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Soulash 2 News

Hotfix v0.8.16.5

[h3]Changed[/h3]
- Wars on the same settlements start with longer gaps, allowing more breathing room to recover.

[h3]Fixed[/h3]
- Fixed an issue that could cause crashes after many world generation attempts.
- Fixed a rare crash in history simulation related to food consumption.
- Fixed a rare crash related to the selection of dead beings.
- Fixed a rare crash when upgrading settlement.
- Fixed a rare crash related to army movement speed calculation.
- Families without buildings and members are not displayed on the Settlement Management screen.
- Swapped some occupations in multiple buildings in player settlements.

Hotfix v0.8.16.2-3

[h3]Hotfix v0.8.16.2[/h3]
- Fixed occasional freeze in history simulation.
- Fixed crash when stepping on exploding trap.

[h3]Hotfix v0.8.16.3[/h3]
- Improved starting wars to make sure both states can reach each other.
- Speed of history simulation returned to normal.

Soulash 2 v0.8.16 "Mercenary Life"

Greetings fellow gods,

It's been a while since we had an update, and I heard some of you grew hungry. While it's still not the time for the Conquest major update (re-scheduled for March in the Roadmap), since today you'll be able to participate in region battles as a mercenary.



That's right, you can now save all those poor elves harassed from every direction by joining their defense. Or make a quick buck by joining whoever has the advantage.

Additionally, some of you will be happy to see the request for building recipe categories has also been fulfilled. It should make it easier to manage the long list of available recipes.



Here's the full changelog for today's update:

[h3]Added[/h3]
- NPC battles are now simulated during region exploration.
- It's now possible to join town battles as a mercenary group on the side of attackers or defenders.
- During battles, moving army units outside the visibility cone are marked with exclamation signs and are always heard in the distance.
- Party member's exclamation markers are now green, while neutral characters are marked as grey.
- Unemployed NPCs in towns can now help clean up bodies and blood.
- Moving military groups are now visible on the world map during play.
- Added categories to building recipes in the building menu.
- A few new clothes for portraits.

[h3]Changed[/h3]
- One more zoom out level.
- Rebalanced some military units of civilized races.
- Improved clashing swords animation on the world map.
- Disbanded companies were removed from the list in the Knowledge Screen.
- The cheat command "mapregen" has been disabled in controlled settlements to prevent custom maps from breaking.

[h3]Fixed[/h3]
- Fixed race descriptions going out of screen bounds in Character Creator after changing the font settings.
- Caught Chick now correctly turns into a Chick in one turn.
- Reindeers no longer wear orc shoes.
- Fixed an issue where NPCs would sometimes attack already dead opponents.
The number of available Mycelium Weaver buildings is now equal to the number of Mycelium resources in the world tiles.
- Fixed an issue where a companion would cancel the command to attack.
- Fixed display of stat point gains on Skill Screen milestones list.

[h3]Hotfix v0.8.16.1[/h3]
- Fixed NPCs sometimes getting stuck when tracking the player character.
- Fixed ability amplifier tooltip descriptions.
- Fixed battle reward when siding with defenders.


With the introduction of NPC battles, we have everything we need for Liches, Necromancy, and the creation of our state faction to conquer and control the world. There is still a lot of work ahead, and until all 3 of these features are ready for the major update, we'll continue with an irregular update schedule and try to return to weeklies after v0.9.

I hope you're enjoying 2025 so far and have fun battling,
Artur

Soulash 2 v0.8.15 "Acidara's Lair"

Greetings fellow gods,

Today I have a content update with a bunch of fixes for you while I continue to work on the new group AI for regional battles. Here's the full changelog:

[h3]Added[/h3]
- New extreme location - Acidara's Lair.
- 11 new animals added to biomes.
- 8 new recipes for Armorsmithing.
- Most crafting skills now give skill points.
- Bone Bolts are now available.

[h3]Changed[/h3]
- Spirit of the Snowfall Figurine now gives frost damage.
- Made an Ostrich quick again.

[h3]Fixed[/h3]
- Fixed crash related to Haunted Orchard.
- Fixed a crash related to history simulation.
- Fixed an issue that would cause a region map not to load properly when we start as our descendant.
- Feather is now correctly discovered while gathering resources.
- Nettle Plant is now more visible.
- Bugs and Fire Beetles no longer leave orc tracks.
- Gniseggi AI fixed.

The war is still in progress and will take longer as much background work is necessary. Hopefully, the next update will bring the ability to join existing battles if we so desire, and then we'll take a longer break to work on v0.9 and allow us to field our armies and conquer the world.

