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  3. Update 4 : New Main Weapon, Evolutions, and Boss!

Update 4 : New Main Weapon, Evolutions, and Boss!

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Hello Survival Typists!

This update brings a lot of new content for you to play with. Since we know a lot of you have been impatient for the new stuff, let’s get right down to it!

[h3]New Main Weapon : Splatter Shot[/h3]

Splatter Shot introduces a different weapon and play style for our survival typists. Spit out nasty goo at your enemies to slow them down and deal D.O.T. while your other weapons finish them off. Evolutions allow you to change the damage type according to your build preference or gives you options to expand the spread of the goo.

[h3]Weapon Evolutions…Evolved![/h3]

We’re also planning to add more weapon evolutions to our current weapon set to give you even more opportunities to discover new weapon synergies. Repeater and Heat Ray are getting evolutionary updates this time around, like Exploding Bullets for Repeater.

[h3]New Boss : Cerberus[/h3]

Like the 3 headed creature from Greek mythology, this boss has 3 heads that relentlessly shoot enemies at you. We made this boss especially for the speed typers to have a lot of words to type in rapid succession!

Like some of our other bosses, Cerberus has a final form that comes back to haunt you later in the game. But we’ll keep that a secret for now…

[h3]Outro[/h3]
That’s it for this update folks! We hope you enjoy this update, and we will be back again in 2 months to give you some fresh new content and features!

CHANGELOG
BALANCING
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- Added Low Loot mode, which recycles some filler loot when the loot pool runs dry.
- Reverted Pinata to +2% loot chance.
- Added "Loot" tag to Frostbite.
- Lowered Ice Rain and Ice Rain II freeze chance to 5% and +5% respectively.
- Added unique loot for out-of-loot situations (instead of recycling filler loot) that is less abusable.
- Changed Slime Bubble evolution of Splatter Shot to do splash damage on top of creating more Splatter Zones.
- Changed Slime Bubble II evolution to give Slime Bubbles 50% chance to auto-activate on expiry instead of doing more damage on zone overlaps.
- Removed zone overlaps (all Splatter Shot Splatter Zones are now on the same layer)
- Changed Compounder evolution of Splatter Shot to Virulence, which shortens duration of Splatter Zones, but make them expand over time.
- SplatterShot Virulence Evolution duration decrease changed from -30% multiplicative to -50% additive.
- Seer loot item now gives you a free reroll if you enter level-up, evolution or loot screen with zero rerolls.
- Fracture loot item now gives you +50% damage to frozen enemies.
- Limited Range upgrades to Meteor once it has reached +100% range.
- Increased HP of Cerberus by 40%. Projectile health remains the same for now.
- Make Cerberus move on 25% damage mark to any head.
- Updated localization files for all offically supported languages.

BUGFIXES
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- Added missing UI for Splatter Shot (HP, Shields, etc)
- Fix Static weapon crash for Tesla Restricted Area II during load game.
- Fixed inconsistent pickup removal on trial complete and game end.
- Fixed crash due to sound driver not found.
- Fixed SplatterShot VFX not clearing on game end.
- Fixed word offset (distance between word and enemy/pickup) not respecting current resolution.
- Fixed Main Weapon not affected by Augments until first upgrade.
- Fixed changing option categories has no audio feedback.
- Fixed SplatterShot Virulence evolution duration decrease not reflected in Run Information screen.
- Fixed global Status Effect Chance modifiers not shown in Run Information screen.
- Fixed wrong numbers for SplatterShot range upgrades.
- Fixed audio settings not being loaded.
- Spliter shards now respect resolution scaling.
- Stopped Cerberus from firing at the player during movement.
- Make weapons respect Armor at the center of Cerberus.
- Fixed Harmonizer giving incorrect Evolutions on game load.
- Fixed crash when using Dark Relay on Cerberus.
- Fixed wrong hiragana on some Japanese words in wordlist.
- Updated naming of Lava II Splattershot Evolution to use Roman numerals instead of Arabic.
- Fixed Simplified Chinese localization for "Double-Bladed" Heat Ray Evolution.
- Fixed Blaster evolution for Heat Ray does not respect pause.
- Fixed Heat Ray Blaster projectile sometimes snapping to target.
- Fixed Cerberus does not clear collider properly after defeat.
- Fixed Cerberus not affected by Freeze.
- Fixed Diversity Augment counts empty weapon slots.
- Fixed Conviction and Deliverance Augments not reactivated on next mission start.
- Added safeguard for Heat Ray crash.
- Added additional hitbox to the front of Heat Ray Blaster projectile so it doesn't just hit stationary enemies once.

FEATURES
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- Updated Cerberus BGM.
- Added language select popup to language options.
- Additional new sounds for Splatter Shot.
- Polyphonic single-character Simplified Chinese words now allow alternative pinyin where available.
- Added new sound effects for SplatterShot.
- Added BGM for Cerberus
- Added "Blaster" Evolution for Heat Ray.
- Added Finnish as an officially supported language.
- Added Simplified Chinese as an officially supported language.
- Added Korean as an officially supported language.
- Added loot count for repeated loot in Run Information screen instead of showing multiple cards.
- Improved visuals for Cerberus and its projectiles.
- Added Exploding Bullets evolution for Repeater.
- Increased HP of Cerberus by 40%. Projectile health remains the same for now.
- Make Cerberus move on 25% damage mark to any head.
- First draft of Cerberus boss replaces Poet on Trial 1.
- Updated console commands for csv and json language files to also accept the "all" argument.
- Updated credits page with new translators who helped with official localizations.
- Added placeholder sound hooks for Splatter Shot.
- First draft Splatter Shot main weapon.