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Dungeons & Degenerate Gamblers News

๐ŸŒ… Rise And Shine, It's Sale Time! ๐ŸŒ…

[p]Wake up, Tavern Dwellers![/p][p][/p][p]The Steam Summer Sale is finally here and it's time to enjoy all the games you've been eyeing up for ages but your wallet just wouldn't allow you to get. Dungeons & Degenerate Gamblers is 33% OFF as a part of the sale, so run run run![/p][p][/p][p]You guys have always shown us so much love and support and we can't even begin to describe how much we appreciate it. We're hoping Dungeons & Degenerate Gamblers finds some new homes during the Summer Sale and that everyone who plays enjoys their time.[/p][p][/p][p]P.S., While you're here, our lovely publishers (this is definitely not someone from Yogscast Games writing this) have a few new titles coming up and there are some free demos for you to try out if you'd like![/p][p][/p]
  • [p]๐Ÿƒ The Royal Writ - Every fallen hero becomes part of your kingdom's legend! Build your army of animal soldiers in this lane based roguelike deckbuilder where a well timed sacrifice could just be your saving strategy.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
  • [p]๐Ÿงน Monster Mop Up - Rescue the scared Ragamuffins from a world they don't belong in, decorate your home, and clean with friends! Mop stains, upgrade your gear, and earn enough to make your home the best one out there. [/p][p][/p][p][dynamiclink][/dynamiclink][/p]
  • [p]๐ŸŽฒ Dicealot - Arthurian adventures with a retro video feel and medieval humour! Build dice combos with special perks and powers, complete quests and don't Fark it up![/p][p][/p][p][dynamiclink][/dynamiclink][/p]
[p][/p][p]Happy gaming, folks! Enjoy your summers, stay hydrated and cool![/p][p][/p][p]P.P.S., A bunch of other Yogscast Games are on sale during the Steam Summer Sale, you should totally check them out.[/p][p][/p][p][/p]

Now live: v1.3.4

[p]Card changes[/p][p]- Rorschach Card's effect will now trigger after all your other 'On stand' cards trigger. This means that if you have RSVP Card and Rorschach Card in play the RSVP Card will trigger regardless of the order these two cards were drawn in. Synergy restored![/p][p]- fixes some inconsistency in how 'on bust' effects work. The outcome of this is that IV The Emperor, V The Hierophant, The Emperor IV, and The Hierophant V all play nicely with Charred Lizard and trigger while you were briefly busted before choosing to sell the Charred Lizard. Synergy unlocked![/p][p]- fixes a bug where The Devil XV would incorrectly deal damage if scores matched but one player was busted due to Rules Card or Sweep the Leg[/p][p]- fixes a bug where if a foe played a Glitched Bounce Card while having a Fingerprint Card in play the foe would never end their turn[/p][p]- fixes a bug where exploiting a foe's Bounce Card wouldn't correctly enact its effect[/p][p]- fixes a bug where Glitched Card glitch effect intensity would continue to increase over time as long as the game remained running[/p][p][/p][p][/p][p]Tavern rebalancing[/p][p]- Drunk HP is now 17 (was 21)[/p][p]- Gambler HP is now 17 (was 21)[/p][p]- Bard HP is now 17 (was 21)[/p][p]- Janitor HP is now 21 (was 30)[/p][p]- Poker Player HP is now 21 (was 30)[/p][p]- Tavern Counterfeiter cost is now 33 (was 45)[/p][p]The intention of these changes is to continue to speed up the early game. The first floor should be easy and fast while you pull the beginnings of your deck together, with the difficulty increasing after the tavern once your deck has improved.[/p][p][/p][p][/p][p]Other Improvements:[/p][p]- the slot machine shop no longer does another spin animation after buying cards if you can't afford to buy the next set of cards[/p][p]- improve chip counting for very very large numbers of chips, numbers like 21.2m will now display as 21m, and chips in the billions will now display with a "b"[/p][p]- localisation fixes and improvements[/p]

v1.3.3 is now live

Balance changes Jack's Tavern
- reduces Bartender's HP to 1 (was 5)
- the Card Removal shop can now be accessed in Jack's Tavern (previously could only be accessed after Jack's Tavern)
- Staying a Night in the Fancy Room now lets you remove a card
- Staying a Night in the Fancy Room now costs 90 chips (was 65)
- Staying a Night by Sleeping on Floor now heals 5 HP (was 3)
These changes are intended to give more deck modification chances in the tavern, and to reduce the bad feeling of being stuck on the Bartender even after winning multiple rounds of blackjack.

Alucard and Bouncer
- removes one of Alucard's Scratches
- swaps Alucard's 5 of Hearts for a 5 of Swords
- swaps Bouncer's 10 of Clubs for King of Clubs
Alucard and Bouncer were proving to be a source of frustration. Removing 1x Scratch will slow down Alucard's damage ramping, and the 5 of Swords provides a consistent source of busts in long encounters. Swapping the Bouncer's 10 of Clubs for King of Clubs allows a couple more avenues of counterplay, through King of the World and King of Kings.
Note that these changes do not affect Quadruple Down or ALL IN!


