Soulash 2 v0.9.23 "Rebellion"
[p]Greetings fellow gods,[/p][p][/p][p]Today's update introduces the first event leveraging the upcoming World Events system: Rebellion. In towns under occupation, a rebellious spirit may begin to brew, and some courageous inhabitants may seek support in an uprising against their oppressors. Whether it's from towns of their kinsmen or adventurers willing to make some coin on smuggled weaponry, the townsfolk can now make an attempt at their freedom.[/p][p][/p][p]Here's the full changelog for today's update, but stick around, as I'll share some more details about what's coming in the next major update to Soulash 2.[/p][p][/p][h3]Added[/h3][p]- Settlements under occupation can now rebel, possibly with our support.[/p][p]- New Impossible tier special location in the Hills, with a new passive effect on legendary tier resource.[/p][p]- Certain production actions now support multi-target queuing. Holding Alt (keyboard) or LB (gamepad) highlights nearby valid targets of the same type. Pressing the action button while holding the input will queue the action for the selected target and all highlighted ones within a short radius.[/p][p]- The Locations Knowledge tab now contains the list of all battles that happened there.[/p][p]- Opal Vein added to one of Impossible tier locations.[/p][p]- The player character is now rendered on top of the Being Knowledge tab list.[/p][p][/p][h3]Changed[/h3][p]- Player changing into permanent entities (necrotyrant or vampire) will no longer have duplicated permanent abilities.[/p][p]- The Being Knowledge tab now displays either a being’s current location or indicates that they are leading a caravan, including estimated return days.[/p][p]- 'Becoming Necrotyrant' can now also be used when the bastion has been conquered by your forces.[/p][p]- When asking for marriage candidates or favorite people, it will now be indicated if the entity is on a different z-level.[/p][p]- The Resurrection button no longer appears on the player character.[/p][p]- If one of your crimes is a forbidden action, no gold bounty will be shown in the bounty listing.[/p][p]- Crime-related actions are now also visually distinct in the equipment screen when using a specific action would result in a bounty.[/p][p]- "Ask for your favorite people" conversation option is now changed to "Ask for people" and includes active event personas.[/p][p]- History of beings will now include occupation change outside building re-assignment.[/p][p][/p][h3]Fixed[/h3][p]- Teleporting console command without full coords written will not take you to hell anymore.[/p][p]- Summon Rotting Corpse will no longer play an incorrect, super-long animation.[/p][p]- Fixed Reptilion occupation in Carpenter and Engineers buildings of player-made settlements.[/p][p]- AI will not cast heal abilities if they would damage it.[/p][p]- Drag & Drop materials to item slots should work correctly on 3440x1440 and 2560x1440 resolutions.[/p][p]- Elven taverns will no longer be run by woodbenders.[/p][p]- Dropped baby slugs would turn into normal slugs correctly.[/p][p]- Fixed a crash related to missing position when drawing minimap ping.[/p][p]- Fixed a crash related to the player having no relations when drawing the rename button in the knowledge tab.[/p][p]- Fixed vampire wars will no longer be labeled as 'Unknown' in the Knowledge Tab (new wars only).[/p][p]- Fixed party members not listening to 'Pick Up' order if more than 1 tile range from the target.[/p][p]- Fixed party members not picking up the outcome of their production actions (cut wood, mine, etc.)[/p][p]- Dooming Mountain now leaves the correct resource after defeating it.[/p][p]- Unified the logic for Ask for Marriage Candidates and Ask for Marriage.[/p][p]- Marriage options are now disabled and no longer shown for entities in the Elder age group.[/p][p]- Fixed an issue that caused longer-lived races to refuse marriages past a certain age, based on an incorrect fraction of their lifespan.[/p][p]- Fixed incorrect text shown when asking for marriage candidates.[/p][p]- Fixed an issue where selecting a marriage candidate could incorrectly open the trade screen for entities with trade dialogue options.[/p][p]- Fixed an issue where very large gold values could cause the slider to overflow into negative numbers.[/p][p]- Conquering ruined settlements will no longer spawn an occupying garrison.[/p][p]- Entities that are currently leading caravans are now excluded from the marriage candidate list.[/p][p]- Fixed issues related to Necrotyrant settlement collapse.[/p][p]- Family leaders will no longer stop working in their buildings, as being a family leader doesn't assign them a new occupation.[/p][p]- Fixed an issue where battles sometimes didn't finish properly after all defenders or attackers were dead.[/p][p]- Pick up action sometimes didn't move us to the location.[/p][p]- When a non-player tries to summon something in a narrow space, the message log is no longer spammed by warnings.[/p][p][/p][p][/p][p]Pretty substantial list for two weeks of work. The upcoming World Events update is coming along nicely as well. We're currently working on content variety and details for varying mechanics, so we can have a lot of exciting stuff for you to uncover when the time comes.[/p][p][/p][p]World events are, in some way, a multi-stage, multi-outcome quests that may unfold without player interaction thanks to our history simulation.[/p][p][/p][p]
[/p][p][/p][p]Rebellion is a simple example of it. If a town is under occupation, an NPC may appear that will require weapons to organize an uprising in the settlement. A player may deliver those weapons for a reward, but if not, a wealthy enough allied settlement may send a supply caravan that could be intercepted on its way. Before any of that happens, the agitators could also be discovered and hanged.[/p][p][/p][p]
[/p][p]Depending on those factors, the rebellion may succeed or be crushed - either way, it becomes a permanent mark in the settlement's history in its Knowledge tab.[/p][p][/p][p]Before the World Events update releases, I want to ensure there's enough variety in activities to make that feature exciting to explore, tying settlements, special locations, and NPC adventuring groups together to make the world feel more alive, whether we wish to participate in its unfolding history or just observe it.[/p][p][/p][p]I'll share more as we move forward. In the meantime, enjoy today's update.[/p][p]Artur[/p]