Update 8 : Wildcard and Updated Roadmap
[p]Hello, Survival Typists!
[/p][p]This month’s update focuses on a new main weapon and a lot of work under the hood to build up for future releases. Without further ado, let’s get to it!
[/p][h3]New Main Weapon : Wildcard[/h3][p]
[/p][p]Wildcard brings a bit of randomness to your play. Each shot is randomly selected to have a different effect between heat, cold, kinetic, and electric. High level players will appreciate the fact that the wildcard evolutions allow you to combine their effects to create “combo weapons” if you time your shots correctly!
[/p][h3]Roadmap[/h3][p]
[/p][p]Our roadmap image has been a little out of date and so now it’s time to update it and tell you what else we are working on. As you can see in the roadmap, the release of Wildcard completes all of the Weapons we announced for the game. While we might be slowing down on releasing brand new weapons, we're diverting our attention to creating more evolutions to make each existing weapon deeper and more distinct[/p][p][/p][p]We still have a few augmentation codexes and also have more enemies and one last boss in store for you in an upcoming update.[/p][p][/p][p]Most of the major tasks in the game are done, with the only major thing left being adding Steam Workshop integration.
[/p][h3]Steam Workshop[/h3][p]Most of the groundwork has been done for steam workshop integration. We want to refine it so you all have a smooth experience when using it and making and sharing your own custom wordlists. We’re planning to have this for you by the next update.
[/p][h3]Traditional Chinese Added[/h3][p]Traditional Chinese has now been added to the game, and we would love your feedback on it.[/p][p][/p][p]We are always paying attention to what our players are saying, and we are leaving ourselves a little room to add “just one more thing” to the game. When the time comes, we’ll be sure to share that with you.[/p][p][/p][p]Until then, happy typing![/p][p]CHANGELOG
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BUGFIXES[/p][p]----------------------------------------------------------------------------------------------------------------[/p]
[/p][p]This month’s update focuses on a new main weapon and a lot of work under the hood to build up for future releases. Without further ado, let’s get to it!
[/p][h3]New Main Weapon : Wildcard[/h3][p]
[/p][h3]Roadmap[/h3][p]
[/p][h3]Steam Workshop[/h3][p]Most of the groundwork has been done for steam workshop integration. We want to refine it so you all have a smooth experience when using it and making and sharing your own custom wordlists. We’re planning to have this for you by the next update.
[/p][h3]Traditional Chinese Added[/h3][p]Traditional Chinese has now been added to the game, and we would love your feedback on it.[/p][p][/p][p]We are always paying attention to what our players are saying, and we are leaving ourselves a little room to add “just one more thing” to the game. When the time comes, we’ll be sure to share that with you.[/p][p][/p][p]Until then, happy typing![/p][p]CHANGELOG
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BUGFIXES[/p][p]----------------------------------------------------------------------------------------------------------------[/p]
- [p]Fixed Leaderboard crash.[/p]
- [p]Fixed Overmind Drones under construction abandoned on Trial completion.[/p]
- [p]Fixed Shotgun II not showing up.[/p]
- [p]Fixed Sparks causing crash on game start.[/p]
- [p]Fixed game crashing on load due to shader errors.[/p]
- [p]Fixed Splitters and Cerberus immune to Freeze Status Effect.[/p]
- [p]Fixed Cerberus crash due to attempting to look at a head's status effects when it's dead.[/p]
- [p]Fixed Wildcard Rate of Fire upgrade localization error.[/p]
- [p]Fixed Wildcard doesn't work with Oscillator and Chopper.[/p]
- [p]Fixed Wildcard not showing health and shield count.[/p]
- [p]Fixed Wildcard rotation not respecting pause.[/p]
- [p]Fixed Wildcard's first shot randomization on game load may select banned type.[/p]
- [p]Fixed Wildcard heat shot SFX not working due to typo.[/p]
- [p]Fixed damage-type-change Evolution descriptions not showing up[/p]
- [p]Fixed word rush buff lasts forever even after Word Rush as expired.[/p]
- [p]Disabled Wildcard in main weapon menu (will be re-enabled when ready).[/p]
- [p]Attempted shader fixes for MacOS.
[/p]
- [p]Added Japanese-specific font.[/p]
- [p]Removed some trailing newlines in Augment descriptions.[/p]
- [p]Fixed bug in romaji generation that caused issues with repeated hiragana in a word.[/p]
- [p]Fixed wrong Chinese character used for "damage" in Bloodbath description.[/p]
- [p]Fixed Traditional Chinese replacing single characters instead of whole words in zhuyin.[/p]
- [p]Fixed wrong punctuation used in one of the Simplified Chinese Poet passages.[/p]
- [p]Fixed error in Traditional Chinese language name.[/p]
- [p]Reduced font size of Traditional Chinese phonetics symbols.
[/p]
- [p]Removed range indicator from Storm Battery because it might be confused with Sentry's.[/p]
- [p]Pinata now gives +20% loot frequency instead of +2% loot chance.[/p]
- [p]Reduced damage and range for Wildcard Fragmentation II, also reduced Rate of Fragmentation explosions.[/p]
- [p]Shader errors will now also show in Red-Screen-Of-Death
[/p]
- [p]First pass for Wildcard Main Weapon.[/p]
- [p]Added Wildcard sounds.[/p]
- [p]Added SFX for Wildcard Fragmentation Evolution and Heat shot.[/p]
- [p]Added some additional animations for Wildcard Heat shot.[/p]
- [p]Added Wildcard Evolution icons.[/p]
- [p]Updated Wiki with Wildcard entry.[/p]
- [p]Updated Steam Rich Presence with Wildcard.[/p]
- [p](Pending) Updated Steam Achievements with Wildcard.[/p]
- [p]First pass for Kinetic Augment Codex.[/p]
- [p]Added Kinetic Augment icons.[/p]
- [p]First pass Traditional Chinese (zhuyin/bopomofo) added.[/p]
- [p]Gemini and Jormungandr now work with Traditional Chinese.[/p]
- [p]Poet now works in Traditional Chinese.[/p]
- [p]All officially supported languages updated.[/p]
- [p]Updated Wiki and Steam Rich Presence with new languages.[/p]
- [p](Pending) Updated Steam Achievements with new languages + Overmind.
[/p]