New Demo Update
Hello everyone,
Here's a small update addressing some of the frustrations you mentioned in the previous build:
____________________________________________________________
About Fatal Crashes:
We’re aware of the fatal crashes, especially during the Baron fight. These issues stem from a third-party Unreal Engine plugin we’ve been using for some of the blood and gore effects.
While we initially tried to debug it, we’ve hit its limitations. That’s why we’re now developing our own in-house solution, which will be ready for the Early Access release — offering both improved stability and next-level wounds for you to inflict on poor Willie.
_____________________________________________________________
Thanks again for the tremendous support, we still can’t believe how big Half Sword has gotten, and it’s not even out yet!
Half Sword Games & Game Seer
Here's a small update addressing some of the frustrations you mentioned in the previous build:
- Falling down is now harder
- Getting up is faster
- Rebalanced damage, more damage to vital organs, less to non vital,
- Improved stabbing with polearms, they don't fly away from your hands now
- Slightly rebalanced certain weapons, nerfed warstaff's damage against armor (sorry, it was way too overpowered)
____________________________________________________________
About Fatal Crashes:
We’re aware of the fatal crashes, especially during the Baron fight. These issues stem from a third-party Unreal Engine plugin we’ve been using for some of the blood and gore effects.
While we initially tried to debug it, we’ve hit its limitations. That’s why we’re now developing our own in-house solution, which will be ready for the Early Access release — offering both improved stability and next-level wounds for you to inflict on poor Willie.
_____________________________________________________________
Thanks again for the tremendous support, we still can’t believe how big Half Sword has gotten, and it’s not even out yet!
Half Sword Games & Game Seer