v1.2 Out Now!
[p]Hey dungeon builders,[/p][p]So after teasing you version 1.2 which includes Mac support and exciting new features, it's finally out!
[/p][p][dynamiclink][/dynamiclink]Here's the full patch notes:
[/p][h3]NEW PLATFORM[/h3]
Have fun![/p][p][/p][p]
[/p][p][dynamiclink][/dynamiclink][/p]
[/p][p][dynamiclink][/dynamiclink]Here's the full patch notes:
[/p][h3]NEW PLATFORM[/h3]
- [p]Mac Support is here!
[/p]
- [p]Overseer abilities (Player "skills" that can be unlocked through research and that use "mana"):[/p]
- [p]Confusion: Deals confusion to everyone in the area[/p]
- [p]Dislocation: Allows you to carry a hero and drop it anywhere you want[/p]
- [p]Greed: Steals the contents of a chest[/p]
- [p]Aggression: Turns a hero into an enemy, which turns it on its own people[/p]
- [p]Healing Touch: Heals every hero in the area[/p]
- [p]Lightning: Casts a lightning that deals damage to everything in its radius
[/p]
[/p]
- [p]Room themes:[/p]
- [p]There is a room theme for each realm, which also gets unlocked when the realm is unlocked[/p]
- [p]Room theme can be changed/assigned from the room info panel
[/p]
[/p]
- [p]New Hero class (Rogue)[/p]
- [p]Rogues dual wield the same weapon, and move much faster, and have the ability to turn invisible
[/p]
[/p]
- [p]Rogues dual wield the same weapon, and move much faster, and have the ability to turn invisible
- [p]New grid objects (acquired through quests):[/p]
- [p]Cave Berry[/p]
- [p]Danger Sign[/p]
- [p]Skull Spike
[/p]
- [p]Popularity/rating/satisfaction has been reworked:[/p]
- [p]Rating is now linked to the amount of heroes that come and the heroes' satisfaction level, and not to a percentage[/p]
- [p]Heroes' overall strength/level is now linked to max popularity (purple stars)[/p]
- [p]Heroes get progressively harder to please, but also bring more popularity[/p]
- [p]More monster limit research nodes have been added[/p]
- [p]Lowered walls are now allowed in build mode[/p]
- [p]Loot Goblin has been reworked:[/p]
- [p]Now he starts with 200 gold, and drops 5 gold every second to the chests the in the room. He can only be killed now by heroes, in which case he drops all his gold like any other monster.[/p]
- [p]Objects such as camping spot, cauldron now also give happiness[/p]
- [p]Changed vendor stats to be more useful (added "earned today" stat, replacing "total earned")[/p]
- [p]Popup upon starting day if no research node is active[/p]
- [p]Refunding grid objects does not count as income anymore in the finance panel[/p]
- [p]Room "tags" now also show in play mode, for added clarity[/p]
- [p]A section for upkeep has been added to the finance panel for survival mode[/p]
- [p]Room stats have been reworked:[/p]
- [p]Room satisfaction stat on the room panel has been replaced with the most occuring thought in the room[/p]
- [p]UI has been reworked for the room panel[/p]
- [p]"Not enough money" popup from heroes has been replaced with an image based popup[/p]
- [p]Death rate stat has been reworked to show the last 3 day average[/p]
- [p]"One-Way" toggle is not interactable when the day starts[/p]
- [p]Hero satisfaction indicators on the UI have been reworked to be more intuitive[/p]
- [p]Hero popups have been reworked:[/p]
- [p]Upon leaving the dungeon, a popup of overall hero satisfaction is displayed[/p]
- [p]Upon changes in satisfaction, a particle effect is displayed[/p]
- [p]New enchantment: "Mana Gem" for mana[/p]
- [p]AI/performance fixes[/p]
- [p]Minor visual improvements[/p]
- [p]UI/UX improvements[/p]
- [p]Balancing improvements[/p]
- [p]Heroes/monsters getting stuck/unresponsive bug fixed[/p]
- [p]One-way doors not working properly bug fixed[/p]
- [p]Daily costs tab displaying the wrong colors bug fixed[/p]
- [p]"rooms at max beauty" quest not counting rooms properly bug fixed[/p]
- [p]Status effects (buffs/debuffs) not taking effect bug (especially attack/movement speed) fixed[/p]
Have fun![/p][p][/p][p]