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Dungeon Tycoon News

v1.2 Out Now!

[p]Hey dungeon builders,[/p][p]So after teasing you version 1.2 which includes Mac support and exciting new features, it's finally out!
[/p][p][dynamiclink][/dynamiclink]Here's the full patch notes:
[/p][h3]NEW PLATFORM[/h3]
  • [p]Mac Support is here!
    [/p]
[h3]FEATURES[/h3]
  • [p]Overseer abilities (Player "skills" that can be unlocked through research and that use "mana"):[/p]
    • [p]Confusion: Deals confusion to everyone in the area[/p]
    • [p]Dislocation: Allows you to carry a hero and drop it anywhere you want[/p]
    • [p]Greed: Steals the contents of a chest[/p]
    • [p]Aggression: Turns a hero into an enemy, which turns it on its own people[/p]
    • [p]Healing Touch: Heals every hero in the area[/p]
    • [p]Lightning: Casts a lightning that deals damage to everything in its radius
      [/p]
    [p][/p]
  • [p]Room themes:[/p]
    • [p]There is a room theme for each realm, which also gets unlocked when the realm is unlocked[/p]
    • [p]Room theme can be changed/assigned from the room info panel
      [/p]
    [p][/p]
  • [p]New Hero class (Rogue)[/p]
    • [p]Rogues dual wield the same weapon, and move much faster, and have the ability to turn invisible
      [/p]
    [p][/p]
  • [p]New grid objects (acquired through quests):[/p]
    • [p]Cave Berry[/p]
    • [p]Danger Sign[/p]
    • [p]Skull Spike
      [/p]
[h3]IMPROVEMENTS[/h3]
  • [p]Popularity/rating/satisfaction has been reworked:[/p]
    • [p]Rating is now linked to the amount of heroes that come and the heroes' satisfaction level, and not to a percentage[/p]
    • [p]Heroes' overall strength/level is now linked to max popularity (purple stars)[/p]
    • [p]Heroes get progressively harder to please, but also bring more popularity[/p]
  • [p]More monster limit research nodes have been added[/p]
  • [p]Lowered walls are now allowed in build mode[/p]
  • [p]Loot Goblin has been reworked:[/p]
    • [p]Now he starts with 200 gold, and drops 5 gold every second to the chests the in the room. He can only be killed now by heroes, in which case he drops all his gold like any other monster.[/p]
  • [p]Objects such as camping spot, cauldron now also give happiness[/p]
  • [p]Changed vendor stats to be more useful (added "earned today" stat, replacing "total earned")[/p]
  • [p]Popup upon starting day if no research node is active[/p]
  • [p]Refunding grid objects does not count as income anymore in the finance panel[/p]
  • [p]Room "tags" now also show in play mode, for added clarity[/p]
  • [p]A section for upkeep has been added to the finance panel for survival mode[/p]
  • [p]Room stats have been reworked:[/p]
    • [p]Room satisfaction stat on the room panel has been replaced with the most occuring thought in the room[/p]
    • [p]UI has been reworked for the room panel[/p]
  • [p]"Not enough money" popup from heroes has been replaced with an image based popup[/p]
  • [p]Death rate stat has been reworked to show the last 3 day average[/p]
  • [p]"One-Way" toggle is not interactable when the day starts[/p]
  • [p]Hero satisfaction indicators on the UI have been reworked to be more intuitive[/p]
  • [p]Hero popups have been reworked:[/p]
    • [p]Upon leaving the dungeon, a popup of overall hero satisfaction is displayed[/p]
    • [p]Upon changes in satisfaction, a particle effect is displayed[/p]
  • [p]New enchantment: "Mana Gem" for mana[/p]
  • [p]AI/performance fixes[/p]
  • [p]Minor visual improvements[/p]
  • [p]UI/UX improvements[/p]
  • [p]Balancing improvements[/p]
[h3] FIXES[/h3]
  • [p]Heroes/monsters getting stuck/unresponsive bug fixed[/p]
  • [p]One-way doors not working properly bug fixed[/p]
  • [p]Daily costs tab displaying the wrong colors bug fixed[/p]
  • [p]"rooms at max beauty" quest not counting rooms properly bug fixed[/p]
  • [p]Status effects (buffs/debuffs) not taking effect bug (especially attack/movement speed) fixed[/p]
[p][/p][p]More exciting features are coming soon, but in the meantime, feel free to share your feedback with us on Version 1.2.
Have fun![/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Version 1.2 Sneak-Peek #1

[p]Hey there, fellow Dungeon Builders![/p][p]I hope you're all doing well. I know many of you have been patiently waiting for news about our next content update, and honestly, that patience means the world to us.[/p][p]The team and I have been working hard on this update, and I'm excited to share that we've finally reached the testing phase! Unfortunately, we didn't hit our Q2 timeline like we'd hoped, and I know that's disappointing. We felt that frustration too.[/p][p]What we've been crafting during this extended period is something we're genuinely excited about, and I think you will be too. I wanted to start sharing some of what we've been up to, beginning with something pretty special: OVERSEER SKILLS![/p][p]These new abilities will unlock through your research panel, giving you fascinating ways to influence the heroes' journeys – sometimes helping them along, sometimes... well, let's just say making things more interesting. Take a look at these icons and see if you can figure out what each skill might do. I'd love to hear your guesses!

[/p][p]This is just the beginning of what we have in store. More reveals coming soon...[/p][p]Thanks for sticking with us through this journey. Your support keeps us going.[/p]

Dungeon Tycoon - 1.1.2 Patchnote

Hello there!

