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Soulash 2 News

Soulash 2 Demo v0.4.2 - Bags

Greetings fellow gods,

Regular update today, introducing Tailoring bags as well as inclusion of more recipes into crafting skills. There are also a bunch of minor changes and fixes from your reports on the Discord channel.

Tomorrow, we'll have the Early Access release date announced, so stay tuned!

[h3]Added[/h3]
- Stone Workbench recipe added to Construction skill, Wood and Log Workbench recipes added to Carpentry skill.
- Added Scissors recipe to level 5 Weaponsmithing.
- Added Bag recipe to level 20 Tailoring and a new bag equipment slot.
- Added bone weapons to the first few levels of Weaponsmithing.
- Added Bedroll recipe to Adventuring.

[h3]Changed[/h3]
- Changed resistances of Leather Walls.
- Fur Pouch now adds 2 extra backpack slots when equipped.
- Sandstone Wall can now be mined.
- Removed resistances from Log and Aspen Log.
- Resource filtering in Crafting now applies to specific resource slots too.
- Building stairs going up will now create a new empty z-level, up to z-level 10.
- Slightly increased cooking time.

[h3]Fixed[/h3]
- Fixed crash related to NPC attempting to finish an order for a dead character.
- Fixed a bug that caused player settlement to turn into ruin.
- Fixed Bone Guards tent spawning walled off with no entry.
- Fixed the "Loot" action description incorrectly, displaying instead of the "Stop Dragging" action.
- Fixed an issue that caused bonus intelligence to not count for the Sight range bonus.
- Fixed an issue that would cause the floor building to replace the stairs instead of the building below.
- Fixed an issue that caused dropping multiple z-levels even though there was a floor tile on the way down.
- Paying off bounties and removing bounties through the Thievery passive now correctly clears aggro from all settlement NPCs.
- Fixed scroll of resources in the Crafting Screen.
- Fixed an issue that sometimes places unnecessary stairs in dwarven settlements.

Soulash 2 Demo v0.4.1 released

[h3]Added[/h3]
- Shear action to acquire wool from sheep.

[h3]Changed[/h3]
- Removed the laws against vandalism in player settlements.
- Leather Boots and Shield now require a workbench instead of anvil or tailor workplace.

[h3]Fixed[/h3]
- Fixed crash related to birth rate simulator attempting to make babies in player settlements.
- Fixed crash on death in High Fantasy mode.
- Fixed crash related to attempted NPC caravans to player settlements.
- Fixed an issue that incorrectly assigned ownership to ordered items and caused the player to be accused of a crime.
- Fixed an issue that sometimes caused pickpocketing to steal too much.
- Fixed an issue that caused Dwarven mushroom farm to sometimes not connect with the rest of the world.
- Fixed selling multiplier to match what's visible for items other than weapons and armor.
- Fixed +range amplifier for cone abilities.
- Fixed an issue with the max trade count when using the bulk arrow button.
- Removed trade option from action selection when not offering trade conversation option.
- Fixed an issue that caused the message about getting to know a new person to persist over future conversations with different people.
- Fixed an issue that sometimes caused player character to become controlled by AI.
- Fixed an issue that caused the ability effect to persist longer than it should.

Soulash 2 Demo update v0.4.0 - Thievery Skill & Crime System

Greetings fellow gods,

Today is a great day! In celebration of reaching 7,000(!) wishlists, a critical milestone for any indie developer, and to thank you all for taking your time to hunt down bugs and provide great feedback, I've decided to release a major update for the demo and extend its duration until Early Access is available.

Today's update introduces a new skill - Thievery and a new accompanying settlement mechanic, the Crime System.

Thievery is a dagger-related skill primarily focused on utility and criminal activities. It will provide access to unique actions like pickpocketing, robbing, and passing through walls and obstacles, and it has bonuses to a new weapon property - Critical Hit, as well as some unique single-use recipes for usable items in combat. More details will be available in the upcoming Friday devlog, so join us on Discord to get notified when it goes public.

The Crime System is another new addition to the game, introducing bounties for taking someone's property or committing crimes. The bounty applies to the player characters only for now. It allows us to pay off our crimes in the Knowledge Screen's settlement entry to mitigate the aggressive behavior in the settlement we've caused.



Beware that some actions in certain cultures, like cutting down trees in the elven region, may be unforgivable, and the only acceptable outcome for the NPCs would be the character's death.

Criminal activities are marked with a red border around the action icon.

Additionally, the push action from Athletics was replaced with the throw action - it allows throwing heavy objects on the ground and dealing damage depending on the character's strength and weight of the thrown object. It's pretty fun to throw corpses or logs around.



Thank you all for your feedback and bug reports, and please continue to spread the word about the game as the EA release gets closer. Every wishlist counts and will help us reach a broader audience on release. I'll announce the EA release date in November.

