Soulash 2 v0.9.18 "Mushdragon"
[p]Greetings fellow gods,[/p][p][/p][p]Today, we have a new impossible tier special location featuring a very special being called a Mushdragon. I won't say more - you'll have to see it for yourself![/p][p][/p][p]Here's the changelog for today's update:[/p][h3]
Added[/h3][p]- New Impossible special location with a Mushdragon.[/p][p]- Settlement Screen: Rename Settlement Button is now available to change settlement names for player-founded settlements.[/p][p]- New Passive effect: Damage Negation - gives a chance to negate damage of a specific type.[/p][p]- You can now issue orders to your companions to wait/follow using the action context menu (via RMB). You can order distant companions to rush back to you by clicking the new wait icon on their portraits (it appears only when they are waiting).[/p][p][/p][h3]Changed[/h3][p]- Settlement designation icons sprites (capital, occupied, razed) changed for higher resolution ones.[/p][p]- Necromancy 'Turn Vampire' can only be used if we are vampires ourselves.[/p][p]- 'Turn Vampire' can be used on your party companions also outside of friendly settlements.[/p][p]- Resistance to specific damage type over 10k grants immunity to that damage type (applies mostly to selected, specific enemies).[/p][p]- New sound effects for Death Aura, Death Stare, and Necrotic Touch.[/p][p][/p][h3]Fixed[/h3][p]- Settlement name validation will once again allow spaces in between names.[/p][p]- Ressurected entities can be controlled by control undead.[/p][p]- Passives from artifacts were not refreshed when upgrading equipped artifacts.[/p][p]- Transforming self or other into vampires now properly replaces the parts of the portraits with vampiric features (red eyes, fangs).[/p][p]- When changing some portrait sprites during transformations, the drawing layer order is preserved.[/p][p]- You can only transform alive actors into vampires. (No more 'Turn Vampire' action showing on vampires, golems, or skeletal companions).[/p][p]- Permanently transforming into another race (lich or vampire) also changes your actor tags. No more self-healing divine fists necrotyrants.[/p][p]- Mroz (undead frost giant) boss cannot be controlled by 'control undead'.[/p][p]- List elements in the knowledge tab will not go out of bounds when scrolling while having filtering enabled.[/p][p]- Fixed crash when trying to resurrect a character with an unknown occupation "???".[/p][p]- Fixed game crashing on retired characters trying to transform into werewolves (and many other occasions).[/p][p]- Fixed crash when transformation ended on dead characters.[/p][p]- Manticore corpse is heavier.[/p][p]- Reptilian Carpenters will talk to you now.[/p][p]- Fixed incorrect selections of world map tiles under other UI elements, outside of the viewport (like claim settlement or uncovering resources).[/p][p]- The pending caravan is now reset when switching settlements in the Settlement Screen.[/p][p]- Fixed item duplication glitch while on the world map.[/p][p]- Fixed auto-picking up throwing weapons/bolts/arrows, which were thrown/shot at least once, after manually dropping them and moving away.[/p][p]- It's not possible to hire and take on adventure troll, orc, or gnoll settlement leaders anymore.[/p][p]- Fixed one of the Gatherer building requirements of Paralyzing Mushrooms.[/p][p]- Fixed tooltip position when wielding 2 items in each hand.[/p][p][/p][p]My main focus remains on gamepad support. I would say we're halfway there, and I hope that in 1 or 2 weeks, we'll have solid support for Steam Deck. This month, I want to see 2 other significant features added: an extension of Leadership to enhance army ordering, and an economy screen to better manage resource flow and trading. Next month, we'll begin work on the v0.10 major update: World Events.[/p][p][/p][p]Have a fun weekend,[/p][p]Artur[/p]
Added[/h3][p]- New Impossible special location with a Mushdragon.[/p][p]- Settlement Screen: Rename Settlement Button is now available to change settlement names for player-founded settlements.[/p][p]- New Passive effect: Damage Negation - gives a chance to negate damage of a specific type.[/p][p]- You can now issue orders to your companions to wait/follow using the action context menu (via RMB). You can order distant companions to rush back to you by clicking the new wait icon on their portraits (it appears only when they are waiting).[/p][p][/p][h3]Changed[/h3][p]- Settlement designation icons sprites (capital, occupied, razed) changed for higher resolution ones.[/p][p]- Necromancy 'Turn Vampire' can only be used if we are vampires ourselves.[/p][p]- 'Turn Vampire' can be used on your party companions also outside of friendly settlements.[/p][p]- Resistance to specific damage type over 10k grants immunity to that damage type (applies mostly to selected, specific enemies).[/p][p]- New sound effects for Death Aura, Death Stare, and Necrotic Touch.[/p][p][/p][h3]Fixed[/h3][p]- Settlement name validation will once again allow spaces in between names.[/p][p]- Ressurected entities can be controlled by control undead.[/p][p]- Passives from artifacts were not refreshed when upgrading equipped artifacts.[/p][p]- Transforming self or other into vampires now properly replaces the parts of the portraits with vampiric features (red eyes, fangs).[/p][p]- When changing some portrait sprites during transformations, the drawing layer order is preserved.[/p][p]- You can only transform alive actors into vampires. (No more 'Turn Vampire' action showing on vampires, golems, or skeletal companions).[/p][p]- Permanently transforming into another race (lich or vampire) also changes your actor tags. No more self-healing divine fists necrotyrants.[/p][p]- Mroz (undead frost giant) boss cannot be controlled by 'control undead'.[/p][p]- List elements in the knowledge tab will not go out of bounds when scrolling while having filtering enabled.[/p][p]- Fixed crash when trying to resurrect a character with an unknown occupation "???".[/p][p]- Fixed game crashing on retired characters trying to transform into werewolves (and many other occasions).[/p][p]- Fixed crash when transformation ended on dead characters.[/p][p]- Manticore corpse is heavier.[/p][p]- Reptilian Carpenters will talk to you now.[/p][p]- Fixed incorrect selections of world map tiles under other UI elements, outside of the viewport (like claim settlement or uncovering resources).[/p][p]- The pending caravan is now reset when switching settlements in the Settlement Screen.[/p][p]- Fixed item duplication glitch while on the world map.[/p][p]- Fixed auto-picking up throwing weapons/bolts/arrows, which were thrown/shot at least once, after manually dropping them and moving away.[/p][p]- It's not possible to hire and take on adventure troll, orc, or gnoll settlement leaders anymore.[/p][p]- Fixed one of the Gatherer building requirements of Paralyzing Mushrooms.[/p][p]- Fixed tooltip position when wielding 2 items in each hand.[/p][p][/p][p]My main focus remains on gamepad support. I would say we're halfway there, and I hope that in 1 or 2 weeks, we'll have solid support for Steam Deck. This month, I want to see 2 other significant features added: an extension of Leadership to enhance army ordering, and an economy screen to better manage resource flow and trading. Next month, we'll begin work on the v0.10 major update: World Events.[/p][p][/p][p]Have a fun weekend,[/p][p]Artur[/p]