Added: New quest: New Acquaintances - Part 1.
- Added: New item: CyberPass.
- Added: UI: Added NPC names and actions.
- Added: New NPC functions for when character is busy.
- Added: New NPC: Baddon Buddy.
- Added: New NPC: James Crow.
- Added: New item: Red Pass.
- Added: New Quest: Let Us In.
- Added: New Location: Redx.
- Added: New OST: Redx Melodies 101.
- Added: 17 new cubes.
- Added: New location: Mind Metropolis - AI Lab.
- Added: New location: Mind Metropolis - Green House.
- Added: New location: Mind Metropolis - Channel 4 Building.
- Added: New location: Mind Metropolis Suburbs - Hestia's Home.
- Added: New location: Old Town.
- Added: New location: Old Town - Dr. Shroom's Clinic.
- Added: New location: Old Town - Abandoned Building.
- Added: New NPC: Skrabman.
- Added: New location: Omega Military Base.
- Added: New location: East Bazaar.
- Added: New NPC: Top Tony.
- Added: New NPC: Jonso.
- Added: New NPC: Mako.
- Added: New NPC: Tanisha.
- Added: New item: Chocolate.
- Added: New item: Penny's Ring.
- Added: New NPC: Penny.
- Added: New Quest: Deep Into Bazaar.
- Added: SFX for inventory.
- Added: SFX for character skills and perks.
- Added: More hover descriptions in combat mode.
- Added: Hestia combat animations.
- Added: Simplified Chinese & Traditional Chinese localization.
- Added: Localization functions.
- Added: Language selection.
- Added: New feature: Discovery Bonus - Cooking - when new recipe is cooked for the first time it gives small permanent bonuses. (e.g. max HP increase)
- Added: Steam - F12 screenshot saving.
FIXED / CHANGED: - Changed: "Wandering" quest objective to survive for 3 days instead of a week.
- Fixed: UI - The sanity bar preview text has unlocalized characters.
- Fixed: Gameplay - Using the Quickload button will backtrack the save causing items and jobs to be lost.
- Fixed: Autosaving immediately after loading a save file.
- Fixed: Missing UI text.
- Fixed: Delayed event button reaction time to prevent accidental clicking.
- Fixed: Word-wrapping and text display issues with Simplified Chinese and Traditional Chinese versions.
- Fixed: Journal causing game freeze.
- Fixed: Chinese localization issue - translated words not corresponding to original.
- Fixed: Room transition alpha.
- Fixed: Missing Chinese text.
- Fixed: When zooming out, the scale of bottom UI collision mask remains unscaled - causing inability to click near the edges.
- Fixed: Gregg blunt attacks always miss.
- Fixed: Michael The Sneakers dialogue gets stuck.
- Fixed: Asking the bartender in Mind Metropolis for rumors will just show a blank dialogue box with no text.
- Fixed: Mouse X/Y coordinates do not match the application surface while pinch effect is active.
- Fixed: X/Y coordinates of cubes and other interactables do not match the application surface while pinch effect is active.
- Fixed: Leveling up vitality and then equipping hard hat decreases Max HP back to 100.
- Fixed: Minor typos.
- Fixed: Getting "inventory is full cannot add item" message when adding that item would fill exactly to full instead of exceeding capacity.
- Fixed: CRASH: Right clicking the Job Package item in inventory will cause a crash to desktop ("REAL argument incorrect type undefined").
- Fixed: CRASH: Using the Headshot card in combat will crash the game. Seems to be caused by the Blind status effect.
- Fixed: CRASH: Using the Backstab card in combat will crash the game. Seems to be caused by the Fear status effect.
- Fixed: CRASH: Losing in a combat encounter may result in a crash.
- Fixed: CRASH: Game crashes when it tries to load the "empty" file in the "Load Game" menu.
- Fixed: CRASH: Camp shader calculates wrong resolution causing an overlap.
- Fixed: CRASH: Trying to access Journal > Reputation results in a crash.
- Fixed: CRASH: Trying to loot silver coins while inventory is at 42/42 results in a crash.
- Changed: When there's multiple enemies in two rows, the enemy in the back row have their status bars obscured behind other enemies in the bottom row. There is some transparency to help with this, but it's not enough, the bar is nearly impossible to see.
