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Dungeon Tycoon News

Update 1.0.8

Hello everyone!
We're already at update 1.0.8, time flies!
We're pushing this update taking care of some more bugs that were still there. We're also adding an info that was lacking on the UI! Please check the full changelog below.

Thanks again for playing Dungeon Tycoon!

[h2]Update 1.0.8 Full patchnote [/h2]

[h3]General Bugfixes :[/h3]
  • Fixed a bug where Monsters were roaming out of the room they were in
  • Fixed a bug where a single hero was entering a boss room without his team
  • Fixed a bug with the death ratio on overview panel
  • Fixed a bug with False room stats after moving rooms
  • Fixed a bug with Speed totem giving "attack speed" buff
  • Fixed a bug where the game was hanging getting lags when moving/building rooms
  • Fixed a bug where the Loot goblin was not clickable
  • Fixed a bug where "Dungeon Basics" achievement was granted too early

[h3]Other changes :[/h3]
  • Spawn rate of spawners will now be displayed on the build info panel

Update 1.0.7

Hello everyone!

We're back with version 1.0.7. We keep on reading your feedback and fixing different issues, so just like everytime, thank you all! Should you have further feedback, we're of course very happy to read it. For now, please find the full patchnote just here :

[h2]Update 1.0.7 changelog[/h2]

[h3]Bugfixes[/h3]
  • Fixed bug when heroes would enter the dungeon even if they don't have enough money
  • Fixed bug where skeleton raid skeletons would not open the door
  • Fixed Satisfaction impact in rooms not getting loaded
  • Fixed a bug where Skeletons from the raid event were not getting into the dungeon
  • Fixed a bug where the Level up achievement was not properly granted
  • Fixed a bug where heroes behaved like their inventory was full when it wasn't

[h3]Balancing[/h3]
  • Rebirth stone now has unlimited capacity
  • Enhanced totems now give 15% stronger buffs
  • Potion dispensers are now reusable
  • UI improvements for respawn pedestals/spawners

[h3]Quality of Life/Other changes[/h3]
  • Difficulty levels on new game panel now have tooltips to indicate what they change
  • When a boss is unlocked monster limit will be increased by one
  • "Go to" button for monsters when you click on "assigned" indicator
  • Assign monster tip is now more readable
  • Enhanced totems now preview the enhancement
  • Camera fixes
  • Chest loot distribution reworked to be more understandable
  • Unlock realm button can now be found on research panel
  • General improvements to hero AI
  • General UI Improvements

Update 1.0.6

Hello everyone!

Here's a new update for Dungeon Tycoon. We're keeping on fixing the issues you're reporting us, thanks for that, as always! There are also two issues we saw you report that we couldn't reproduce on our side. Should you face them please reach out to us either on Steam forums or on Discord! Thanks

Here's the full patchnote :

[h3]General Bugfixes[/h3]
  • Fixed the issue where you could not place a room after a door
  • Fixed vendor enhance button hover glitch
  • Fixed pathfinding issues after deleting a room
  • Fixed VFX for dropping coins, floating texts
  • Fixed the max 100 gold drop bug
  • Fixed idle groups when a member died
  • Fixed more startup crashes
  • Fixed crash when deleting a room
  • Fixed a bug with Hero loot buff when leveling up
  • General crash and error fixes

[h3]Balancing[/h3]
  • Buffed bosses
  • Randomized the order in which heroes use objects
  • Balanced quest reward points

[h3]General improvements[/h3]
  • Display a prompt instead of crashing when audio driver issues appear
  • Added an FPS limitation in the game settings
  • Made heroes act more natural in general
  • Removed duplicate lectern. lectern.
  • Updated camera boundaries
  • Adjusted floor textures

[h3]Reported issues we couldnt reproduce:[/h3]
  • Instant hero death after respawn
  • Groups stuck after fight while looting

Update 1.0.5 + Roadmap announcement!

Hello everyone!

Today, I've got two things to tell you! Let's get to it right away.

First of all, we've seen that some of your are having concerns about game content. We've got a roadmap about content that will come in the next updates. Please find it at the end of this post! Since I've got more things to tell you and that the team made a beautiful visual for it, I'd want to keep your attention before you're diving into it!
As a precision, the content that's in this roadmap is planned as free content!

As the post title suggests, we're also rolling out the 1.0.5 patch! The main highlights of this patch is that we're keeping on working on crashes. Some of you had crashes on launch and we've tackle some of them. We're still working on some situations where it could still happen. We've also tackled some in-game crashes

One last thing before going into the full patchnote and roadmap, the 1.0.5 should be Steamdeck Compatible, but not finished yet as it's planned to be complete in 1.1 update.
In other words, before 1.0.5 you basically could not even launch the game on Steamdeck. The build should now be launchable on Steamdeck, but not optimized yet. There is a Steam Forum Post about the Steamdeck, since while we know what it requires to be Steam verified with Steam verifications, we're also taking requests and feedback from you, the players, to have more than just the theory

Alright, I think I told you everything I had to, so please find below both the full patch note and the Roadmap!

Thanks for playing Dungeon Tycoon, and as always, for your precious feedback

[h2]1.0.5 Patchnote[/h2]
[h3]Crash Fixes :[/h3]
  • Fixed many in-game crashes and bugs
  • Fixed some of the startup crashes
  • Fixed golden crawler crashes
  • Made the crash panel show only once

[h3]General Bugfixes :[/h3]
  • Fixed bestiary achievement
  • Fixed ultrawide issues
  • Fixed large potion dispensers being used less

[h3]Other changes[/h3]
  • Major performance upgrades to AI
  • Rebalanced legendary heroes
  • Added missing monsters to the bestiary
  • Added luminosity to camping spots
  • Camping spots will now be used at 50% energy minimum instead of 75%
  • Added tooltips to chests, room UI

[h3]Known issue[/h3]
  • The issue making a room unreachable if the door has been placed before the room itself is only partially fixed. The full fix should come with the next update, 1.0.6. As a workaround, you can save and reload your save, it will make the room reachable.



Update 1.0.4

Hello everyone!

Here's our second patch for Dungeon Tycoon! Since most of the crash situations seem to be fixed, we're focusing a bit more on balancing the experience.
Some people might still have crashes ; we're currently investigating on a compatibility issue for people using DirectX11/Windows 7. While using those does not mean you'll have crashes, this might be a cause of the remain ones. If you still have crashes but are not using DirectX11/Windows 7, please remember to have a look at the Steam Forum's Crashes thread, so you can send your Crash logs our way to fix those! Thanks a lot

For this patch, as said, we're focusing a bit on balancing as we did not expect people to fly through the game's content. As we cannot add content that fast, to optimize the experience, we're slowing a bit the player's progression through it
There's also a bunch of bug fixes in there too.
Thanks again for all your reports, I know I'm saying it a lot, but this is truly essential for us to give everyone the best experience possible.

Have a wonderful day, and please find the full patch note below :

[h3]Balancing[/h3]
  • Popularity rebalancing
  • Room prices were increased
  • Balancing to research
  • Nerfed groups by 25%

[h3]General Bugfixes[/h3]
  • Added the two missing monsters to the spawn pool
  • Fixed improved camping spots
  • Fixed placing a room after placing a door wouldnt detect the room as reachable
  • Fixes to achivements
  • Fixes to old saves saying 97% on the research panel instead of 100%