v 43.7 patch notes
[p]First, we'd love for you to leave a review of the game if you haven't yet!![/p][p]Patch notes (minor spoilers)[/p][p]v 43.7[/p]
- [p]Improved saving code, should prevent the rare corrupt save[/p]
- [p]Fix not being able to fight a certain boss in boss rush hub[/p]
- [p]Rebalance compost drop rate in some situations[/p]
- [p]Fix clipping issue with woven baskets[/p]
- [p]Fix rare softlock with final boss[/p]
- [p]Fix level 2 magic wand's bullets not hurting enemies[/p]
- [p]Fix UI getting hidden in (codename ENC Lab)[/p]
- [p]Prevent Blastfire from double hitting certain bosses (YW, D)[/p]
- [p]Stop the volleyballs from zeroing their xz velocity when slashed into each other[/p]
- [p]sea bicone hidden properly from map after certain fight[/p]
- [p]Add an option to the Debug Menu that you can use to recover lost save files from progress.txt[/p]
- [p]Fix tactical cube not working in some boss arenas and situations[/p]
- [p]Rebalance Blastfire gun part[/p]
- [p]Fix (codename ENC Cloud) collision[/p]
- [p]Fix something with Terrible Toll Road[/p]
- [p]Fix an Vision not appearing in Dream House after being obtained[/p]
- [p]Prevent game rendering at a resolution higher than the native system resolution which happens when using cloud saves between desktop/steam deck[/p]
- [p]Prevent rebinding pause to confirm/cancel[/p]
- [p]Fix thing where mine ore wasnt banked when returning to surface under a certain onditoin[/p]
- [p]Maybe fix a softlock related to mine storeowner[/p]
- [p]Fix a thing related to (codename GraveCave)[/p]
- [p]Fix softlock related to lategame boss and level[/p]
- [p]Rebalance iron body on high difficulties[/p]
- [p]Fix redundancy with a certain kind of hidden item[/p]
- [p]Fix rare bug with caitlin[/p]
- [p]fix level 2 hammer ability[/p]
- [p]Fix a rare black-screen bug during level transitions on low frame rate computers. [/p]
- [p]Level transitions are noticeably snappier now![/p]
- [p]Fix a few rare softlocks in (codename FaeHomes, CaveCliff, BallStadium, Mage1)[/p]
- [p]Fix bookshelf talk triggers in Ballyspire 1 or 2 I forget[/p]
- [p]Fix a softlock issue related to replaying late-game stuff after beating the game once[/p]
- [p]Tune hitboxes for late-game boss YW and fix visual glitch[/p]
- [p]Improve performance in Lifecrust Shores and other ocean areas[/p]
- [p]Adjust one enemy behavior to be outside the room less [/p]
- [p]Fix some minor collisions/door transitions[/p]
- [p]Fix some off-screen UI elements in 4:3 mode[/p]
- [p]Fix a few potential confusing situations or softlocks in (codename Coast, U--Bu------)[/p]
- [p]Fix inconsistent hitbox thingy with final boss, slightly rebalance max HP on low/normal difficulty[/p]
- [p]Remove erroneous info from Inferno difficulty description[/p]
- [p]Rebalanced Blood Trick artifact [/p]
- [p]Stop spiders from jumping behind eye gates[/p]
- [p]Fix being able to plant Goat-root without goat-root[/p]
- [p]Fix invisible wall collision in a few levels (codename Stump, OldChurch, StoneClimb, BD Mass)[/p]
- [p]Fix a bad softlock related to the mines/bloodstains[/p]
- [p]Fix a possible softlock in an overworld region[/p]
- [p]Fix a rare bug with an early-game cutscene[/p]
- [p]Fix visual bugs with grind rails[/p]
- [p]Fix minor missing collision in 2 levels[/p]
- [p]Fix artifact-related problem with water plane in a level[/p]
- [p]Fix flicker issue with being disarmed by goats when Flash setting turned off[/p]
- [p]Fix getting stuck under river in Laigen[/p]