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Dungeons & Degenerate Gamblers News

v1.3.2 is now live

The Lovers VI and Glitched Card section:
- The Lovers VI now removes tokens when resetting a card
- change Glitched Card rolling The Lovers VI to not reset its own art, name, or description so that you can read its description to understand what happened
- fixes any keyboard or controller input after playing a Glitched Card that rolled The Lovers VI crashing the game
- fixes spamming keyboard or controller input while playing a Glitched Card crashing the game
- fixes Glitched Cards that rolled a Face not counting as Faces for the purposes of King of the Hill

Respecting animation speed and card back customisation:
- 4 Card, 8 Card, and Slot Machine Shops now correctly respect animation speed setting
- Runaway Cart Event now respects animation speed setting
- fixes the card backs being incorrect in Dungeon Counterfeiter and Have a Drink events, and when making a choice while card was face down due to XVIII The Moon or The Moon XVIII
- animation for removing card from deck in events like Have a Drink now respects if the removed card was Foil, Loyalty Card stamps, and Birthday Card candles

Other improvements:
- improves the heal and gain shield sound effects
- adds a very dark black hair dye (rather than just a very dark purple-ish black)
- changes the reset settings button to not reset the ID Card customisation or Tarot Deck art customisation
- big performance improvements, especially when having a very large deck or when playing the game for a long time
- performance improvements to The Emperor IV and The Hierophant V

Bug fixes:
- fixes a bug that meant the Live Dangerously achievement couldn't be achieved
- fixes a bug where if a card was Yellow Carded the Yellow Card indicator wouldn't be shown when making a choice or previewing a pile
- fixes a bug where the Score Card was interactable with the mouse while making a choice
- fixes the peek button sometimes ending up covering the Advantage chip
- fixes the text being displayed while peeking at the play area during a choice on cards like Rules Card and Suit Yourself
- fixes a bug where hit and stand hotkeys were clearing mid-encounter dialogue AND hitting/standing, instead of just clearing the dialogue
- fixes the tutorial exclamation mark for playing card from hand for the first time being in the wrong position
- fixes a bug that caused the rightmost room choice card to be initially highlighted in some cases
- fixes a bug that allowed interacting with cards underneath a pile preview if the pile had more than 100 cards in it
- fixes a crash when clicking on the wrong place while changing Tarot art
- fixes the text at the end of the demo being in the wrong position
- fixes the cards at the end of the demo using the wrong art
- fixes a bug where the settings reset button was not visually updating some of the current settings in the setting changers
- fixes a bug where Glitched Strength could not re-enable the hit button after busted when exploited
- fixes a bug where Glitched Card highlight outlines would be wrong for card with non-standard shapes (Booster Pack, SD Card, etc.)
- fixes a bug where the Death XIII draw pile animation would happen underneath the discarded cards
- fixes a bug where cards created by Death XIII would appear to be coming from the played Death XIII instead of the draw pile when the draw pile was viewed
- fixes a bug where the rounding on very negative numbers wasn't working as intended
- fixes a bug where the chip on the title screen showing your current run's chip count wasn't being rounded if chip count was very negative
- fixes the initially focused card for the Dungeon Collector being the rightmost instead of leftmost card
- fixes the up/down navigation neighbours for the Basement and Lounge cards at the end of the Tavern
- fixes a bug where clearing the dialogue too quickly with keyboard/controller meant there was no initially highlighted card in Memory Test Event

Blackjack roguelike Dungeons & Degenerate Gamblers v1.3 brings big improvements to controller support

With Native Linux support and Steam Deck Verified, Dungeons & Degenerate Gamblers is another good pick if you like something a bit different. The latest update also make it a lot easier to sit back and chill with.

Read the full article here: https://www.gamingonlinux.com/2025/04/blackjack-roguelike-dungeons-degenerate-gamblers-v1-3-brings-big-improvements-to-controller-support/

v1.3.1 is now live

- fixes a bug where The Lovers VI would cause a crash if your draw pile contained a Loyalty Card with 10 stamps or Birthday Card with candles that hadn't been played yet in this encounter
- fixes a bug where if Glitched Card rolled The Lovers VI and then you interacted with the card the game would crash

Dubbed Blackjack Balatro, now's the time to try this deckbuilding roguelike

If you spent far too much time last year in the Balatro hole, Dungeons and Degenerate Gamblers is a fellow card game-based roguelike you don't want to miss. Even though the indie deckbuilder was playable before LocalThunk's opus, its affectionate description as 'Blackjack Balatro' is about as succinct as it gets. Since launch, the team at Purple Moss Collectors has been hard at work improving the experience, and the latest update makes a suite of changes. Best of all, you can snag the game at a sizable discount on Valve's platform right now.


Read the rest of the story...


RELATED LINKS:

Dungeons and Degenerate Gamblers update makes the new roguelike easier

Shuffle Balatro into blackjack as this new roguelike game hits Steam

New deckbuilding roguelike is blackjack Balatro, and it has a demo

v1.3 is now live!