- Fixed: CRASH: The Job "Delivery Ace" you get from Bazaar "Announcement Board" can't be completed. The game crashes when you click the job's items with the right button.
- Fixed: Pause mode background scale is wrong.
- Fixed: The game subtracts required amount down into the negative for delivery side quests (i.e. if quest calls for 53 Rope and you have 55 rope in inventory, it shows "Buy -2 rope" in quest goal. It's crossed out but still)
- Fixed: Journal - Quest icons showing a placeholder sprite.
- Fixed: Game speed resets to x1 every time the game is paused for any reason (including auto-pause.)
- Fixed: Taking all loot from location when you don't have enough inventory space will display the "inventory is full" message and cause leftovers to disappear completely and be lost forever.
- Fixed: When "Enemies Spotted" event occurs and the notification pops up in the middle of the screen, under "Environmental Effects" you can see that the placeholder object description for ground with "None" doesn't load up properly. This was observed to happen in all fights that happened.
- Fixed: Combat 2X animation speed causes dead team members to still draw cards.
- Fixed: Combat 2X animation speed causes enemy's Guard status effect to freeze the turn along with all the combat cards when it kills any of the team characters.
- Fixed: CRASH: Caused during combat mode after Angel dies by enemy with a specific attack.
- Fixed: Pause mode not affecting supply drops.
- Fixed: BLOCKER: When you recruit Gregg and get to the camp, if you try to talk to him, an empty dialogue box will appear and you won't be able to pass from it.
- Fixed: BLOCKER: I tried to do the "Debts to be Paid" quest by paying Jose the coins but I did not have enough coins and I got stuck in a loop of Jose telling me that I did not have enough to cover my debt and there was no way to leave the conversation besides leaving the game.
- Fixed: Roger's quest package remains stuck in inventory forever after completing quest instead of being removed.
- Changed: In-game cutscenes no longer show UI when starting out.
- Fixed: Changing item filters while shopping incorrectly applies discounts.
- Fixed: Food supply values shown don't match the burn rate. (also when resting.)
- Fixed: Auto-pause and combat speed doesn't save after loading/saving or restarting the game.
- Fixed: The doll item remains in player's inventory after completing the Princess' Doll quest.
- Fixed: Mind Cleanse card plays the wrong animation for Adrielle.
- Fixed: Removing combat fear status effect using a skill card, removes it but defense cards are still restricted for that round.
- Fixed: Show suitable only (manage cards) stops working if 2 weapons are equipped.
- Fixed: Cards in hand reorder themselves during combat after playing a card.
- Fixed: Combat - enemies unable to target 3rd team character.
- Fixed: Combat death transition. (on 2x combat animation speed)
- Fixed: Yuri's dialogue getting stuck.
- Fixed: Health items not affecting 3rd team character.
- Fixed: Localization issues with NPC names.
- Fixed: CRASH: Mind Metropolis - Green House exit cube results in a crash.
- Fixed: CRASH: Crash related to combat encounters.
- Fixed: CRASH: After clicking clear deck button. (manage cards)
- Fixed: In some quests, the HUD quest description does not match the quest objectives.
- Fixed: Crash / bug during combat mode when enemy attacks all targets at once.
- Fixed: CRASH: During "Adventure Begins" quest.
- Fixed: Unable to complete the first objective during "The Truth Unveiled" quest.
- Changed: Level up XP required to x3 for every next level.
- Fixed: Time UI always shows "Day" instead of cycling between "Day" and "Night".
- Fixed: Character Manage / Status page doesn't update negative effects accordingly.
- Fixed: Character Manage / Status page doesn't update deck status accordingly.
- Fixed: Character Manage / Status page doesn't update perks unlocked accordingly.
- Fixed: Location codelock bug.
- Fixed: Caravan speed shows NaN after game speed is paused.
- Fixed: Font vertical alignment issue with message dialogues.
- Fixed: Notes on announcement board get messed up after loading a game.
- Fixed: Bug causing completely different sprites to show up in places where it shouldn't.
- Fixed: CRASH: caused by right clicking reputation fields.
- Fixed: CRASH: caused by right clicking statistics fields.
- Other minor bug fixes & changes