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Angeline Era News

Trading Cards, Bundles, Localization, Post-release news!

[p]Hello, bumpslashers. First, we'd like to celebrate the successful release and all the players! It's been amazing. Marina and I have been so grateful that everyone has enjoyed Angeline Era's new and mysterious approach to action-adventure games, and that so many of you have taken the time to recommend the game to your friends. It really means the world to the both of us![/p][p]If you have the time, please leave a quick review on Angeline Era's store page!!! They really can help us out.[/p][p]Other than that. The game is still on sale for about 1.5 more days! After that it'll be a while before you can pick it up at a discount.[/p]
Bundles
[p]I've created a new set of bundles including Angeline Era for the holiday season. As you may know, Marina and I have been making games for a long time. So if you already own Angeline Era, you can now purchase Anodyne 1 or Anodyne 2 at a discount with new complete-the-set bundles. We hope you'll enjoy playing through some of our past work![/p][p][/p]
Trading Cards!!!
[p]Yes, you can now collect trading cards from playing Angeline Era! Acquire enough, and you may be able to send a bugdog in chat to one of your friends. Or, a sack of compost.[/p][p][/p][p][/p][p][/p]
Post-release Write-up
[p]I took the time to do a little 1-week-after writeup on the game, reflecting on the game's mechanics, reception, and themes. Check it out here: https://melodicambient.substack.com/p/1-week-after-angeline-era[/p][p][/p]
Future Localization
[p]We still have a few new languages planned in the coming months. First up is Simplified Chinese, coming sometime in the next few weeks. In the new year, we have three more languages planned: LATAM Spanish, Russian, and German. [/p][p][/p]
Console Plans???
[p]I cannot confirm anything yet, but we are in the process of getting some wheels moving...[/p]

