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Dungeons & Degenerate Gamblers News

Now live: 0.21d of the demo!

  • reduces the wait time before you can interact with the cards on the title screen
  • moves the loading indicator to the left side so that the Steam Community pop up doesn't cover it
  • fixes a bug where I The Magician would cause a crash if played twice in the same encounter
  • XVII The Star now deals Quick Damage - this fixes a bug where the game would softlock if Get Well Soon Card's healing was triggered at the end of the round while XVII The Star was in play
  • fixes a number of cards that had slightly wrong colours for some parts of their borders
  • changes references to "draw" (as in equal scores) to "tie"
  • improves touch screen input for Steam Deck users
  • lots of improvements to the Simplified and Traditional Chineses localisations

New deckbuilding roguelike is blackjack Balatro, and it has a demo

Balatro isn't just a standout deckbuilding roguelike, it's easily going to be one of the best games of 2024. It takes the rules of poker and completely twists them into something hypnotic, seeing you wake from an hours-long stupor where you've been lost to the will of the cards. Dungeons and Degenerate Gamblers does the same for blackjack, as it takes the card game's simple rules and turns them up to overdrive. You've not got long, but this is a Steam Next Fest demo you don't want to miss downloading.


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Live broadcast of Dungeons & Degenerate Gamblers during Steam Next Fest

Hello Tavern Dwellers,

It's been great seeing so many of you try out the new and improved demo, and the response to the new art direction has been great – we're happy you love it as much as we do! We've also hit the milestone of 50k wishlists now, so thank you very much for helping us reach that as it helps us out a lot!

We will be participating in Steam Next Fest from June 10th~, where Dungeons & Degenerate Gamblers will be one of many great demos that you can check out during the festival! We'll also be running a Steam broadcast during the festival starting at 1PM PT / 9PM BST. Tune in by going to the store page to watch some of the Yogscast Network play the game!

Finally, if you've been enjoying the demo so far and want to keep up with future developments on the game, consider joining us on our Discord and become part of the community HERE!

Now live: v0.21c of the demo!

  • fixes a bug where clickable relics wouldn't play their activate animation when clicked
  • fixes Ace in the Hole having no suit at all instead of diamonds
  • fixes a bug where King of Space and Time could be played while the opponent had a Jack in play
  • fixes a bug where cards with Flexible were still Flexible after being transformed by Queen of Music
  • fixes a bug where Exploiting an opponent's Suit Yourself would cause a softlock
  • fixes a bug where Plate of Escardgot could not be Exploited after being unlocked by card other than itself
  • fixes a bug where cards in the Counterfeiter event were interactable before clearing the dialogue
  • fixes a bug where hovering a card and then using the hit/stand hotkey would leave the card tooltip on the screen
  • fixes a bug where input prompts were hidden behind the ID Cards for choosing next encounter
  • fixes Carduus acanthoides capitalisation (species should not be capitalised)
  • updates Simplified Chinese and Traditional Chinese localisation with a bunch of changes

Now live: v0.21a of the demo!

Tidying up a few things from the big v0.21 update:

Improvements
  • adds a loading animation to the start screen so you know it is still loading and hasn't crashed
  • changes Ace in a Hole to be a Diamond
  • changes Queen of Wonderland to not be able to target cards with a value of 0 (to match how Break Limits works)
  • adds a (left to right) clarifier to the pile order text
  • removes references to "play pile" in favour of "played cards"
  • fixes missing apostrophes for things like "opponent's side"


Glitched Card
  • fixes a bug where a Glitched Card copying King of Space and Time would softlock the game
  • fixes a bug where a Glitched Card copying a Jack would not count as a Jack for King of Space and Time
  • fixes a bug where Glitched Card would say that it could be Exploited when it couldn't if the previous card copied had Exploit
  • fixes a bug where Glitched Card wasn't copying "on bust limit exceeded" effects


Other bug fixes
  • fixes some buggy interactions between XVIII The Moon and 0 The Fool
  • fixes a bug where zeros didn't count towards possible negative card rewards
  • fixes a bug where Queen of Drag didn't have tooltip for "create"
  • fixes a bug where King of Space and Time listed the Rounds Up keyword
  • fixes a bug where Baseball Card adding Card Sleeve and Old Baseball Card to player's deck was not unlocking those cards in the Collection
  • fixes a bug where the windowed multiplier setting was sometimes usable while in fullscreen mode
  • fixes a bug where cards played via an opponent's SD Card would not trigger their on play effects
  • fixes a bug where saving to menu and then continuing while on the Collector or Lounge Gambler encounters would add extra copies of the cards they start with due to the previous event
  • fixes Master of One being at the end of the Collection, instead of at the end of the Face cards