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  3. Dungeon Tycoon 1.1 Update Out Now!

Dungeon Tycoon 1.1 Update Out Now!

Hi everyone!

The 1.1 update including new game modes, a new hero class (the Priest), a new map, new quest tiers and more, is out now! To make this launch even better, the game is 35% off! 🎉

https://store.steampowered.com/app/2400770/Dungeon_Tycoon/

The Executive, a movie industry tycoon game also published by Goblinz, is launching today! So, we've partnered up with the devs for a bundle that includes both games. With it, you get an extra 10% discount on both games!

https://store.steampowered.com/bundle/50423/Dungeon_Tycoon__The_Executive/

[h2]v1.1 Full Patch Notes[/h2]



[h3]MAJOR FEATURES[/h3]
  • Option to dynamically lower walls to allow more visibility
  • Endless quest rewards
  • One-way doors that let heroes in but not out (unlocked through research nodes)
  • Polymorph trap (unlocked through research) that turn the heroes into a chicken for some time
  • Keybinding
  • New map: "Overgrown Cave"
  • New quest tiers (floor textures, grid objects)
  • 9 new achievements
  • New hero class: Priest (does areal healing/shielding)
  • Game modes: Creative, Relaxed, Survival:
    • Creative: everything is unlocked, endless money, endless souls.
    • Relaxed: regular gameplay.
    • Survival: Heroes are weaker, refunds are harder, vendors and monsters have upkeep, finishing the day in debt ends the game.
  • Steam deck compatibility
  • 2 new supported languages: Thai and Hungarian


[h3]MINOR FEATURES[/h3]
  • Hero groups now use a shared energy level
  • Added tooltips to difficulty settings indicating the game parameters changes
  • Heroes now complain about long queues
  • 3 new monster limit research nodes
  • Bosses can now be upgraded
  • Double-clicking on a hero will now make the camera follow it
  • Turn one-way doors on/off
  • Mimic chest (that can harm the hero looting it)


[h3]IMPROVEMENTS[/h3]
  • On the first launch, the game is set to the system language if available
  • Hero behavior is more randomized
  • The camera has been reworked to feel more natural
  • Shift now makes movement faster rather than slower
  • UI/UX improvements and polishing
  • Fixed door direction indicators to be more understandable
  • Rooms now have a "souls yesterday" stat
  • Added a reset to the default settings button
  • Added a setting for zoom sensitivity
  • Added tooltips to locked maps on how to unlock the map
  • Fixed the horizontal/vertical sensitivity settings
  • Low health thoughts get removed when the Hero is healed
  • Popup on deleting enhanced vendors, to indicate that the souls will not be refunded
  • An option has been added to not pick anything after summoning monsters
  • The loot goblin is now invulnerable when the game is paused


[h3]FIXES[/h3]
  • AI fixes
  • Finance panel UI has been fixed
  • Wooden door opening animations have been fixed
  • Fixed a bug where the audio would bug out when hovering on the edge of a button
  • Fixed a bug where a hero would spawn the "no place to rest" though even if he had energy potions
  • Fixed a bug where the quest notification would stay on
  • Fixed a bug where a hero would die instantly upon leaving the defense totem proximity




Have fun everyone, and feel free to give your feedback here on Steam or on our Discord server!