v 43.8 patch notes

[p]First, we'd love for you to leave a review of the game if you haven't yet!![/p][p]Patch notes (minor spoilers)[/p][p]v 43.8[/p]
  • [p]prevent OHKO gunshots against enemies designed to take 2 gunshots min to die[/p]
  • [p]Prevent a certain 3 fae from being shot through wall[/p]
  • [p]Adjust a collider of a bee in (codename SwampBee) for HTC-related reasons[/p]
  • [p]Fix impossible to reach mount treasure in Throne's Pall[/p]
  • [p]Collision fixes (codename O****Home, sniperden, townmain, mage2, angelunderchurch, dreamhouse)[/p]
  • [p]adjust puzzle in (codename SmartBear)[/p]
  • [p]shrink woven baskets even more[/p]
  • [p]fix wildcharger y pos bug[/p]
  • [p]prevent rapier from hitting a late game enemy[/p]
  • [p]fix broken late-game enemy logic (b--- in O----W---- under rare condition)[/p]
  • [p]UI bugfix with mounted shortcut tunnels[/p]
  • [p]fix edge case where tets vanishes after removing b----- ma--[/p]
  • [p]reduce knockback of mine shopkeeper to maybe prevent unknown cause dialogue softlock[/p]
  • [p]Maybe fix weird edge case where starting resolution is misdetected[/p]
  • [p]Fix softlocks related to Scar Pit, Flotsam Coast, (codename Esker)[/p]
  • [p]SFX polish for cakerock/gunbee/wildcharger[/p]
[p]v 43.7[/p]
  • [p]Improved saving code, should prevent the rare corrupt save[/p]
  • [p]Fix not being able to fight a certain boss in boss rush hub[/p]
  • [p]Rebalance compost drop rate in some situations[/p]
  • [p]Fix clipping issue with woven baskets[/p]
  • [p]Fix rare softlock with final boss[/p]
  • [p]Fix level 2 magic wand's bullets not hurting enemies[/p]
  • [p]Fix UI getting hidden in (codename ENC Lab)[/p]
  • [p]Prevent Blastfire from double hitting certain bosses (YW, D)[/p]
  • [p]Stop the volleyballs from zeroing their xz velocity when slashed into each other[/p]
  • [p]sea bicone hidden properly from map after certain fight[/p]
[p]v 43.6[/p]
  • [p]Add an option to the Debug Menu that you can use to recover lost save files from progress.txt[/p]
  • [p]Fix tactical cube not working in some boss arenas and situations[/p]
  • [p]Rebalance Blastfire gun part[/p]
  • [p]Fix (codename ENC Cloud) collision[/p]
  • [p]Fix something with Terrible Toll Road[/p]
  • [p]Fix an Vision not appearing in Dream House after being obtained[/p]
  • [p]Prevent game rendering at a resolution higher than the native system resolution which happens when using cloud saves between desktop/steam deck[/p]
  • [p]Prevent rebinding pause to confirm/cancel[/p]
  • [p]Fix thing where mine ore wasnt banked when returning to surface under a certain onditoin[/p]
  • [p]Maybe fix a softlock related to mine storeowner[/p]
  • [p]Fix a thing related to (codename GraveCave)[/p]
[p]v 43.5[/p]
  • [p]Fix softlock related to lategame boss and level[/p]
  • [p]Rebalance iron body on high difficulties[/p]
  • [p]Fix redundancy with a certain kind of hidden item[/p]
  • [p]Fix rare bug with caitlin[/p]
  • [p]fix level 2 hammer ability[/p]
[p]v 43.4[/p]
  • [p]Fix a rare black-screen bug during level transitions on low frame rate computers. [/p]
  • [p]Level transitions are noticeably snappier now![/p]
  • [p]Fix a few rare softlocks in (codename FaeHomes, CaveCliff, BallStadium, Mage1)[/p]
  • [p]Fix bookshelf talk triggers in Ballyspire 1 or 2 I forget[/p]
  • [p]Fix a softlock issue related to replaying late-game stuff after beating the game once[/p]
  • [p]Tune hitboxes for late-game boss YW and fix visual glitch[/p]
  • [p]Improve performance in Lifecrust Shores and other ocean areas[/p]
[p][/p][p]v43.3[/p]
  • [p]Adjust one enemy behavior to be outside the room less [/p]
  • [p]Fix some minor collisions/door transitions[/p]
  • [p]Fix some off-screen UI elements in 4:3 mode[/p]
  • [p]Fix a few potential confusing situations or softlocks in (codename Coast, U--Bu------)[/p]
  • [p]Fix inconsistent hitbox thingy with final boss, slightly rebalance max HP on low/normal difficulty[/p]
[p]v43.1/2[/p]
  • [p]Remove erroneous info from Inferno difficulty description[/p]
  • [p]Rebalanced Blood Trick artifact [/p]
  • [p]Stop spiders from jumping behind eye gates[/p]
  • [p]Fix being able to plant Goat-root without goat-root[/p]
  • [p]Fix invisible wall collision in a few levels (codename Stump, OldChurch, StoneClimb, BD Mass)[/p]
  • [p]Fix a bad softlock related to the mines/bloodstains[/p]
[p](v43)[/p]
  • [p]Fix a possible softlock in an overworld region[/p]
  • [p]Fix a rare bug with an early-game cutscene[/p]
  • [p]Fix visual bugs with grind rails[/p]
  • [p]Fix minor missing collision in 2 levels[/p]
  • [p]Fix artifact-related problem with water plane in a level[/p]
  • [p]Fix flicker issue with being disarmed by goats when Flash setting turned off[/p]
  • [p]Fix getting stuck under river in Laigen[/p]

v. 42.1

[p]Thanks everyone for playing so far!

Patch notes (v. 42.1)
* Han-Tani's Challenge properly loads. Before, starting a new game would actually meant you were playing on Melos's Trick. (Sorry!) If you thought you were doing a Han-Tani run you'll actually have to start over if you were going for the achievement!
* Separated screenshake/flash into two options. If you had it turned off, the game should have both settings turned off, so you may want to check the setting.
* Added the ability to disable double jumping for challenge runs, via the debug menu. If you're curious to try this, check the forums for info.
* Updated the credits
* Japanese/Brazilian Portuguese Localization Fixes
* Minor visual tweak in a level
* Fix a Han-Tani challenge related bug
[/p]

Angeline Era OUT NOW with 20% discount!

[p]The wait is over, patient Bumpslashers. Pick up your sword and hit the road, because Angeline Era's NOW AVAILABLE!! Explore a vast country, where every level hides in plain sight. Mysterious lands, thrilling action, and emotional twists await in Angeline Era!!![/p][p][/p][p]We're launching with a 20% discount for two weeks. You can also pick up the additional content - the two soundtracks and artbook - with a bonus bundle discount! These are great options if you'd like to support us further. (Please note the Soundtrack track listings and Volume 2's Album Art contain spoilers.)[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Have fun![/p]
  • [p]Melos Han-Tani (Angeline Era co-developer)[/p]

Angeline Era is Verified on Steam Deck!

[p]Great news! We just got Angeline Era Steam Deck Verified! With dozens of levels to discover, Angeline Era's a perfect game to play in bed or on the go. Just pick the game up and spend a few minutes diving into one of its many levels![/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]