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Soulash 2 News

Soulash 2 Hotfix v0.5.0.6

[h3]Changed[/h3]
- NPCs no longer gain experience while fulfilling orders for crafting and upgrades, they continue to progress during history simulation.
- Changed True Damage amplifier icon.
- Increased the size of starvation/dehydration on resource bars to be more visible.
- Added Cotton Cloth to level 1 Tailoring.

[h3]Fixed[/h3]
- Fixed a few random special location crashes related to missing maps.
- Fixed Ogre and Ice Witch's corpse salvaging always to provide a single bone.
- Replaced Raw Leather with Plain Leather production in the Ranch buildings and reduced Raw Leather value to 0 to avoid spawning it in treasure chests.
- Fixed map offset in World Generation Screen to allow seeing east and north edge tiles while zoomed.
- Pond and Muddy Water cause the Wet effect when walking into them.
- Removed entities who don't offer training options from "Ask for trainers" lookup.
- Fixed scrolling in the Equipment Screen to show Holy Resistances.
- Fire Beetle Shell is stackable.
- Fixed an issue where walls would generate where they shouldn't.
- Fixed entrances to Mountain Maze.
- Fixed an issue related to cobwebs that would cause an inability to turn around after the immobilize effect ended.
- Fixed a case where a family split during history simulation would cause the player character's surname to change.
- Enemies that vanish also hide their health bar.
- Enemies with throwing weapons now use them more often.
- Fixed an issue that could cause stackable liquids like Milk to have reduced capacity to 0.
- Fixed ponds sometimes spawning on top of collidable tiles.

Soulash 2 Hotfix v0.5.0.5

[h3]Added[/h3]
- Added "ask for trainers" conversation option to all NPCs which will list all trainable skills in the settlement and point to the best trainer's work building.

[h3]Fixed[/h3]
- Fixed crash related to Gryphon.
- Fixed crash related to orders assigned to dead crafters.
- Fixed pathfinding for Rasimi in their settlements so they can find their beds and workstations.
- Fixed an issue where enemies would stop attacking if the player was surrounded.
- Fixed visual issue in crafting orders, causing them to display on top of each other when they are not assigned to anyone.
- Added missing train conversation option to Bone Wraith Guardians.
- Fixed an issue where jumping down into a river would remove the tile.
- Generic Log can now be used in building properly.

Soulash 2 Hotfix v0.5.0.3 & v0.5.0.4

Greetings fellow gods,

This hotfix improves on world traversal to help with issues where you might get stuck by disabling the lock on level 4 starvation/dehydration on High Fantasy mode, as well as changing the movement on a world map to only allow moving until the next starvation/dehydration level at once, changing the color of the movement path to indicate the potential issue and changing the double click on the move only to work if the click is performed on the last tile of the calculated path to help with the accidental misclicks.

Additionally, it introduces a critical fix for the issues related to elf towns being overridden with one room and no exit and dwarven settlements spawning new buildings without carving corridors.

Until the end of the week, I'll release hotfixes daily to deal with the most pressing issues, so there will be no regular weekly update tomorrow. We will resume next week.

See full changelog below:

[h3]Changed[/h3]
- On High Fantasy mode level 4, starvation and dehydration do not stop from moving on the world map.
- While traveling on the world map, the max travel range at once has been reduced to the next gain of dehydration or starvation, whichever is higher.
- While having starvation or dehydration, the path on the world map is colored to indicate the growing danger.
- The player character doesn't move on the world map unless the click confirmation is performed on the final tile of the calculated path or the "move to region" button is selected.
- Families keep at least 5 resources they possess to trade with players instead of selling almost everything to the settlement.

[h3]Fixed[/h3]
- Fixed an issue that could cause the elven trees to be overridden when a new building was created after the region was generated.
- Fixed an issue in dwarven settlements where new buildings would be created without carving the corridors after the region was generated.
- Armorsmithing milestone level 39 changed duplicate Ancient Shield to Scale Bracers.
- Fixed critical hit chance bonuses on items and resources.

Edit for v0.5.0.4
- Fixed crash related to swarming NPC crafter with orders for items they can't possibly carry.

Soulash 2 hotfix v0.5.0.2

Greetings fellow gods,
Hotfix today will address some stability issues related to procgen and one major issue with new buildings spawning during a playthrough.

[h3]Fixed[/h3]
- Fixed an issue where buildings have not spawned correctly after they have been built by settlement during playthrough, causing various issues, like NPCs not going to their work buildings or not being able to find them by the "Ask for directions" conversation option.
- Fixed crash related to Monk Temple's special location.
- Fixed crash related to knockback enemies over the region map edge.
- Fixed crash related to challenge ability.
- Fixed Mountain Maze location.
- Throw action now takes 1 turn.
- Added missing tool type into workstation recipes.
- Goblin Bow swapped with Bow recipes in Carpentry skill.
- Fixed various typos and descriptions.
- Fixed physical abilities tooltip damage display.
- Fixed Dragon Bone stats.

Hotfix v0.5.0.1

Quick hotfix to deal with some history simulation and region generation crashes.

No need to regenerate worlds. It will affect existing ones.