1. Soulash 2
  2. News

Soulash 2 News

Soulash 2 Demo update v0.4.0 - Thievery Skill & Crime System

Greetings fellow gods,

Today is a great day! In celebration of reaching 7,000(!) wishlists, a critical milestone for any indie developer, and to thank you all for taking your time to hunt down bugs and provide great feedback, I've decided to release a major update for the demo and extend its duration until Early Access is available.

Today's update introduces a new skill - Thievery and a new accompanying settlement mechanic, the Crime System.

Thievery is a dagger-related skill primarily focused on utility and criminal activities. It will provide access to unique actions like pickpocketing, robbing, and passing through walls and obstacles, and it has bonuses to a new weapon property - Critical Hit, as well as some unique single-use recipes for usable items in combat. More details will be available in the upcoming Friday devlog, so join us on Discord to get notified when it goes public.

The Crime System is another new addition to the game, introducing bounties for taking someone's property or committing crimes. The bounty applies to the player characters only for now. It allows us to pay off our crimes in the Knowledge Screen's settlement entry to mitigate the aggressive behavior in the settlement we've caused.



Beware that some actions in certain cultures, like cutting down trees in the elven region, may be unforgivable, and the only acceptable outcome for the NPCs would be the character's death.

Criminal activities are marked with a red border around the action icon.

Additionally, the push action from Athletics was replaced with the throw action - it allows throwing heavy objects on the ground and dealing damage depending on the character's strength and weight of the thrown object. It's pretty fun to throw corpses or logs around.



Thank you all for your feedback and bug reports, and please continue to spread the word about the game as the EA release gets closer. Every wishlist counts and will help us reach a broader audience on release. I'll announce the EA release date in November.

Full changelog available below:

[h3]Added[/h3]
- New crime system with bounties placed on player characters for committing crimes. See the Crime tutorial entry for more details.
- Thievery skill.
- Athletics skill now provides access to Throw action, which allows throwing heavy objects at a distance depending on character strength and weight of the object. If the object goes into contact with an entity with health, it will damage it depending on the thrown object's velocity and the target's endurance.
- New weapon property - Critical Hit.
- The world history now continues to simulate during playthrough as days go by.
- Added Swap Weapons action under X (shift + x) hotkey by default.
- Added Rest action button above the ability bar.
- Added a tooltip to the craft button informing of missing tools.
- Added information to item tooltips about which skill will be trained on salvaging.

[h3]Changed[/h3]
- Push action from Athletics has been removed.
- Improved graphics of a few tiles.
- The minimum damage on the successful basic attack is 1 instead of 0.
- Bandage now requires linen and herbs to craft, and it's regeneration rate increased by 50%.
- Family buying discount changed to 25%.
- Reduced base sell prices to 70% from 80%.
- Tools used in an alternative set of wielded items are used automatically, the same as if they were in a backpack.
- Sickle is now a Harvester instead of Cutter.
- Flax from Flax Plants will now be harvestable instead of gatherable.

[h3]Fixed[/h3]
- Fixed invalid skeleton archer portrait.
- Fixed an issue that caused elven tavern to sometimes not generate properly.
- Fixed missing light / extinguish action icon.
- When changing the resolution, the font sizes reset to default values for a new resolution.
- Fixed Sleep Until Dawn / Dusk tooltips in the action selection wheel.
- Fixed an issue that allowed traveling on the world map until starving, which resulted in a crash.
- Fixed trading more units than available.
- Fixed an issue that prevented going down the stairs while standing on top of them.
- Fixed an issue with roofs being set up improperly when starting the game.
- Fixed names in the Knowledge Screen going outside of the list bounds.
- Fixed crash on death.
- When choosing the sleep action on resting place, the character moves on top of it before sleeping.
- Fixed thorns not applying to crafted items from resources.
- Fixed selling prices to family members to be on par with other settlement families.
- Crafted resources, food, and usable items no longer accumulate value from resources used to make it.
- Fixed Scavenge hotkey in the inventory screen.
- Usable items no longer acquire statistics from resources used.
- Fixed the resource filter when selecting a slot in crafting to hide invalid resources properly.
- Fixed drinking milk to incorrectly reduce the liquid source value instead of consuming the stack.
- The quarterstaff recipe from Adventuring is now properly unlocked.
- Fixed an issue that caused history events to sometimes generate with invalid surnames.
- Shoot / Throw hotkey was removed from Keymap.
- Fixed an issue that caused a flickering recipe list when selecting a recipe on the building menu.
- Fixed an issue that caused the unintentional placing of the build object behind the recipe selection menu.
- Fixed an issue that sometimes caused the character to walk to the stairs when attempting to jump down.
- Fixed an issue that caused AI actors to sometimes continue to move each other while in combat.
- Fixed an issue that caused the special location icon to sometimes revert to a question mark after completion.

Soulash 2 Demo v0.3.5 released

[h3]Changed[/h3]
- Ending world travel on an Ocean tile is no longer possible.
- Added water sources to dwarven settlement centers.