Full changelog available below:

[h3]Added[/h3]
- New crime system with bounties placed on player characters for committing crimes. See the Crime tutorial entry for more details.
- Thievery skill.
- Athletics skill now provides access to Throw action, which allows throwing heavy objects at a distance depending on character strength and weight of the object. If the object goes into contact with an entity with health, it will damage it depending on the thrown object's velocity and the target's endurance.
- New weapon property - Critical Hit.
- The world history now continues to simulate during playthrough as days go by.
- Added Swap Weapons action under X (shift + x) hotkey by default.
- Added Rest action button above the ability bar.
- Added a tooltip to the craft button informing of missing tools.
- Added information to item tooltips about which skill will be trained on salvaging.

[h3]Changed[/h3]
- Push action from Athletics has been removed.
- Improved graphics of a few tiles.
- The minimum damage on the successful basic attack is 1 instead of 0.
- Bandage now requires linen and herbs to craft, and it's regeneration rate increased by 50%.
- Family buying discount changed to 25%.
- Reduced base sell prices to 70% from 80%.
- Tools used in an alternative set of wielded items are used automatically, the same as if they were in a backpack.
- Sickle is now a Harvester instead of Cutter.
- Flax from Flax Plants will now be harvestable instead of gatherable.

[h3]Fixed[/h3]
- Fixed invalid skeleton archer portrait.
- Fixed an issue that caused elven tavern to sometimes not generate properly.
- Fixed missing light / extinguish action icon.
- When changing the resolution, the font sizes reset to default values for a new resolution.
- Fixed Sleep Until Dawn / Dusk tooltips in the action selection wheel.
- Fixed an issue that allowed traveling on the world map until starving, which resulted in a crash.
- Fixed trading more units than available.
- Fixed an issue that prevented going down the stairs while standing on top of them.
- Fixed an issue with roofs being set up improperly when starting the game.
- Fixed names in the Knowledge Screen going outside of the list bounds.
- Fixed crash on death.
- When choosing the sleep action on resting place, the character moves on top of it before sleeping.
- Fixed thorns not applying to crafted items from resources.
- Fixed selling prices to family members to be on par with other settlement families.
- Crafted resources, food, and usable items no longer accumulate value from resources used to make it.
- Fixed Scavenge hotkey in the inventory screen.
- Usable items no longer acquire statistics from resources used.
- Fixed the resource filter when selecting a slot in crafting to hide invalid resources properly.
- Fixed drinking milk to incorrectly reduce the liquid source value instead of consuming the stack.
- The quarterstaff recipe from Adventuring is now properly unlocked.
- Fixed an issue that caused history events to sometimes generate with invalid surnames.
- Shoot / Throw hotkey was removed from Keymap.
- Fixed an issue that caused a flickering recipe list when selecting a recipe on the building menu.
- Fixed an issue that caused the unintentional placing of the build object behind the recipe selection menu.
- Fixed an issue that sometimes caused the character to walk to the stairs when attempting to jump down.
- Fixed an issue that caused AI actors to sometimes continue to move each other while in combat.
- Fixed an issue that caused the special location icon to sometimes revert to a question mark after completion.

Soulash 2 Demo v0.3.5 released

[h3]Changed[/h3]
- Ending world travel on an Ocean tile is no longer possible.
- Added water sources to dwarven settlement centers.

[h3]Fixed[/h3]
- Fixed crash related to stack splitting.
- Fixed crash related to missing right-hand weapon.
- Fixed crash related to viewing player's camp in Knowledge Screen known locations section.
- Fixed an issue that caused amplifier buffs to override each other.
- Fixed missing option to train or order for Dwarf and Human smelters.
- Fixed elven tree generation issues that caused corridors to sometimes not carve properly.
- Upgrading items by NPC crafters no longer causes the queue to be stuck.
- Rest Until Healed action is now in the KeyMap available for rebinding.
- Fixed an issue on World Map that caused holding right-click to navigate it to stop working.

Soulash 2 Demo v0.3.4 released!

[h3]Changed[/h3]
- Changed the empty equipment slots to be more easily differentiated from the equipped slot.
- Training conversation options don't show up if the NPC can't offer training above the player's skill potential.
- Resource Discovery through Adventuring passive won't be possible with starvation or dehydration level 3 or more.

[h3]Fixed[/h3]
- Fixed an issue that caused disappearing backpack slots when stashing or trading.
- Fixed pathfinding issues in elven towns.
- Fixed rare crashes related to AI movement.
- Fixed missing train option for Human Recruit.
- Fixed duration of buffs and debuffs cast by NPC characters so they are not increased by their cast time.
- Hook Pull now correctly deals damage before dragging the enemy towards us.
- Fixed missing owlfolk in owlfolk villages.
- Fixed missing name when arriving at settlement center.
- Removed empty treasure chest in Bone Wraith settlement underground caverns.
- Fixed GUI issues on the Crafting Screen - missing resources scroll and money box overlapping the resources.
- Fixed Copper Vein spawning instead of Tin in the mountainous regions.
- Fixed Swamp Cave special location spawning outside the bounds of the map.
- Newly unlocked building recipes are immediately visible when gaining new skill points.
- Undiscovered special location name is now properly hidden above the minimap.
- Fill container now correctly uses the selected tile's water instead of a random area nearby.