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Dungeons & Degenerate Gamblers News

Now live: v0.15 of the demo - the Lounge!

Finally, the Lounge is here!
This is by far the biggest update I’ve ever released for the game, and I’m really excited to see how you all play with the new cards, encounters, and events.
Thank you for your continued support, it is so motivating to see how much people are enjoying the game!

New stuff:
  • unlocks the Lounge!!!
  • the Lounge has 6 new encounters: Card Shark, Luck Pusher, Teacher, Paparazzi, Gambler, and Bouncer
  • and 3 new events: Sofa Sleeper, Three Card Monte, Memory
  • adds a change indicator to the score card that shows what your new max score is when it is changed
  • adds bust limits to the Score Cards so you always know the current bust limits
  • adds a change indicator to cards when their value is changed
  • adds a new card burning animation
  • when you lose chips diamond icons will now move from the ID Card to the card that made you lose chips
  • updates card art for a few cards that were hard to differentiate when bunched up tightly (Valentines Card, 10s, 11s, 12s, 13s, 21s, Rules Card, Jack in a Box, Kanban Card)


New cards:
- Pi of Spades | Clubs | Diamonds | Hearts
On play: Set the value of this card to 3. On stand: If you are below your bust limit, increase the value of this card by 1.

- Half a Spade | Club | Diamond | Heart
On play: Set the value of this card to 0. On stand: If you are below your bust limit, increase the value of this card by 1.

- Green Card
On play: Choose a card from your play or discard pile to put into your opponent’s draw pile.

- Insurance Card
On bust limit exceeded: lose 50 chips, burn your most recently played card that isn’t this card, and burn this card.

- Library Card
On play: Locks. Choose a card from opponent's draw pile and put it in your draw pile. Every time that card is discarded you lose 5 chips.

- Flash Card
On play: randomly select a number from 1 to 10. While in play: can be clicked to change the value of this card to the selected number.
Balance changes:
  • changes playing a card from your hand to act as taking your turn
  • support for stand points other than 4 under bust limit
  • Loyalty Card and Trump Card now set your score to match your bust limit (instead of 21)
  • Negative Aces reworked - they now behave like regular Aces - i.e. they will reduce their value automatically on bust limit exceeded rather than having to pick -1 or -11 when played
  • adds the 4 cards created by Terminate the Tower to the card reward pool
  • adds a Scratch to Alucard's deck so that this encounter can't go infinite
  • gives Alucard a 13 and 21 of Hearts, and changes his hp from 50 to 52
  • changes XIII Death to have a value of 13


Clarity and visual improvements:
  • visually moves the Kanban Card into the draw pile
  • visually moves Jack of all Trades created by VIII Justice into the draw pile
  • hit and stand buttons are now hidden during the loss animation
  • intent indicator is now hidden after you win or lose
  • disables the stand button when there are no cards in the play pile
  • Magic Trick Card now changes base to base Magic Trick Card art on play so that it’s clearer that it is worth 0 until a choice is made
  • adds choice text for Yellow Card
  • flips the portraits for: Poker Player, Manager, Slime


Bug fixes:
  • fixes a bug where choice helper text wasn’t showing for Rules Card, Charred Lizard, and Scratchcard
  • fixes a bug where you could click cards in your hand while they were burning
  • fixes a bug where Jack in Box that selected "nothings" as its suit would say "special" instead
  • fixes a bug where Gravecard number was in front of Card-aver hand
  • fixes a bug where cards that put other cards into the draw pile could never put that card on the bottom of the draw pile
  • fixes a bug where having multiple Blood Donor Cards would only trigger the healing and reduction effect once
  • fixes a bug where Glitched Card wouldn’t play its effect when played from hand or from Booster Pack
  • fixes a bug where The Devil damage multiplier was being applied before clubs were added to the damage dealt
  • fixes some inconsistencies with burning the Ones creates by Dark Flower
  • fixes some weirdness to do with swapping piles with Reverse Card and 0 The Fool
  • fixes a bug where cards that were shrouded would show their name and description when choosing from them (e.g. when XVIII The Moon in play and then a Business Card played)
  • fixes a bug where cards played from hand would not trigger Time Card or Blood Donor Card
  • fixes a bug where the "enter next area" card description didn't have a space between "underground" and "casino"
  • fixes an issue where score was updating too often, causing Credit Card to briefly bust you

Now live: v0.14 of the demo!

This release brings a new card and lots of QoL and clarity improvements!

New stuff:
- new card: Jack in a Box - On play: Randomly select a suit to change this card's suit to.
- adds keyboard controls for hitting (spacebar) and standing (enter)

Busting, and the effect of busting is now much clearer:
- adds a big red cross to your Score Card when busted
- plays a sound effect when you or your opponent bust
- a new animation when comparing the Score Cards that makes it clear that you have 0 points after busting

Bug fixes:
- fixes a bug where switching between hovering The Collectors cards very quickly during the Trade Offer event could crash the game
- fixes a bug where Jack of All Trades would always grant blackjack effects for 10 of each suit instead of the current value of the Jack
- fixes a bug where the double damage granted by XVII The Star would be carried to the next round if the previous round ended in a draw
- moves clubs being added to damage to be before XVII The Star and XVIII The Moon multipliers applied
- you can longer see the corners of the Booster Pack hiding behind the mystery card reward
- clarifies that value doubling from Break Limits lasts for the rest of the encounter

Now live: v0.13 of the demo!

