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Soulash 2 News

Soulash 2 v0.9.9 "Banners & Stones"

[p]Greetings fellow gods,[/p][p][/p][p]Today's update introduces two key UI/UX improvements: banners to represent captured settlements and troop movements, and icons for various occupations across all races in the game, making it easier to identify needed crafters and other town residents. Additionally, we're expanding Stone as a resource, adding multiple new ones and various crafting recipes that use them.[/p][p][/p][p][/p][p][/p][p]Here's the full changelog:[/p][p][/p][h3]Added[/h3][p]- State factions now have banners and crests. New Player states can select the colors of their banner, the color of the crest, and the crest symbol.[/p][p]- People in towns who have jobs now show little icons indicating their occupation, to make it easier to recognize them.[/p][p]- New graphics under settlement names on the World Map.[/p][p]- Two new hair shades for humans.[/p][p]- More skin shades for elves.[/p][p]- More skin shades for dwarves.[/p][p]- 14 new Construction recipes.[/p][p]- 2 new Imbuing Recipes.[/p][p]- 6 new Stone resources.[/p][p][/p][h3]Changed[/h3][p]- Refined Map Filters in World Map Screen.[/p][p]- Knowledge Screen: State factions now list state banners next to them.[/p][p]- Map Screen: Armies and Settlements now show state banners next to them.[/p][p]- Map Screen: Town names are by default hidden, but show up when the map filter is checked, when hovering over them with the mouse, or holding the Alt key.[/p][p]- New Settlement name backgrounds.[/p][p]- Knowledge screen now lists state banners.[/p][p]- Most races have had their building maps refreshed with new items.[/p][p]- Better shading for elves, humans, dwarves, and bone wraiths' portraits.[/p][p]- New Inventory graphics.[/p][p]- Mushman Mystic can now train Floromancy.[/p][p]- Player can now gather Cactus Fiber in their settlement.[/p][p]- Lead Ingot bonuses reduced (physical resistance 5 -> 3, weight add +0.5 -> +2.5).[/p][p][/p][h3]Fixed[/h3][p]- Mushroom Bush has the correct glyph.[/p][p]- Fixed some typos.[/p][p]- Guard Tower, Shell Sculptor, and Dojo now have correct employees of all races.[/p][p][/p][h3]Modding[/h3][p]- Added occupation icons display to the buildings list in the Datatable.[/p][p][/p][p][/p][p]Next on the agenda is pursuing the multi-tile entities. The plan is to introduce it around the end of the month, with tier 5 special locations. Draken promised to help with the bugs reported on Discord, so we'll clear that list as well. In the meantime, let us know if the new Stone Boots fit well.[/p][p][/p][p]Have fun,[/p][p]Artur[/p]

Hotfix v0.9.8.5-6

[h3]Added[/h3][p]- Added an option to delete company buildings with right click in the Settlement Management screen.

[/p][h3]Changed[/h3][p]- Clicking on "Leave Region" while sailing will cause the confirmation of the sailing path instead of moving to the region exit on foot.

[/p][h3]Fixed[/h3][p]- Fixed a crash in the building editor when trying to place a second entity without first selecting tiles.
- Changing filters in stashing/trading screens properly resets sidebars.
- Fixed crash when upgrading items with invalid magic ingredient slots.
- Fixed being able to cancel an order after it's finished.
- Improved settlement performance when NPCs got stuck due to crafters blocking the path.
- Fixed missing Divine Monastery building.[/p][p][/p][h3]Hotfix v0.9.8.6[/h3][p]- Fixed crashes related to exiting menus.[/p]

Hotfix v0.9.8.4

[h3]Changed[/h3]
- Added validation and restoration of missing crafting recipes based on unlocked milestones on player load.

[h3]Fixed[/h3]
- Fixed crash when using healing effects on self.
- Fixed crash in Stashing screen.
- Fixed crash when attempting to filter maps in the Map Maker screen.
- Fixed bug when moving stacks of items that have an auto-stack property (e.g., arrows), which could result in moving just 1 item instead of stacks.
- Fixed tooltips of available resources popping out of bounds in the Crafting Screen.
- Removed Gingerbread buff from Porridge and Fruit Salad.

Hotfix v0.9.8.3

[h3]Changed[/h3]
- Disabled Settlement Management screen until the player creates the first settlement.
- Updated the Credits Screen and added translation support.

[h3]Fixed[/h3]
- Fixed item lock icons being drawn out of backpack bounds.
- Fixed first time opening an input box, filling it with the previously pressed letter.
- Trading Screen exited by 'ESC' was pointing to the previous family stock until refreshed.
- Fixed tutorials translations.
- Fixed scroll in the Tutorial Screen.

Soulash 2 Demo Update

[p]Greetings fellow gods,[/p][p][/p][p]I've heard far and wide that the demo hasn't been very good at showcasing Soulash 2, and I have to agree. It's always a challenge to prepare it considering how open the game is, but the last update was in February 2024, 18 months ago.[/p][p][/p][p]Today I've upgraded it to include everything we've been working on over that time period, with limits on content described in the welcome message when starting the demo.[/p][p][/p][p]If anyone wishes to give it another try, we also have a short tutorial series on our YouTube channel and Discord with some friendly players who can offer advice.[/p][p][/p][p]Enjoy,[/p][p]Artur[/p]