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Soulash 2 News

Hotfix v0.8.4.2

Greetings fellow gods,

Another batch of small tweaks and fixes today.

[h3]Added[/h3]
- Added Gatherer building for Glowing and Paralyzing Mushrooms gathering to player settlements.
- Added Mycelium Weaver building to player settlements.
- Added Forager building for Fern gathering to player settlements.

[h3]Changed[/h3]
- Tailors in player settlements can mass produce Mycelium Threads.
- Mush Wood production from Mush Log reduced by half.
- Sand Walls and Frozen Dirt Walls can be dug.
- Wells no longer block sight.
- Enemies hitting the player may now have a few turns to perform multiple attacks.
- Can't cancel order if the item was finalized and still exists.
- Death in High Fantasy resets stamina, fatigue, starvation, and dehydration.

[h3]Fixed[/h3]
- Fixed max Freeze stacks (this time for sure).
- Ice Age Freeze doesn't apply to the caster.
- Jelly Farms accepts grown Ground Jellies as a building requirement.
- Removed duplicate Ice Throne from level 20 Construction.
- Animals no longer open doors when they see an opening to escape.
- Closing the fence door doesn't make it block vision.
- Disabled cheat console key from character menu options like Equipment Screen.
- Fixed lock state when enemies hit the player during looting.

Have a fun weekend,
Artur

Hotfix v0.8.4.1

Greetings fellow gods,

Don't mind me, I'm just decluttering the bugs list a bit before the weekend. Here's the changelog for today's hotfix:

[h3]Added[/h3]
- Added Forest Gatherer building to player settlements, allowing the gathering of Nettle.

[h3]Changed[/h3]
- Piglets and Lambs don't consider the player to be an enemy.
- Petting animals that consider the player an enemy has been disabled.
- Foods, Seeds, and Usable items from stash/settlement are now available in the Crafting Screen.
- Stash recipe removed from Construction skill (Decorated Stash replaced it).
- Tailors in player settlements can mass produce Linen.

[h3]Fixed[/h3]
- Fixed max Freeze stacks.
- Fixed crafting filtering when selecting resources or resource types.
- Fixed scroll on the Crafting screen to work with all rows.
- Fir Log & Mush Log set as natural resources in Boreal instead of respective Wood entities.
- Removed Stamina from Tumbleweed.
- Blue Flame Brazier is craftable and added to Construction.
- Sun and Moon Tapestries have correct glyphs.
- Moved Bigger Drill and Saw Hand to Construction 46.
- Caravaning to settlements that put a bounty on our heads has been disabled.
- Closing the Settlement window without starting the caravan clears it.

Have fun,
Artur

Soulash 2 v0.8.4 "Cryomancy"

Greetings fellow gods,

Another week, another update. This time, we have a new combat magic skill - Cryomancy. Freeze your opponents with a new mechanic of stackable debuffs, cross the oceans without a ship, make it rain whenever, wherever, and never again be thirsty as long as you're wet!

Was that a good pitch? Let me know, I'm trying to improve my marketing skills. Here's the full changelog for this week's update:

[h3]Added[/h3]
- Cryomancy skill.
- Over 20 new recipes in Adventuring, Tailoring, Agriculture, Construction, and Carpentry.
- New tier 3 military building for player settlements and Reptilion civilization.

[h3]Changed[/h3]
- Sandstone Wall and Fountain are demolishable.
- Saw Hand and Bigger Drill moved to Construction 46.
- Ice structures moved from Construction to Cryomancy skill.
- Swapped Spider Silk and Velvet milestones in Tailoring.
- Pirate Shirt is salvageable.
- Herb Seedling can be planted in the forest.
- Spice Seekers Rasimi building set max to 2.

[h3]Fixed[/h3]
- Fixed caravans stuck at distance 0 when the distance between settlements was too far.
- Fixed weight calculation will include an alternative weapon set.
- Fixed an issue where NPC crafters would refuse to take orders if they were busy fulfilling orders.
- Fixed duplicated building entries when changing the existing building area in the settlement.
- Fixed building area size calculation.
- Disabled deconstruction of background tiles if there's no map below.
- Added missing anvils to some NPC crafter buildings.
- Updated the tooltip of Catch Animal to indicate only baby animals can be caught.
- Potatoes can be found in the Hills.
- Removed armor stats from Sugar Cane.
- Fixed some typos.

[h3]Modding[/h3]
- Added new configurable mechanic of Stackers, buffs, and debuffs that can stack and affect: Base Statistics, Movement Speed, Sight, Regeneration, Hit, Parry, Attack Speed, Critical Hit Chance, Resistance & Resistance Percent, Thorns, and Ability Damage Multiplier.
- New ability effects: Frostbite (DoT dealing frost damage), Effect Per Stack (consumes chosen stacks and applies certain effect which is stronger), Turn Damage To Stacks (all damage the ability does is turned into certain type of stacks).