New cards:
- adds Yellow Card and Red Card to the game!

Yellow Card:
On play: Choose a card in opponent's play pile to mark with a Yellow Card, then put a Red Card into your draw pile.

Red Card:
On play: Burn any cards in your opponents play pile that are marked with a Yellow Card. On discard: Burns.

New stuff:
- adds an ‘intent indicator’ to the opponent. This will show you when the opponent has already stood (and cannot take further actions) and what limit they will stand at
- finally, a new and much improved cursor!
- changes Blank Card effect to: “On 1st play this encounter: choose the value (from 1 to 11) for the Blank Card to take for the rest of this encounter.”
- the escape key now pauses the game just like clicking the land card would. Note that this is only possible when the land card is clickable

Bug fixes:
- cards that add a card into the draw pile now insert it to a random position in the draw pile rather than shuffling the whole draw pile. This means that cards like Cue Card and Kanban Card work more consistently (unless of course the new card is inserted between Kanban and the chosen card)
- card description updates to match the above change
- cards now longer reset their art or suit to the default for that card when discarded
- Glitched Card now correctly retains its suit, value, name after discarding
- makes the card art of several cards match the recent font improvements
- clarifies The Devil description (you need a winning blackjack to deal 6x damage)
- fixes a bug where Loyalty Card wouldn’t set score to 21 if it’s value was not 0
- fixes a bug where Gravecard that was swapped to opponents side could be rerolled endlessly
- Memory card now visually moves the copied card into draw pile

Dungeons & Degenerate Gamblers is a warped D&D spin on Blackjack, with an enjoyable demo


There was a time back in my school days when cardgames were all the rage. Everybody had a deck of playing cards in their pocket for cheeky 15 minute rounds of Texas Hold 'Em between lessons, with Milky Way segments and Niknaks wagered in place of chips. Yes, I'm aware I'm starting to sound like Grandpa Simpson, and no, this wasn't from some murky era before the invention of videogames. It was the heyday of the Gameboy Advance! I'm not sure what we were thinking. But two things: 1) decks of playing cards are cheaper than game consoles, and 2) part of the fun, possibly, was that nobody really knew how to play the ostensibly well-known cardgames we were playing.


With the benefit of hindsight, I suspect there may have been creative liberties taken with the rules at times. I knew hair-pulling wasn't a legal move in professional poker. Anyway, I'm reminded of all this by Dungeons & Degenerate Gamblers, a warped and mildly satirical, 90s-styled take on Blackjack from Purple Moss Collectors.


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Now live: v0.12 of the demo!

This release brings a new card, buffs for existing cards, better readability, and a whole lot of bug fixes!



New stuff:
- every single card description has been standardised to be clearer and more consistent
- adds the Social Security Card, which has the effect: 'Adds to your hand. On play: Add a copy of your opponents play pile to your draw pile and burn this card.'
- new Dark Flower effect: On Play: Choose a suit and add three Ones of that suit into your hand. On Discard: Burns. On burn: burn any Ones created by this card.
- changes Gerald from Riviera's effect to 'On play: Select a card in your opponents play pile and burn it. On discard: burns.'
- changes Dis-card effect to ‘On play: Select a card that is in play and discard it without enacting its 'on discard' effect.’
- changes XII Hanged Man effect to: "On play: choose a card from either discard pile and burn it."
- changes Key Card effect to: "On play: Choose a card from opponent play pile to unlock if it is locked and lock if it is unlocked."
- slight tweaks to both fonts and readability of the card descriptions

Balance changes:
- moves Slime to be before the Loot box event since it is more powerful against smaller decks
- changes "burns" to happen on discard
- clamps card values between -999 and +999 (also affects things like Scratch damage, Temperence chips)

Bug fixes:
- Booster Pack and Glitched Card now correctly play the 'on play' effect of cards that add to your hand (instead of just being added to hand)
- fixes a bug where X Wheel of Fortune would still have the previously granted gift in its description after being discarded
- fixes a bug where clicking quickly on card removal shop meant you could still see the previously removed card on the second removal
- removes Trap Card unlocking itself on negating damage (from both the effect and the description of the effect)
- Get Out of Jail Free Card now sets its value to 0 before enacting its effect so that if it is played more than once in a round it chooses the right value
- renames pips with no suit to "no suit" when hovering the Score Card
- fixes being able to skip encounters by smashing the skip button on the card removal shop
- makes VI The Lovers visually move chosen card into draw pile
- Tweaks to Gerald from Riviera's card art
- fixes a bug where if you didn't have enough health or chips for a particular choice in the Stay a Night event you couldn't click a valid option after clicking one that wasn't valid
- changes Joker to list the card name it is copying from instead of just the value