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Soulash 2 News

Soulash 2 v0.8.11 "Chromium"

Greetings fellow gods,

The work on wars slowly continues while we bring in some new content in preparation for the new civilization that should come in a few weeks. Please don't start a new world before the Liches to not go insane. :)

Things continue to go slower than I would hope, but we might pick up some steam - I might have some good news soon about possibly our team growing and freeing a little bit more of my time to focus on the big-picture features.

Here's today's changelog:

[h3]Added[/h3]
- Settlement names display with state-related coloring backgrounds on the world map when zoomed in enough.
- 3 new resources in the snow biome.
- 6 new weapon recipes.
- 2 new Adventuring recipes.
- 1 new arrow recipe.
- 12 new imbuing recipes

[h3]Changed[/h3]
- Water Elemental replaced with Storm Elemental.

[h3]Fixed[/h3]
- Fixed duplication of top glyphs on trees and bushes, causing slowdowns in often visited towns.
- Fixed Wasp Nest top z-levels not spawning.
- Fixed cooking button click in Equipment screen.
- Fixed fall damage when jumping down.


The first step for the wars I hope to bring soon will be the state factions. This will be the 3rd faction tier above families and settlements that will group settlements and provide new ruler entities as potential endgame targets. The state factions will also be responsible for maintaining mobile armies in the future.

Liches are pretty much also designed. They will have some special mechanics requiring extra time, but it will be worth it.

Up to the end of the year, the updates may be a bit irregular because all the 3 major things ahead (war, necromancy, and liches) are quite connected and require at least some things from the war to come sooner. I will mention on Discord each week if we'll have a content update, just bug fixes, or if we'll skip the week altogether. But all things considered, I think the most exciting feature trio will be worth the wait.

Till next week,
Artur

Hotfix v0.8.10.3

[h3]Added[/h3]
- 3 new easy special locations, 1 troublesome, 1 hard.
- 1 new Adventuring recipe.
- 1 new Carpentry recipe.

[h3]Changed[/h3]
- Improved building icons for Orcs and Trolls.
- Disabled sending player character as a leader of a caravan.

[h3]Fixed[/h3]
- Gnoll tavern set to max 2 in settlements.
- Fixed acquiring Carrot Seeds from salvaging Carrots.
- Fixed a way to select the same being for caravan and building.


Today's hotfix has a little bit of new content, the changelog is so small I didn't want to make a bigger deal out of it.

For the next 2 months or so, updates may be irregular before War, Liches, and Necromancy. I'll offer more info once things stabilize.

Hotfix v0.8.10.2

[h3]Changed[/h3]
- Hunting Ground location moved from Easy to Troublesome.

[h3]Fixed[/h3]
- Fixed crash related to Old Village location.
- Blue Flame Brazier doesn't require an anvil to build.
- Fixed multiple Bone Throwing Axes creation on character creation.
- Fixed disappearing items when picking from stash and leaving the region.
- Fixed intelligence and willpower going down in the early elderly age.
- Fixed invalid scroll in Knowledge Locations tab.
- Fixed support for extra carry weight property on all equipped slot instead of just Bags.

Soulash v0.8.10 "Quivers"

Greetings fellow gods,

Today's update brings new items for the Ammo slot, including extra backpack slots and weight for throwing weapons. This will also likely replace the lone stat arrows for everyone except bow and crossbow users.

Here's the changelog:

[h3]Added[/h3]
- 2 new easy and 1 troublesome location.
- New item type Quiver that goes into Ammo slot.
- 3 new recipes for Quiver in Leatherworking.
- New top-tier throwing weapon on level 50 Weaponsmithing.

[h3]Changed[/h3]
- Flax flowers can be planted in Savanna.
- Bucks are allowed as a Goat requirement for the Goat Ranch building.
- Forbidden actions are not considered a crime in ruined settlements.
- Improved building icons for Gnolls and Goblins.
- Reduced damage of Angon and Gravelock.

[h3]Fixed[/h3]
- Fixed occasional game freeze after getting married.
- Fixed damaging rivers and ponds.
- Candlestick and Triple Candlestick are destructible.
- Cedar saplings can grow.
- Phasewalker recipe now requires only a tailor workplace to craft.
- Herbs once again spawn in tropical rainforests.

[h3]Hotfix v0.8.10.1[/h3]
- Crash on migration.
- Crash on history simulation.
- Fixed damage to walls.

The plan for the next week is to trim the bugs list on Discord, add more tier 1 locations for more variety, and do some war-related stuff in the background - we'll see if something will be ready to be included.

Have fun,
Artur

Hotfix v0.8.9.2

[h3]Fixed[/h3]
- Fixed Smelter building icon.
- Fixed auto-pickup for Throwing weapons that are not stackable.
- Fixed missing occupation on NPCs when entering the world for the first time after generation.
- Fixed birth rates for the first child of older races like Elves.
- Fixed Goblin Tavern tooltip crash.
- Rats can move.