We're here with a new patch, fixing different bugs that were kind of annoying!

Thanks for playing Dungeon Tycoon and for all of your feedback!
Please find the full patchnote below :


[h2]Dungeon Tycoon - 1.1.2 Patchnote[/h2]
  • Fixed a bug where the player would keep getting the complete research quest even when there is no more research to do
  • Disabled one-way toggle for double doors
  • Fixed one-way doors
  • Fixed a bug causing heroes to die randomly
  • Fixed a bug where heroes would become invulnerable
  • Fixed a bug where heroes would not buy potioons
  • Fixed a bug where the quest master achievement would trigger too early
  • Fixed the health/energy bars of heroes not updating bug
  • Fixed a bug where the heroes would be invincible
  • Fixed a bug where the heroes would not interact with vendors
  • One-way doors/changing direction of doors is now disabled throughout the day
  • Fixed a bug where the heroes would not use the items they had purchased

Dungeon Tycoon - 1.1.1 Patchnote

Hello everyone!
We've got some things to iron out following the 1.1.0 patch! Thanks for the warm welcome you've given this patch, and as always, a lot of really great feedback. It helped us make all those fixes, so we're really pleased to release this 1.1.1 patch!

Please find the full changelog below :

  • The bug that caused the one-way doors not being saved properly has been fixed.
  • Hero health has been buffed by 25% globally for balancing.
  • The death rate on the overview panel displaying the wrong value bug has been fixed.
  • Quest master achievement not being granted bug has been fixed.
  • Stars achievements not being granted in survival mode bug has been fixed.
  • Panels blocking the time control keybinds bug has been fixed.
  • Buff vendors now also have upkeep costs in survival mode.
  • Heroes don’t generate low health/energy thoughts if they have potions in their inventory.
  • Heroes have been made invulnerable while interacting with vendors/consuming potions.
  • Steamdeck keyboard not inputting the text bug has been fixed.
  • The game now continues running in the background unless in Fullscreen mode.
  • Overview mode satisfaction indicator now displays the correct value.
  • Heroes now don’t stack buffs from vendors.
  • Enchantment upkeep costs have been nerfed.
  • Quest rewards now don’t count as income.
  • Zoom in/out sensitivity has been fixed.
  • Destroying a door causing pathfinding bugs has been fixed.
  • Buffs/status effects not taking effect bug has been fixed.
  • Minor UI/localization improvements.

Dungeon Tycoon 1.1 Update Out Now!

Hi everyone!

The 1.1 update including new game modes, a new hero class (the Priest), a new map, new quest tiers and more, is out now! To make this launch even better, the game is 35% off! 🎉

https://store.steampowered.com/app/2400770/Dungeon_Tycoon/

The Executive, a movie industry tycoon game also published by Goblinz, is launching today! So, we've partnered up with the devs for a bundle that includes both games. With it, you get an extra 10% discount on both games!

https://store.steampowered.com/bundle/50423/Dungeon_Tycoon__The_Executive/

[h2]v1.1 Full Patch Notes[/h2]



[h3]MAJOR FEATURES[/h3]
  • Option to dynamically lower walls to allow more visibility
  • Endless quest rewards
  • One-way doors that let heroes in but not out (unlocked through research nodes)
  • Polymorph trap (unlocked through research) that turn the heroes into a chicken for some time
  • Keybinding
  • New map: "Overgrown Cave"
  • New quest tiers (floor textures, grid objects)
  • 9 new achievements
  • New hero class: Priest (does areal healing/shielding)
  • Game modes: Creative, Relaxed, Survival:
    • Creative: everything is unlocked, endless money, endless souls.
    • Relaxed: regular gameplay.
    • Survival: Heroes are weaker, refunds are harder, vendors and monsters have upkeep, finishing the day in debt ends the game.
  • Steam deck compatibility
  • 2 new supported languages: Thai and Hungarian


[h3]MINOR FEATURES[/h3]
  • Hero groups now use a shared energy level
  • Added tooltips to difficulty settings indicating the game parameters changes
  • Heroes now complain about long queues
  • 3 new monster limit research nodes
  • Bosses can now be upgraded
  • Double-clicking on a hero will now make the camera follow it
  • Turn one-way doors on/off
  • Mimic chest (that can harm the hero looting it)


[h3]IMPROVEMENTS[/h3]
  • On the first launch, the game is set to the system language if available
  • Hero behavior is more randomized
  • The camera has been reworked to feel more natural
  • Shift now makes movement faster rather than slower
  • UI/UX improvements and polishing
  • Fixed door direction indicators to be more understandable
  • Rooms now have a "souls yesterday" stat
  • Added a reset to the default settings button
  • Added a setting for zoom sensitivity
  • Added tooltips to locked maps on how to unlock the map
  • Fixed the horizontal/vertical sensitivity settings
  • Low health thoughts get removed when the Hero is healed
  • Popup on deleting enhanced vendors, to indicate that the souls will not be refunded
  • An option has been added to not pick anything after summoning monsters
  • The loot goblin is now invulnerable when the game is paused


[h3]FIXES[/h3]
  • AI fixes
  • Finance panel UI has been fixed
  • Wooden door opening animations have been fixed
  • Fixed a bug where the audio would bug out when hovering on the edge of a button
  • Fixed a bug where a hero would spawn the "no place to rest" though even if he had energy potions
  • Fixed a bug where the quest notification would stay on
  • Fixed a bug where a hero would die instantly upon leaving the defense totem proximity




Have fun everyone, and feel free to give your feedback here on Steam or on our Discord server!