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Soulash 2 News

Soulash 2 v0.6.6 "Pole FIghting"

Greetings fellow gods,

It's another great Thursday today, with some fun new content for Soulash 2. This time, I felt it was about time to add the second Dexterity combat skill to the game, and since Hunting requires the adventuring parties that will come with the next major update, the choice fell on Pole Fighting.

Pole Fighting is a skill that focuses on mobility and ranged melee attacks. It offers some new unique mechanics like dodging and has some powerful amplifiers and passives that can synergize well with other skills.

Here's the full changelog:

[h3]Added[/h3]
- New skill: Pole Fighting.
- Added a tooltip describing the Movement Speed property in the Equipment Screen.
- Added Critical Damage entry in the Statistics section of Equipment Screen.
- Added options in graphics to disable wind and 3D effects.
- Added Bat Ranch to potential Mushmen buildings.
- Added more portrait backgrounds for Mushmen.

[h3]Changed[/h3]
- Cotton and Raspberry Bush can now be planted in Grasslands.
- Bedroll bonus works from a backpack without the need to drop it on the floor.
- Werelions are now hostile against Rasimi.
- At least level 1 Mycelium and Mush Log is guaranteed in Mushmen settlements.
- Barley fields were added to the world's natural resources.
- Improved chances to build some Mushmen buildings.

[h3]Fixed[/h3]
- Prowling Rabbit Ear can now be sold.
- When the player character is the best trainer, the ping on the map indicating the trainer's position no longer persists.
- Fixed Ring type targeting to not include extra tiles in the middle of the ring.
- Fixed assigned amplifier list in ability tooltips.
- Fixed an issue that caused basic resources to be added to items on the ground when returning to the region or reloading the game.
- Fixed Mycelium Wardens building name generation.

[h3]Modding[/h3]
- Passive that disables the hunger and thirst unlocks the path distance on world map as well.

Next week we'll likely skip the update unless there's a need for some major bug fixes so we can focus entirely on the next major v0.7 release since March is almost upon us. If everything goes well, I'll prepare a preview next week to show you what's to come.

As always, thank you all for playing the game, reporting issues, and offering suggestions. I'm happy to see how much joy the game brings you all. A quick reminder that I'm available on Discord as always, so hop in if you would like to talk about the game.

Till next time,
Artur

Soulash 2 v0.6.5 "Mushmen"

Greetings fellow gods,

Another civilization rises in the Boreal Forests of our procedural worlds - Mushmen. They live in an underground network of caves and come with new bows, clothing options, and usable items.

Here's the full changelog for today's update:

[h3]Added[/h3]
- New civilization: Mushmen.
- 15 new items and recipes for Adventuring, Agriculture, Carpentry, Construction and Tailoring.
- Added scrolling to Building Menu.

[h3]Changed[/h3]
- All Reptilions have train conversation option.

[h3]Fixed[/h3]
- Multiple GUI fixes and improvements for 1600x900 resolution.
- Few GUI fixes for 2560x1600 resolution.
- Stackable craftable items like arrows don't lose used resources when stashing.
- Fixed Medusa's Garden missing z-2 level.
- Fixed Trail of Flame ability.
- Fixed Nettle Seedling growth timer.
- Fixed Move Speed and Magic Power stacking improperly when upgrading items.
- Fixed attack speed summary in crafting outcome preview.
- Fixed missing dialogues for settlement beings.

[h3]Modding[/h3]
- Fixed crash related to editing Explosion ability.
- Custom spritesheet correctly shows in Ability Maker.
- Moved amplifier backgrounds to a separate spritesheet.


Have fun,
Artur


Edit hotfix v0.6.5.1:
- Fixed crash related to stash
- Fixed modded ability icons on the Skills Screen.

Soulash 2 v0.6.4 "Family Relations"

Greetings fellow gods,

Smaller update this week as I've been hit by the flu. This update adds a few improvements for starting family relations, allowing us to work in the family buildings without committing crimes and have an easier time finding them.

There are also important fixes dealing with various procgen issues and missing entities that didn't spawn in special locations or in the world.

[h3]Added[/h3]
- Few new resources added to swamp, forest and savanna regions.

[h3]Changed[/h3]
- The player character has generated relationship connections when starting as a part of a family, which is visible on the Knowledge Screen.
- Forbidden Production Actions that are not unforgivable are now allowed in the building areas owned by the player's family.
- Harvesting is now forbidden in Human settlements.
- Family buildings are marked with different colors when asking for directions.
- Equipment button keys are now clickable.
- Ground Breaker Stone Spike spawn duration is reduced to 10 turns from infinite.
- Knowledge -> Beings tab no longer resets to Relations when changing the entity.
- Removed 3D effect on max zoom out to improve performance in mountain areas.
- Weapon Swap action now displays newly equipped items in message log.
- Buffed Abzudar the Knowing.

[h3]Fixed[/h3]
- Fixed multiple issues causing various entities to not spawn in the world or in special locations.
- Uhorn corpses correctly provide their horns upon scavenging.
- Fixed Huge Slug portrait.
- Fixed missing ability mentioned in usable item tooltips.
- Fixed an issue with weight calculation on item upgrade.
- Improved "Consume Blood" Swordfighting amplifier description.
- Amber can now be found in the regions.
- Fixed few rare crashes.
- Added missing special location dialogue option to Reptilion Hunters.
- Fixes +Sight property not transferring from resource to finished item.
- Fixed sight-related properties not refreshing after unequipping.
- Fixed crafting max count for some types of recipes like Gingerbread.


In the background, we've already begun working on another civilization, this time for Boreal Forest, and I've been slowly adding mechanics for the big v0.7 update introducing Adventuring Parties. Hopefully I'll recover soon and can pick up the normal pace.

Have fun, and see you next week,
Artur

Soulash 2 Hotfix v0.6.3.4

Quick hotfix to address crashes related to the orc, gnoll, and goblin locations and added a training option to unoccupied Reptilions.

Soulash 2 Hotfix v0.6.3.3

Greetings fellow gods,

A few more fixes today to address the new issues reported on Discord.

[h3]Fixed[/h3]
- Mods were causing names to clear out, resulting in a lack of names for NPCs.
- Fixed issue with ordering items that would not correctly add proper resources or incorrectly affect the price of crafted items.
- Higher-tier amulets have more magic ingredient slots.
- Onion Seeds are stackable.

Unfortunately, if someone created a new world with any mods and doesn't see the names of NPCs, the only way to fix that is to regenerate the world. Very sorry for the inconvenience.