Until next time,
Artur

Soulash 2 v0.8.14 "Battle Reports"

Greetings fellow gods,

Today's update introduces the first important step toward the upcoming War major update: battle simulation and reporting.

NPC states now wage wars for profit and raid opposing settlements for wealth.



For now, these are only a part of the history simulation, and we can't participate in battles in towns yet. They also don't attack our towns as we don't have a State faction.

We also have a new knowledge tab for wars where simulated battle reports can be viewed.



Here's the full changelog (the long list under changes is mainly an overhaul of Imbuing):

[h3]Added[/h3]
- NPC states wage wars as part of the history simulation.
- Added battle simulation to history simulation.
- Added wars tab to Knowledge Screen.
- Battle reports were added to the Knowledge Screen.

[h3]Changed[/h3]
- NPC states don't trade with each other during war.
- Magnificent Ring moved down to level 24.
- Frost Flower Ring moved up to level 27.
- Shell Ring moved up to level 40.
- Mastery Ring Moved up to level 42.
- Leaf Signet moved up to level 47.
- Braided Leather Necklace moved down to level 3.
- Troll Amulet moved down to level 20.
- Shaman Amulet moved down to level 22.
- Spiked Chain moved down to level 23.
- Bone Beads Necklace moved down to level 25.
- Glacial Amulet moved up to level 27.
- Hunter Amulet moved up to level 28.
- Winter's Embrace Necklace moved down to level 34.
- Lion Mane Necklace moved down to level 43.
- Heavy Necklace moved up to level 44.
- Carved Bone Beads moved down to level 1.
- Frozen Light moved up to level 11.
- Rune of Toughness moved down to level 16.
- Black Pipe moved down to level 19.
- Ghoul Tongue moved down to level 19.
- Rune of Protection moved down to level 21.
- Snowflake Brooch moved down to level 22.
- Small Cauldron moved down to level 24.
- Bone Lock moved down to level 25.
- Wicker Doll moved up to level 26.
- Carved Skull moved up to level 28.
- Bone Brooch moved up to level 29.
- Rune of Strength moved up to level 32.
- Half a Coin moved up to level 34.
- Rune of Survival moved up to level 35.
- Value changed for: Magnificent Ring, Shell Ring, Leaf Signet, Mountain Ring, Braided Leather Necklace, Troll Amulet, Shaman Amulet, Spiked Chain, Bone Beads Necklace, Glacial Amulet, Winter's Embrace Necklace, Sun Amulet, Lion's Mane Necklace, Leaf Tiara, Button, Bone Dice, Frozen Light, Bone Chimes, Rune of Toughness, Black Pipe, Ghoul Tongue, Snowflake Brooch, Small Cauldron, Bone Lock, Wicker Doll, Carved Skull, Bone Brooch, Rune of Strength, Half a Coin and Rune or Survival.
- Magic Slots changed for Shell Ring, Leaf Signet, Orc Amulet, Shaman Amulet, Tree Amulet, Bone Beads Necklace, Frozen Heart Locket, Winter's Embrace Necklace, Icicle Charm and Heavy Necklace.
- Required Resources changed for Shell Ring, Leaf Signet, Mountain Ring, Shaman Amulet, Spiked Chain, Fortune Amulet, Heavy Necklace, Bone Key, Bird Skull Figurine, Bone Chimes, Snowflake Brooch, Bone Lock, Wicker Doll and Rune of Strength.
- Weight changed for Bone Beads Necklace and Winter's Embrace Necklace.
- Quality changed for Bone Lock and Bone Brooch.
- Carved Bone Beads no longer give acid damage.
- Carved Skull gives more resistance now.

[h3]Fixed[/h3]
- Fixed companion portrait being selected accidentally while on Trading Screen.
- Added scrollbar and fixed resource selection when there's many resources available in settlement.
- Reptilion females correctly expect Trident instead of Runic Dagger when asking for claw in marriage.
- Fixed typo in Fur Boots description.

[h3]Hotfix v0.8.14.1[/h3]
- Fixed rare crash in history simulation.
- Fixed glyphs for Troll Amulet and Winter's Embrace Necklace.

The next step will be introducing these battles into the region simulation, where we can affect the outcome. It will require some new functionality and AI development, so the next update will likely once again take longer than a week. Once that's in place, we'll need a new GUI to send out our armies, add occupation mechanics, and the units will require a balance overhaul so big battles can pose an end-game threat.

A lot of War-related work is still ahead, even before I can get to Liches and Necromancy. In less than 2 weeks, we'll reach the first full year of Early Access, and I'll update the roadmap a little bit, pushing the full release to 2026 to have plenty of time to flesh out the game, add details and more complexity to simulation, and eventually polish the experience before 1.0.

Have a fun weekend,
Artur