Memory Event
- adds one more chance to Memory Event
- adds a leave event button to Memory Event
These make the Memory Event more of a skill-based game rather than luck, and mean that the Photographic Memory achievement is achievable without perfect luck.

Bug fixes
- fixes a bug where a Calamari Game Card played by the foe that killed you and the foe would mean you were softlocked with negative HP in the following encounter
- fixes a bug where if the mystery reward card was a Foil and had a non-standard highlight shape the highlight shape would show the actual shape instead of the standard card back shape
- fixes a bug where if Slot Machine rolled Monterey Jack and then rolled a card like Baseball Card, Loyalty Card, or Birthday Card that card would start with the wrong value/stamps/candles
- fixes a bug where Layoffs and Runaway Cart Events wouldn't respect things like Loyalty stamps or Birthday Card candles

Other improvements
- improves the card movement and placement in 3 Card Monte event
- lots of localisation fixes, including a bunch of community suggested changes - thank you!!

Camp Yog Sale Is Live, Dungeons & Degenerate Gamblers 33% Off!

Hey there Tavern Dwellers,

We hope youโ€™ve been enjoying the v1.3 update of Dungeons & Degenerate Gamblers! We definitely had a lot of fun developing this update for you guys.

Our publishers, Yogscast Games are having their huge Camp Yog Sale running now! Itโ€™s a great time to pick up a copy of Dungeons & Degenerate Gamblers at 33% OFF, whether you want to buy it for someone close to you or you were just waiting for another nifty discount! This is also a great opportunity to check out the rest of the Yogscast Games catalogue with tons of games on discounts as well as new demos to try out for upcoming games.

See you in the tavern!

v1.3.2 is now live

The Lovers VI and Glitched Card section:
- The Lovers VI now removes tokens when resetting a card
- change Glitched Card rolling The Lovers VI to not reset its own art, name, or description so that you can read its description to understand what happened
- fixes any keyboard or controller input after playing a Glitched Card that rolled The Lovers VI crashing the game
- fixes spamming keyboard or controller input while playing a Glitched Card crashing the game
- fixes Glitched Cards that rolled a Face not counting as Faces for the purposes of King of the Hill

Respecting animation speed and card back customisation:
- 4 Card, 8 Card, and Slot Machine Shops now correctly respect animation speed setting
- Runaway Cart Event now respects animation speed setting
- fixes the card backs being incorrect in Dungeon Counterfeiter and Have a Drink events, and when making a choice while card was face down due to XVIII The Moon or The Moon XVIII
- animation for removing card from deck in events like Have a Drink now respects if the removed card was Foil, Loyalty Card stamps, and Birthday Card candles

Other improvements:
- improves the heal and gain shield sound effects
- adds a very dark black hair dye (rather than just a very dark purple-ish black)
- changes the reset settings button to not reset the ID Card customisation or Tarot Deck art customisation
- big performance improvements, especially when having a very large deck or when playing the game for a long time
- performance improvements to The Emperor IV and The Hierophant V

Bug fixes:
- fixes a bug that meant the Live Dangerously achievement couldn't be achieved
- fixes a bug where if a card was Yellow Carded the Yellow Card indicator wouldn't be shown when making a choice or previewing a pile
- fixes a bug where the Score Card was interactable with the mouse while making a choice
- fixes the peek button sometimes ending up covering the Advantage chip
- fixes the text being displayed while peeking at the play area during a choice on cards like Rules Card and Suit Yourself
- fixes a bug where hit and stand hotkeys were clearing mid-encounter dialogue AND hitting/standing, instead of just clearing the dialogue
- fixes the tutorial exclamation mark for playing card from hand for the first time being in the wrong position
- fixes a bug that caused the rightmost room choice card to be initially highlighted in some cases
- fixes a bug that allowed interacting with cards underneath a pile preview if the pile had more than 100 cards in it
- fixes a crash when clicking on the wrong place while changing Tarot art
- fixes the text at the end of the demo being in the wrong position
- fixes the cards at the end of the demo using the wrong art
- fixes a bug where the settings reset button was not visually updating some of the current settings in the setting changers
- fixes a bug where Glitched Strength could not re-enable the hit button after busted when exploited
- fixes a bug where Glitched Card highlight outlines would be wrong for card with non-standard shapes (Booster Pack, SD Card, etc.)
- fixes a bug where the Death XIII draw pile animation would happen underneath the discarded cards
- fixes a bug where cards created by Death XIII would appear to be coming from the played Death XIII instead of the draw pile when the draw pile was viewed
- fixes a bug where the rounding on very negative numbers wasn't working as intended
- fixes a bug where the chip on the title screen showing your current run's chip count wasn't being rounded if chip count was very negative
- fixes the initially focused card for the Dungeon Collector being the rightmost instead of leftmost card
- fixes the up/down navigation neighbours for the Basement and Lounge cards at the end of the Tavern
- fixes a bug where clearing the dialogue too quickly with keyboard/controller meant there was no initially highlighted card in Memory Test Event