This update brings:
  • a total overhaul to the ID Card portrait and card back customisation screen! Customise your ID card further with lots of new options (including many submitted during the Community Design Challenge) and share your characters with us in ⁠the Discord!
  • some new and improved art, animations, and sound effects!
  • big improvements to controller support!
  • buffs to Cardecu, High Priestess II, Time Card, Get Well Soon Card, Lucky 7
  • reworks or tweaks to Monterey Jack, Baseball Card, Magic Trick Card, and flexible cards
  • foe balancing adjustments
  • changes to how the Wizard's Deck, Giant Rat's Deck and Fortune Tellers Deck are unlocked
  • various other improvements, and lots of bug fixes!


Here are the full update notes:

ID Card Customisation overhaul:
- a total overhaul to the ID Card portrait and card back customisation screen
- adds a side menu to make picking between options easier and faster
- adds new fun face options
- can now customise skin tone, hair dye, and facial hair dye
- can now save a copy of the portrait to your device for easy sharing
- adds lots of new customisation options, both from the dev team and the Community Design Challenge




New art:
- new art for the Runaway Cart and Dungeon Counterfeiter events
- new art for the Slot Machine, 8 card, and 4 card shops
- new icon and animations for lock/unlock
- discord and steam (demo) buttons on title screen are now chips
- peek, back, and swap buttons are now chips



Controller support improvements:
- big improvements to controller support
- much more natural navigation to every screen or UI when using left stick/dpad/WSAD
- better, more consistent highlighting of the currently focused element
- directional input can now be held to scroll through multiple items while holding that direction
- adds new button prompts for xbox, playstation, and nintendo controllers
- game will automatically try to select the best prompts to show, but this can be overridden in the settings menu (note that this setting is only available if you have a controller connected)
- available button prompt sets:
-- Auto (will attempt to match to your controller)
-- Keyboard
-- XBox
-- Steam Deck
-- PlayStation
-- Generic
-- Generic (inv.)
-- Nintendo
-- Nintendo (inv.)
- adds setting for showing and hiding different amounts of button prompts
-- can choose between default, hide all prompts, hide hit/stand, and default + interact (which will show the interact prompt on hovered item)
- when a card is hovered by the mouse while the game gives control back to the player the hovered card will now start hovered
-- this fixes having to unhover, then rehover a card before you can interact with it! This is especially noticeable in events with dialogue


New and updated sound effects:
- updated: lock
- new: unlock
- updated: gain shield
- updated: heal
- new: fortune teller mat rolling/unrolling
- new: deck shuffled
This updates the remaining bloopy-blorpy sounds with more physical sound effects.


Card effect changes:
- buffs Cardecu:
On play: gain chips equal to value of this card.
- reworks Monterey Jack:
Exploit: heal 1 HP and shred.
On stand: permanent +2 to the exploit heal.
- buffs High Priestess II:
On play: lock.
Exploit: shuffle your discarded cards into your draw pile.
- buffs Time Card:
On play or exploit: gain 10 chips if you have a played card worth 9 or 5.
- buffs Get Well Soon Card:
On play: lock.
On taking damage: add 1 token. If there are already 2 tokens, heal 10 HP, unlock, then remove all tokens.
- buffs Lucky 7:
At end of round: if you have at least 3 cards worth 7 in play, gain 77 chips and deal 7 damage.
- tweaks Baseball Card: can now have it's permanent value reduced and increased by other cards, meaning it works much more consistently with cards like Break Limits, Queen of Wonderland, or Suit Yourself + Blood Donor Card
- changes Magic Trick Card to not be a Face (for the purpose of King of the World/King of the Hill) while it has been chosen to be a 7
- when flexible cards are discarded their value will now be set to the highest flexible value for that card (was previously the case for standard and negative Aces, now applies to other flexible cards too)
- reverses the order in which flexible card values are checked, this will make playing a flexible card from hand take the more expected value



Foe balancing:
- changes Squire's 10 of Spades -> Jack of Spades
- changes Tavern Gambler's deck (12 of Clubs -> Jack of Diamonds, 13 of Clubs -> Scratchcard)
- changes Janitor's 10 of Hearts -> Jack of Hearts
- adds a Valentines Card to Alucard's deck
- swap the first Dungeon encounter to be Zombie instead of Speedrunner
- Dungeon Collector now stands at 15 (was 17)
- swaps Bastard's 10 of Nothing for 2x Fingerprint Cards
- swaps one of Bastard's Ace of Diamonds for Lightning of the 4th Kingdom
- if the player would die to quick damage from Trap Card or Carduus Acanthoides but has already defeated their opponent, heal the player back up to 1 HP
- the Minor Arcana 5s are now drawn from a bag rather that randomly selected each encounter, this will prevent rolling the same Minor Arcana 5 over and over


Deck unlocking changes:
- changes the deck unlock criteria for some decks:
-- Wizard's Deck is now unlocked by defeating the top floor boss
-- Giant Rat's Deck is now unlocked by defeating the bottom floor boss
-- Fortune Teller's Deck is now unlocked by winning a run with Wizard's Deck and Giant Rat's Deck


