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Soulash 2 News

Soulash 2 Demo v0.3.3 released

Greetings fellow gods,

Another batch of fixes today.

[h3]Changed[/h3]
- Goat Milk and Cow Milk are now drinkable single-use items that quench thirst instead of hunger.

[h3]Fixed[/h3]
- Fixed an issue that caused every homeless elf to be a General, returning them to their roots as mere tree inhabitants.
- Disabled the drink action button on corpses. For now.
- Fixed some GUI issues on 2560x1080 resolution.
- Fixed +Range amplifier affecting the Lunge ability.
- It's no longer possible to close the menu with a hotkey after leaving the region.
- Fixed the tooltip of Taking Advantage passive.
- Fixed walls under doors in the Elven Gardener room.
- Fixed an issue that caused hotkeys for menus not to work sometimes.
- Fixed an issue that caused a crash on Crafting Screen after salvaging a newly crafted item.
- Fixed an issue that caused incorrectly changing recipes when skill advancement triggers during crafting.
- Fixed an issue that caused some items placed in the stash to be hidden without a way to take them back.
- Fixed an issue that sometimes caused the last item in the stash to not show up due to a scroll error.
- Fixed an issue that sometimes caused equipment actions to not work due to another ongoing action being performed.
- Fixed Rasimi Carpenter's missing skill and recipes (won't affect already generated NPCs).
- Fixed missing Elven General conversation options.
- Fixed the scroll wheel not working when scrolling at the bottom of the skills list.


Thanks for your support in catching them!

Soulash 2 demo v0.3.2 released

Thank you all for the incredible reception, we've got over 1,000 wishlists in just 3 days! Please keep sharing the demo with your friends and on social channels so we can have a great start of EA in December!

Here's the changelog for today's patch:

[h3]Added[/h3]
- Linen recipe to Tailoring level 4.
- When asking NPCs for directions the confirmation shows that the marker is on the minimap.

[h3]Changed[/h3]
- Changed recipe on level 9 tailoring - Nettle Thread + Cactus Fibers.
- Moving with WASD doesn't add extra rotations.

[h3]Fixed[/h3]
- Fixed crash related to Rabbit attacks.
- Fixed crash related to attempting to attack already killed enemy with a secondary weapon.
- Fixed crash related to ordering from beings out of settlements.
- Fixed crash related to world removal.
- Fixed crash related to swapping recipes while resources were already selected.
- Fixed crash when using non-resources as magic ingredients for upgrading items.
- Fixed crash related to portrait selection when creating a new player character.
- Fixed orders list jammed queue issue and overflowing orders out of the box.
- Fixed the issue that caused the volume of biome-related music to not change for the currently playing track.
- Disabled progress history button after it gets incorrectly enabled.
- Fixed an issue that caused skills on level 1 not to persist their level value.
- The player character doesn't display occupation anymore.
- Filling container action doesn't walk the character into the water anymore.
- Change the color of the Animal Sighting location to be visible on the minimap black background.
- Unlocked the 'b' key for KeyMap use.
- Fixed the Cook property disappearing on Meat after reloading the game.
- Fixed an issue that caused the player character to spawn on the edge of the map when entering some human settlements.

Thank you all for the bug and crash reports. :)

Soulash 2 Demo v0.3.1.1

First batch of fixes. Thank you all for your help with reports, feedback, and suggestions!


[h2]Changed[/h2]
- Waterskin now requires any leather instead of specific leather items.

[h2]Fixed[/h2]
- Disabled the frenzy mode of Human Archers in settlements (sorry, fellas, old habits die hard).
- Fixed dwarf infravision to work correctly from the start without requiring a game restart.
- Fixed crashes when attempting to place invalid resources while crafting.
- Claiming region increases Construction experience by 42 instead of 35 to ensure advancing to level 1 on High Fantasy mode.
- Moving with WASD or rotating with QE now removes the selection from the target and deactivates the action wheel.
- When drinking from the river, the player character moves only up to the nearby tile instead of onto the river.
- Fixed an issue that caused stacking health bars on a tile when there were uncollidable entities with health underneath a target.
- Fixed an issue that caused dried herbs on the wall to remove collision of the walls.
- Fixed an issue that caused trading to sometimes reduce the count of purchased items in the stack while holding a stack of the same items in the backpack.
- Fixed message log spam due to cobwebs trying to stop entities that are not in the visible range.
- Fixed percent chance to dig up clay.
- Disabled trading for beings not associated with any settlement to prevent crashes until a proper solution can be implemented.
- Disabled social icons under the Starting Location & Character Selection screens.
- Fixed overlapping tooltips on the Skills Screen.
- Fixed Skull item properties.

Soulash 2 Demo Available!

Greetings fellow gods,

Adventures await in procedurally generated open worlds of Soulash 2, a limited-time demo version is available until the 31st of October.

All of the necessary information is on the Steam page, so I will only say - thank you to all the fans who supported us and followed along after I announced my decision to make a sequel, I hope you'll enjoy this new development direction even more than the first game, and get excited for the things to come. It's the beginning of a new journey.

Please don't hesitate to leave any feedback and suggestions on Steam Community or Discord.

Happy conquering,
Artur

Soulash 2 Demo Announcement

Greetings, fellow gods!

After 1.5 years since the release of Soulash and the destruction of the world, the time is almost upon us to grab our trusty jester's hat, reattach the fake mustache, and begin new adventures in the multi-world of procedural madness!

[previewyoutube][/previewyoutube]

The free demo of Soulash 2 will be released on the 29th of September, around 5 PM CEST (8 AM PDT), and will be available for download until the 31st of October.

The demo will have all the features currently developed with the smaller world size and content limited to the early game.

Here are the details:
  • World size tiny and small only, with medium and big disabled.
  • Progressing the world history past default 100 years is disabled.
  • Skill potential is limited to 20 out of 50.
  • Only easy Points of Interest are enabled.
  • Modding tools are disabled.


Small world example:


Get ready to click Generate New World for hours on end (it's really fun), roll the boulders to train your athletics, discover hidden bushes of berries, hunt rabbits with fireballs, trade with dwarves for tools, steal the wood from elves, build a hut in the woods and try to survive on elven ears diet, and much, much more.

I can't wait to hear your stories! We have a dedicated channel on Discord if you want to share your experience or provide suggestions for the game.

Give the demo a try, and remember to wishlist the game!