1. Glyphica: Typing Survival
  2. News
  3. Glyphica : Typing Survival Early Access Update 2

Glyphica : Typing Survival Early Access Update 2

[previewyoutube][/previewyoutube]
Hello Survival Typists!

We’re back sooner than expected, with a much smaller update this time around.

[h3]Balancing and Late Game Adjustments[/h3]

We are honestly are shocked at how many of you are getting so far into the game, reaching level 1000+ in some cases. This was never our intention, so we’ve made some balancing changes to the game like stronger enemies that should make the late game more challenging.

[h3]Word Rush Bonus[/h3]

We wanted to reward fast typers, so we added a word rush bonus so that they can take advantage of their fast typing skills.

We also added a fix for when fast typers type an enemy word that has been killed by another weapon. We now delay the disappearance of that enemy to allow you to continue typing seamlessly.

[h3]New Enemy : Splitter[/h3]

This update brings a new enemy to torment you! The splitter acts like a regular drone, but the secret is once you destroy it, it splits into…more drones! Make sure you deal with a Splitter before it gets too close because you might suddenly have more enemies than you can deal with.

[h3]New Augments[/h3]
We plan to add new Augments to the game on a regular basis, and this update is no different. This set of Augments brings improvements to D.O.T. and Remote weapons, amongst others.

[h3]Even More Relaxed[/h3]
The relaxed difficulty of the game is now even more relaxed, to give new players a chance to get used to the game mechanics before moving on to more difficult challenges.

[h3]Wiki[/h3]
We now have an external wiki that you can read to understand the core concepts of the game and plan your runs better. The wiki corresponds to your chosen language, but note that not all of the wiki has been localized at this point.

[h3]Licence to Kill[/h3]
Keen eyed speakers of the Queen’s English will note how we spelled license, which means we’re excited to share that we’ve added a version of the wordlist with British spellings of words. We’re updating this over time with suggestions from the community, but till then, the subjects of the King can get cosy in their pyjamas, have a cuppa, and type to survive!

[h3]Future Plans[/h3]
Our solo dev XM is taking a long needed vacation before slowly getting back into building a much bigger update for you in January. Until then, we will still be doing maintenance and bugfixing for the game.

Changelog
BALANCING
---------
- Higher level version of existing enemies added for late game.
- Added 'Word Rush' bonus to the game.
- Added button to access official wiki from main menu.
- Damage taken from Omen V no longer destroys Shields.
- Adjusted difficulty scaling over time.
- Adjusted enemy health and damage.
- Reduced Warder range.
- Added additional levels to existing enemies to smooth out the difficulty curve.
- Removed end game ramp of fast enemy chance.
- Nerfed end game ramp of large enemy chance.
- Nerfed difficulty for Omen VI.
- Lowered difficulty further.
- Pushed introduction of high-level enemies to later.
- Nerfed difficulty more by spacing out the introduction of high-level enemies.
- Make games start with 3 re-rolls.
- Cap some uncommon items from spawning too often.
- Added .25 second grace period after enemy dies before removing word.

BUGFIXES
--------
- Fixed "Max Ammo!" effect on Barrage Resupply pickups not using localized fonts.
- Fixed Hunter and Tesla Mine SFX still playing at main menu.
- Fixed "invisible wall" bug caused by Warder protection hitboxes not destroyed properly.
- Fixed untypable character in Indonesian Poet passage.
- Fixed Level up prompt showing wrong count when using Eager augment at game start.
- Fixed dash character not skipped when spaces and punctuation turned off.
- Fixed Cipher not updating words when enemies enter range.
- Fixed crash when collision detected with armor that is no longer valid.
- Show boss intro only if boss has not been defeated before.
- Fixed Cipher boss words not generated for Japanese language.
- Fixed enemies and pickups affected by Cipher boss not displaying their words correctly.
- Fixed boss intro description too hard to read in dark mode.
- Fixed Warder not clearing protections when it dies if its word is partially completed.
- Fixed Omen selection page counter display inconsistent when max.
- Fixed "ghosts" of previous round's enemies lingering in new games.
- Fixed consecutive games having significantly more enemies.
- Fixed Poet boss passage can be progressed while in menu.
- Fixed certain variants in Japanese Poet passages cannot be completed.
- Fixed crash due to Cipher's interaction with new Splitter enemy.
- Fixed turret locked text bleeding out of UI in east asian languages.
- Fixed Close Combat Augment crashing game.
- Fixed Splitter word appearing faint because it's detecting overlapt with its own children.
- Fixed Poet double word curse not working properly with Splitters.
- Fixed Drones not targeting Stalkers and Warders properly.
- Fixed Level Up prompt still showing after level up sometimes.
- Fixed health added by Vampirism is not a whole number.
- Fixed powerups overflowing the bottom of the screen.
- Fixed Tenacity does not increase when equipping two copies of it.
- Fixed additional letters taken for Tesla/Blade Trap/Minefield changing when load game.
- Fixed possible crash related to the above additional letter issue.
- Fixed Infector not increasing when taking additional copies of it.
- Added additional halo around Augment buttons in focus because it looks the same as equipped Augments.

FEATURES
--------
- Added Caustic Ammo Augment.
- Added Conviction Augment.
- Updated official wiki.
- Lamprey augment now functional.
- Added D.O.T. Augments (Lamprey and Conviction not working yet)
- Added Remote Augments (Caustic Ammo not working yet)
- Added Splitter Enemy.
- Added boss intro splash screen.