From here, my focus will be on new mechanics for families and eventually war, while content-wise, we'll add some new civilizations and see if we can have more details on the biome regions. Maybe some new locations? We'll see.

I will take a week or two off at the beginning of August, so there will be a short hiatus in weekly updates, but I'll be back, hopefully reinvigorated to grind.

Have fun cracking the ice,
Artur

Soulash 2 v0.8.3 "Pet Your Snake"

Greetings fellow gods,

This week, we have another delivery of smaller feature requests from you, dear players - petting animals, digging underground, and deconstructing floors were probably the most anticipated, but I think some of you will find a few more gems in the changelog below:



[h3]Added[/h3]
- You can pet your animals.
- Placing stairs going down will generate levels to a maximum of -5 below ground.
- Added option to demolish floor tiles on the left building menu.
- Spice Seekers added to allowed buildings for player settlements.
- Barley flour and bread are available in player settlements.
- You can now pour water on blood tiles to remove them.

[h3]Changed[/h3]
- Slightly increased experience rate for NPC characters.
- Bushes regrow their berries after some time.
- Mushroom Farms require gatherable mushrooms for building rather than items.
- Set max crafting count for stackable items to 100 for player crafting.
- Reduced Wheat Flour crafting time by half.
- Improved companion pathing when chasing commanded targets.
- Maul recipe moved to level 39 of Weaponsmithing.
- Branches can be gathered in the forest to be used as firewood.
- Dwarven Beer looks better and tastes the same.
- Tweaked stats for some military companions.
- Hunters in player towns hunt for Leopards.
- Cypress the Black Thunder got a buff.
- High Grass is destructible.

[h3]Fixed[/h3]
- Building using materials from the stash in player-controlled settlements is free on subsequent characters.
- Disabled most equipment slots for Cats, Dogs, and Pigs.
- Fixed portraits of animals in Night Circus.
- Fixed stairs generation at Mushmen settlements.
- In-progress entities don't grow.
- Companions listen when ordered to take the stairs.
- Dropped stack of baby animals spawn one by one.
- Splitting stack in companion equipment no longer moves part of the stack to player equipment.
- Apply to Party and Stamina amplifier combo no longer reduces the stamina gained in some cases.
- Max Orc Goat Farm set to 2.
- Fixed missing Sheep Ranch in player settlements when wool is available in the region.
- Resting and ability selection while building correctly drops the full vision.
- Swap weapons message correctly points to the companion rather than the player character.
- Sun Amulet, Cat Eye Ring, and Mastery Ring get armor-related bonuses from resources.
- Fixed NPC max potential going above what's available.
- Night Circus is brought to order.
- Blood baths contain blood.
- Changed the default non-rotate key to Keypad 0 for directional movement style and fixed the rotation lock.

[h3]Hotfix v0.8.3.1[/h3]
- Fixed crash related to crafting stackable items.

[h3]Hotfix v0.8.3.2[/h3]
- Pouring water is no longer a default action.
- Fireflies in a Jar is no longer collidable.
- Fixed arrows stacking when dropped when the resources didn't match.
- Fixed crash when attempting to pet a dead animal.
- Fixed missing new pet dialogues on older saves.
- Building progress bar doesn't show when entity is on another z-level.

The Summer Sale is over, and things went wild for Soulash 2 recently, with thousands of new players joining the game and Discord since the v0.8 update. Every weekend for the last 4 weeks, we've broken the record of concurrent players, which is pretty wild. Thank you all for being a part of this awesome journey with us, and while I don't want to say too much too soon, there's a real chance now to be able to go beyond the planned scope. The plans don't change yet, however, and we're still going to get married, raise a son, and go to war in the next few months ahead.

I'm starting to feel burnout creeping in lately due to such an intense month of June, so I'll try to slow down a little in July to recharge and plan a short vacation in August. Before hopping on the family-related features, we'll add a new magic-based ability to the game - hopefully next week!

I'm very happy with how things are progressing. It warms my heart to see so many of you enjoying the game so much. In seven months since release, we've surpassed the first Soulash sales of the same timeframe, reaching 19,000 copies on Steam today, which is pretty wild. And there's still so much ahead for us!

I'll see you all on Discord and in next week's update, and please make sure to pet your trusty werewolf companions,

Artur

Hotfix v0.8.2.1

Greetings fellow gods,

Very small hotfix today to address a few issues:

- Solved chicken and an egg problem.
- Fixed Ground Jellies spawn in the region.
- Fixed Kitten portrait.
- Opening inventory closes item pickup window to prevent salvaging and other actions.

Have a fun weekend,
Artur