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Counter-Strike: Source News

Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:

  • Fixed being unable to start any map in single-player mode

Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:

  • Improved Steam Voice support
    • Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
    • Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
    • Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
    • Improved compatibility with Steam client beta
  • Added CELT audio codec currently in use in TF2 and CS:GO
    • Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"
    • Steam voice remains the default voice codec in all SDK2013 games
  • Updated spec_player command to match recent improvements in TF2
    • Now accepts partial player names, Steam IDs, etc.
  • Fixed security issue reported by Amat Cama via GeekPwn
  • Fixed security issues reported by Justin Taft from One Up Security, LLC
  • Updated engine with recent stability and bug fixes from TF2
  • Updated handling of game language setting to match Team Fortress 2 behavior:
    • Steam per-game language setting is now properly honored and syncs with the in-game setting
    • In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting
      • Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
  • Updated the localization files
  • [DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version

Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available.

Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively.

The major changes include:

  • Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports)
  • Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods
  • Fixed an exploit that could be used to crash dedicated servers

Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated Server

A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.

  • Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)

  • Fixed mp3 sounds causing occasional hitching and framerate stuttering

  • Fixed OS X players being limited to medium texture quality

  • Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality

  • [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods

  • [CS:S] Fixed server crash when running with 64 players plus SourceTV


The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
  • Fixed ent_teleport causing a crash when issued by the server

  • Fixed buildcubemaps command not working for maps that already have cubemaps embedded

  • Fixed -buildcubemaps command line option generating black non-HDR cubemaps

Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source Updates Released

Updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include:

  • Fixed a problem with the Steam Overlay for Mac clients
  • Fixed maps using static prop lighting producing bad lighting in some conditions
  • Fixed a Linux client crash related to the sound system
  • [Day of Defeat: Source] Fixed client consoles being spammed with a message about invisible weapons