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Counter-Strike: Source News

Counter-Strike: Source and Day of Defeat: Source get major updates with 64bit support

A nice surprise for some classic Valve games today with multiple titles like Counter-Strike: Source and Day of Defeat: Source getting major updates.

Read the full article here: https://www.gamingonlinux.com/2025/02/counter-strike-source-and-day-of-defeat-source-get-major-updates-with-64bit-support/

Counter-Strike: Source Update Released

An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
  • Added a borderless window option to video settings
  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
  • Added radial fog (from Half-Life 2: 20th Anniversary Update)
  • Added support for Steam Networking
  • Added UI scaling for high-resolution screens
  • Made the default server name for listen servers include the player's name
  • Made the game launch in native resolution by default instead of 640x480
  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
    • Fixed a bug where when unducking, the view could glitch out if the player doesn't have space to unduck
    • Fixed gifts not randomly dropping when players are killed during the winter event
    • Added sv_autobunnyhopping so bhop servers can have this wanted behaviour with client-side prediction
    • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
    • Improved prediction for walking on props and other entities
    • Made certain client-side entities only trigger local prediction errors
      • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
    • Fixed prediction of viewmodel sway
    • Fixed a prediction error regarding weapon idle animations
  • Fixed certain breakable props not gibbing correctly
  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server

The Counter-Strike: Source map that led to Left 4 Dead leaked, and you can play it


A big batch of maps for Counter-Strike: Source has been leaked, and among it is what’s believed to be an early prototype of what would one day become Left 4 Dead. Mod developer WolfCl0ck has made some adjustments to the map, called Zombie_City, and uploaded it online for people to play. WolfCl0ck claims this map is related to the prototype of Left 4 Dead, back when Turtle Rock was calling the project Terror Strike. You can watch the Zombie City mod in action below.


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Left 4 Dead from Valve has a prototype leaked online

Tis the season of leakage apparently. Seems a prototype of Left 4 Dead 2 has made its way online and you can even try it.

Read the full article here: https://www.gamingonlinux.com/2023/01/left-4-dead-from-valve-has-a-prototype-leaked-online

Counter-Strike: Source Update Released

An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Numerous security and stability improvements