[h3]Fixed[/h3]
- Fixed crash related to stack splitting.
- Fixed crash related to missing right-hand weapon.
- Fixed crash related to viewing player's camp in Knowledge Screen known locations section.
- Fixed an issue that caused amplifier buffs to override each other.
- Fixed missing option to train or order for Dwarf and Human smelters.
- Fixed elven tree generation issues that caused corridors to sometimes not carve properly.
- Upgrading items by NPC crafters no longer causes the queue to be stuck.
- Rest Until Healed action is now in the KeyMap available for rebinding.
- Fixed an issue on World Map that caused holding right-click to navigate it to stop working.

Soulash 2 Demo v0.3.4 released!

[h3]Changed[/h3]
- Changed the empty equipment slots to be more easily differentiated from the equipped slot.
- Training conversation options don't show up if the NPC can't offer training above the player's skill potential.
- Resource Discovery through Adventuring passive won't be possible with starvation or dehydration level 3 or more.

[h3]Fixed[/h3]
- Fixed an issue that caused disappearing backpack slots when stashing or trading.
- Fixed pathfinding issues in elven towns.
- Fixed rare crashes related to AI movement.
- Fixed missing train option for Human Recruit.
- Fixed duration of buffs and debuffs cast by NPC characters so they are not increased by their cast time.
- Hook Pull now correctly deals damage before dragging the enemy towards us.
- Fixed missing owlfolk in owlfolk villages.
- Fixed missing name when arriving at settlement center.
- Removed empty treasure chest in Bone Wraith settlement underground caverns.
- Fixed GUI issues on the Crafting Screen - missing resources scroll and money box overlapping the resources.
- Fixed Copper Vein spawning instead of Tin in the mountainous regions.
- Fixed Swamp Cave special location spawning outside the bounds of the map.
- Newly unlocked building recipes are immediately visible when gaining new skill points.
- Undiscovered special location name is now properly hidden above the minimap.
- Fill container now correctly uses the selected tile's water instead of a random area nearby.

Soulash 2 Demo v0.3.3 released

Greetings fellow gods,

Another batch of fixes today.

[h3]Changed[/h3]
- Goat Milk and Cow Milk are now drinkable single-use items that quench thirst instead of hunger.

[h3]Fixed[/h3]
- Fixed an issue that caused every homeless elf to be a General, returning them to their roots as mere tree inhabitants.
- Disabled the drink action button on corpses. For now.
- Fixed some GUI issues on 2560x1080 resolution.
- Fixed +Range amplifier affecting the Lunge ability.
- It's no longer possible to close the menu with a hotkey after leaving the region.
- Fixed the tooltip of Taking Advantage passive.
- Fixed walls under doors in the Elven Gardener room.
- Fixed an issue that caused hotkeys for menus not to work sometimes.
- Fixed an issue that caused a crash on Crafting Screen after salvaging a newly crafted item.
- Fixed an issue that caused incorrectly changing recipes when skill advancement triggers during crafting.
- Fixed an issue that caused some items placed in the stash to be hidden without a way to take them back.
- Fixed an issue that sometimes caused the last item in the stash to not show up due to a scroll error.
- Fixed an issue that sometimes caused equipment actions to not work due to another ongoing action being performed.
- Fixed Rasimi Carpenter's missing skill and recipes (won't affect already generated NPCs).
- Fixed missing Elven General conversation options.
- Fixed the scroll wheel not working when scrolling at the bottom of the skills list.


Thanks for your support in catching them!

Soulash 2 demo v0.3.2 released

Thank you all for the incredible reception, we've got over 1,000 wishlists in just 3 days! Please keep sharing the demo with your friends and on social channels so we can have a great start of EA in December!

Here's the changelog for today's patch:

[h3]Added[/h3]
- Linen recipe to Tailoring level 4.
- When asking NPCs for directions the confirmation shows that the marker is on the minimap.

[h3]Changed[/h3]
- Changed recipe on level 9 tailoring - Nettle Thread + Cactus Fibers.
- Moving with WASD doesn't add extra rotations.

[h3]Fixed[/h3]
- Fixed crash related to Rabbit attacks.
- Fixed crash related to attempting to attack already killed enemy with a secondary weapon.
- Fixed crash related to ordering from beings out of settlements.
- Fixed crash related to world removal.
- Fixed crash related to swapping recipes while resources were already selected.
- Fixed crash when using non-resources as magic ingredients for upgrading items.
- Fixed crash related to portrait selection when creating a new player character.
- Fixed orders list jammed queue issue and overflowing orders out of the box.
- Fixed the issue that caused the volume of biome-related music to not change for the currently playing track.
- Disabled progress history button after it gets incorrectly enabled.
- Fixed an issue that caused skills on level 1 not to persist their level value.
- The player character doesn't display occupation anymore.
- Filling container action doesn't walk the character into the water anymore.
- Change the color of the Animal Sighting location to be visible on the minimap black background.
- Unlocked the 'b' key for KeyMap use.
- Fixed the Cook property disappearing on Meat after reloading the game.
- Fixed an issue that caused the player character to spawn on the edge of the map when entering some human settlements.

Thank you all for the bug and crash reports. :)