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Dungeons & Degenerate Gamblers News

v1.3.3 is now live

Balance changes Jack's Tavern
- reduces Bartender's HP to 1 (was 5)
- the Card Removal shop can now be accessed in Jack's Tavern (previously could only be accessed after Jack's Tavern)
- Staying a Night in the Fancy Room now lets you remove a card
- Staying a Night in the Fancy Room now costs 90 chips (was 65)
- Staying a Night by Sleeping on Floor now heals 5 HP (was 3)
These changes are intended to give more deck modification chances in the tavern, and to reduce the bad feeling of being stuck on the Bartender even after winning multiple rounds of blackjack.

Alucard and Bouncer
- removes one of Alucard's Scratches
- swaps Alucard's 5 of Hearts for a 5 of Swords
- swaps Bouncer's 10 of Clubs for King of Clubs
Alucard and Bouncer were proving to be a source of frustration. Removing 1x Scratch will slow down Alucard's damage ramping, and the 5 of Swords provides a consistent source of busts in long encounters. Swapping the Bouncer's 10 of Clubs for King of Clubs allows a couple more avenues of counterplay, through King of the World and King of Kings.
Note that these changes do not affect Quadruple Down or ALL IN!


Memory Event
- adds one more chance to Memory Event
- adds a leave event button to Memory Event
These make the Memory Event more of a skill-based game rather than luck, and mean that the Photographic Memory achievement is achievable without perfect luck.

Bug fixes
- fixes a bug where a Calamari Game Card played by the foe that killed you and the foe would mean you were softlocked with negative HP in the following encounter
- fixes a bug where if the mystery reward card was a Foil and had a non-standard highlight shape the highlight shape would show the actual shape instead of the standard card back shape
- fixes a bug where if Slot Machine rolled Monterey Jack and then rolled a card like Baseball Card, Loyalty Card, or Birthday Card that card would start with the wrong value/stamps/candles
- fixes a bug where Layoffs and Runaway Cart Events wouldn't respect things like Loyalty stamps or Birthday Card candles

Other improvements
- improves the card movement and placement in 3 Card Monte event
- lots of localisation fixes, including a bunch of community suggested changes - thank you!!

Camp Yog Sale Is Live, Dungeons & Degenerate Gamblers 33% Off!

Hey there Tavern Dwellers,

We hope you’ve been enjoying the v1.3 update of Dungeons & Degenerate Gamblers! We definitely had a lot of fun developing this update for you guys.

Our publishers, Yogscast Games are having their huge Camp Yog Sale running now! It’s a great time to pick up a copy of Dungeons & Degenerate Gamblers at 33% OFF, whether you want to buy it for someone close to you or you were just waiting for another nifty discount! This is also a great opportunity to check out the rest of the Yogscast Games catalogue with tons of games on discounts as well as new demos to try out for upcoming games.

See you in the tavern!

v1.3.2 is now live

The Lovers VI and Glitched Card section:
- The Lovers VI now removes tokens when resetting a card
- change Glitched Card rolling The Lovers VI to not reset its own art, name, or description so that you can read its description to understand what happened
- fixes any keyboard or controller input after playing a Glitched Card that rolled The Lovers VI crashing the game
- fixes spamming keyboard or controller input while playing a Glitched Card crashing the game
- fixes Glitched Cards that rolled a Face not counting as Faces for the purposes of King of the Hill

Respecting animation speed and card back customisation:
- 4 Card, 8 Card, and Slot Machine Shops now correctly respect animation speed setting
- Runaway Cart Event now respects animation speed setting
- fixes the card backs being incorrect in Dungeon Counterfeiter and Have a Drink events, and when making a choice while card was face down due to XVIII The Moon or The Moon XVIII
- animation for removing card from deck in events like Have a Drink now respects if the removed card was Foil, Loyalty Card stamps, and Birthday Card candles

Other improvements:
- improves the heal and gain shield sound effects
- adds a very dark black hair dye (rather than just a very dark purple-ish black)
- changes the reset settings button to not reset the ID Card customisation or Tarot Deck art customisation
- big performance improvements, especially when having a very large deck or when playing the game for a long time
- performance improvements to The Emperor IV and The Hierophant V

Bug fixes:
- fixes a bug that meant the Live Dangerously achievement couldn't be achieved
- fixes a bug where if a card was Yellow Carded the Yellow Card indicator wouldn't be shown when making a choice or previewing a pile
- fixes a bug where the Score Card was interactable with the mouse while making a choice
- fixes the peek button sometimes ending up covering the Advantage chip
- fixes the text being displayed while peeking at the play area during a choice on cards like Rules Card and Suit Yourself
- fixes a bug where hit and stand hotkeys were clearing mid-encounter dialogue AND hitting/standing, instead of just clearing the dialogue
- fixes the tutorial exclamation mark for playing card from hand for the first time being in the wrong position
- fixes a bug that caused the rightmost room choice card to be initially highlighted in some cases
- fixes a bug that allowed interacting with cards underneath a pile preview if the pile had more than 100 cards in it
- fixes a crash when clicking on the wrong place while changing Tarot art
- fixes the text at the end of the demo being in the wrong position
- fixes the cards at the end of the demo using the wrong art
- fixes a bug where the settings reset button was not visually updating some of the current settings in the setting changers
- fixes a bug where Glitched Strength could not re-enable the hit button after busted when exploited
- fixes a bug where Glitched Card highlight outlines would be wrong for card with non-standard shapes (Booster Pack, SD Card, etc.)
- fixes a bug where the Death XIII draw pile animation would happen underneath the discarded cards
- fixes a bug where cards created by Death XIII would appear to be coming from the played Death XIII instead of the draw pile when the draw pile was viewed
- fixes a bug where the rounding on very negative numbers wasn't working as intended
- fixes a bug where the chip on the title screen showing your current run's chip count wasn't being rounded if chip count was very negative
- fixes the initially focused card for the Dungeon Collector being the rightmost instead of leftmost card
- fixes the up/down navigation neighbours for the Basement and Lounge cards at the end of the Tavern
- fixes a bug where clearing the dialogue too quickly with keyboard/controller meant there was no initially highlighted card in Memory Test Event

Blackjack roguelike Dungeons & Degenerate Gamblers v1.3 brings big improvements to controller support

With Native Linux support and Steam Deck Verified, Dungeons & Degenerate Gamblers is another good pick if you like something a bit different. The latest update also make it a lot easier to sit back and chill with.

Read the full article here: https://www.gamingonlinux.com/2025/04/blackjack-roguelike-dungeons-degenerate-gamblers-v1-3-brings-big-improvements-to-controller-support/

v1.3.1 is now live

- fixes a bug where The Lovers VI would cause a crash if your draw pile contained a Loyalty Card with 10 stamps or Birthday Card with candles that hadn't been played yet in this encounter
- fixes a bug where if Glitched Card rolled The Lovers VI and then you interacted with the card the game would crash