Other improvements:
- during events and card rewards your deck is now shown in the bottom left corner and can be interacted to view deck
- shuffling the draw pile now has an animation
- adds a circular card movement when swapping cards with Business Card or 0 The Fool
- increases visibility of card being burned
- cards burned in draw pile will now be visually shown
- improved card spacing when there are many cards in play
- you can now view the foe's deck by interacting with their ID Card
- re-organises the order of cards in the Collection to better match the suit order of the decks
- tweaks the Suit Yourself choice order to match the suit order in Collection
- if unlock all setting is active all cards will be shown in the Collection, rather than just those you have collected
- performance improvement to the speed of changing tarot card art
- setting the music or sound volume to 0 will now completely mute them rather than play them very very quietly
- Loot Box animation now respects Tarot card art selection
- Fortune Teller event card art now respects Tarot card art selection
- Stay a Night event choice art now respects "Smoking Allowed" setting
- Landlord's Office art and lore now respects "Smoking Allowed" setting
- if deck has no valid cards to counterfeit up or down the respective choice will now be greyed out and show a "no valid targets" error on trying to choose it
- adjusted wording on start of floor tooltip
- changed some language around Continue and New Game buttons on title screen:
-- New Game -> New Run
-- added descriptions to their tooltips
- improvements to some card descriptions to improve consistency in language used


Bug fixes:
- fixes some specific interactions with The Lovers VI not visually resetting cards
- The Lovers VI now resets suit as well
- fixes Blank Card not being able to select it's value again after The Lovers VI played
- fixes Memory Card not being able to select another card to copy after The Lovers VI played
- fixes Scratch damage and Credit Card Knife chip cost not being reset after The Lovers VI played
- fixes Glitched Card copied card not being reset after The Lovers VI played
- fixes a bug where a Glitched Card that rolled Big 2 and then had a value of 2 could not be exploited to turn itself into a Big 2
- fixes a bug where a +2 Card playing a Throwing Card would have an unexpected outcome
- fixes a bug where the suit of Aces would be reset on discard if it had been changed by Suit Yourself
- fixes a bug where Communist Party Card would select the wrong value if Rain Man was discarded in the same hit that drew Communist Party Card
- fixes a bug where a Killer Queen created by a Queen of Drag played by a foe would not correctly increase it's value by 2
- fixes bug where The Tower XVI could lock more than one card if the previously locked card was moved
- fixes a bug where card spacing in play pile and in hand would not adjust after burning a card
- fixes a bug where players could begin the three card monte event before clearing the event dialogue, which would allow interacting with the cards while the animation played
- fixes a bug where opening the draw pile while rDeath activated would cause a duplicate draw pile to show
- fixes a bug where very negative numbers of chips would not shorten (e.g. they would be displayed as -2100 instead of -2.1k)
- fixes a bug where if you hovered a card with the mouse and then swapped to keyboard/controller navigation the mouse hovered card would get stuck hovered
- fixes a bug where continuing a game that is on card reward screen would not show the relics for that run
- fixes bug where Scratch would not show the correct damage it would deal when viewing draw pile
- fixes bug where Monterey Jack would not show the correct healing amount it would heal for when viewing draw pile
- fixes Glitched Card showing wrong text and art when previewing a pile after that Glitched Card had been previously played
- fixes Glitched Card not increasing it's own damage when it rolled Scratch
- fixes a bug where the music wouldn't change back to the title music when quitting to title
- fixes bugs with encounters that copied cards from your deck:
- Trade Offer will now respect if the traded card was Foil, and will carry over things like Birthday Card candles
- Your Biggest Fan will now copy things like Birthday Card candles
- DJ will now respect if the card was Foil, and will carry over things like Birthday Card candles
- fixes the button prompts for viewing deck and draw pile showing while choosing starting deck
- fixes Collection showing the tooltip for the top left card even if that card has not yet been collected
- fixes a bug where clearing the "I've run out of cards" dialogue could also enact an input action
- fixes a bug where the initial language shown in settings menu would show the incorrect language in some cases
- fixes a bug where the helper text on Fortune Teller event would change on taking the last card instead of on flipping it
- fixes some navigation/focus weirdness when playing card from hand
- fixes a bug where the interact glyph would be shown above card played from hand even after it had been played from hand
- fixes a bug where up or down navigation after mouse input would highlight the wrong item
- fixes a bug where an SD Card that was changed to another card by a card such as Kingmaker would remain linked to the card drawn by SD Card, and would therefore unlock when that card was played
- fixes a bug where The Lovers VI was not reseting Dancing Queen's dance order when it resets its value
- fixes a bug where tokens would not swap which side of the card they were on when moving to the other side
- fixes a bug where low health track wouldn't be played if you continued a run that was below the low health threshold
- fixes a bug where healing outside of an encounter could not turn off the low health track
- fixes a bug where taking damage outside of an encounter could not turn on the low health track
- fixes foil cards not showing as foil when counterfeited in the Tavern


P.S., Yogscast Games has just launched a new game called Kaya's Prophecy - a unique card based village builder! Head on over and show them some love. Dungeons & Degenerate Gamblers is also on sale with 33% off, and you can save an extra 10% by bundling it with Kaya's Prophecy!

https://store.steampowered.com/app/3051470/Kayas_Prophecy/