1. Half Sword
  2. News

Half Sword News

Day 4: Weapon Preview - Crossbows

[p][/p][h2]DAY 4: Crossbows [/h2][p][/p][p]In Half Sword, crossbows aren’t just animated, they’re simulated. Every part of the weapon follows real physics: the limbs flex under tension, the string strains with stored energy, and the bolt releases with true mechanical force. [/p][p][/p][p]The result isn’t a preset animation but a system that behaves like a real crossbow would, responsive, unpredictable, and satisfying to master.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

DAY 3: East Tower

[p]Note to Willie enthusiasts: yes, our posts showcases some new faces, but rest assured, Willie isn't going anywhere.[/p][h2]
DAY 3: East Tower[/h2][p]
The old armory, aye. Once held the lord’s steel and banners, neat and proud. Now it’s a place best left to the rats. When the new Baron came, he let his fool have it, said the Jester had “a gift for spectacle.” Gods know he wasn’t lying. [/p][p][/p][p]The Jester tore the place apart, turned it into some devil’s game. Spikes on pillars logs hanging logs say those who return from there. No one knows how many men went in there for sport or punishment, only that none came back the same. [/p][p][/p][p]Some nights, when the wind cuts from the east, you can hear a sound like laughter climbing the tower. Folks say it’s the fool himself, still dancing between the traps he built. Others say it’s the tower remembering. Either way, best keep clear.[/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Day 2: Back Alley of Frankenberg

[h2]Day 2: Back Alley of Frankenberg [/h2][p][/p][p]Ah, that alley? Best keep your boots dry and your mouth shut if you wander there. Used to be a shortcut behind the tavern — quiet, smelled of yeast and old wood — till the baron lost his patience with the merchant and the innkeep. Third time they missed their tax, he said enough was enough. [/p][p][/p][p]So he had his men drag out the spoiled barrels from the cellar, stacked ’em high, and fenced the whole place in with rot. Called it justice, the bastard. Said those barrels were worth more than the men who owed him. Broke one, and you’d find yourself strapped to that oak beam by the tavern — the Schandbalken, he calls it — where the ravens learn your name before nightfall. [/p][p][/p][p]Folks still hear laughter from that alley after sundown. Not the kind that warms you, mind — the kind that listens back.[/p][p][/p][p][/p][p][/p][p][/p][p][/p]

New Map preview & Steam Next Fest Announcement

[p]Hey everyone, [/p][p]We’ve been working hard to prepare new content for Half Sword ahead of the Steam Next Fest, but the truth is, the team’s had their hands full. Between polishing existing systems, adding new features, and improving performance, we didn’t want to rush out something that wasn’t ready. [/p][p]So while there won’t be a new build just yet, we still have something special planned. Every single day of the Steam Next Fest, we’ll reveal a new sneak peek from upcoming maps, weapons and new gameplay systems. [/p][p]Development is moving forward at a solid pace, and we’re incredibly excited about what’s coming next. Thank you all for your patience, support, and passion — it means the world to the team. [/p][p]Stay sharp, [/p][p]The Half Sword Team[/p][p][/p][p][/p][h2]DAY 1 - Forests of Frankenberg[/h2][p][/p][p]You’ll know when the road turns quiet, that’s when you’ve gone too far. The forest out there doesn’t take kindly to strangers. Folks say it’s the baron’s doing, that he lets the bandits roam so the weak never reach his gates. Maybe there’s truth in that. Maybe he just doesn’t care. Hard to tell with men who sleep on stone and dream of crowns. [/p][p]There’s a cut in the hills, a rock pass the traders once used. You can still see the old cart ruts if the light hits right. Bandits have a camp there now, tucked beneath the pines. Their fires burn low, more smoke than flame. If you see it, turn back. [/p][p]The locals know safer ways through, trails the trees themselves seem to guard. But you, if you’re not born of this soil, best keep your hand near steel and your prayers short. The forest listens, and it’s fond of keeping what it hears.[/p][p][/p][p][/p][p][/p][p][/p]

Half Sword Survey

[p]

Most noble lordes and wayfaring vagaboundes,

Within the monethes now at hand, we shall shewe you alle the newe places and divers craftes whereby to cleve and shatter thy foemen.

Meane-while, we wolde fain wite how ye fare and what ye thinke of Half Sword this day, as we make ready for our Erlye Accesse later this same yeer. The tales and counseyl ye sende us shall enable us to temper, trim, and amend sundry partez, that we may deliver unto you a steadfast and trewe XVᵗʰ-century featyng-at-armes simulacrum.

Half Sword Survey![/p]