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SolForge Fusion News

Friend Referrals and Visual Updates

Friend Referrals

We've added a new way to earn Gold and Seasonal Achivement Points. Players now have a unique referral code that can be given to new players to enter when creating an account. This links the two accounts, and when the new player earns at least 50,000 XP or purchases our Premium Mastery Track, both players will earn rewards. The new player will earn 2,500 Gold, and the referring player player will earn 500 Gold and 500 Seasonal Achievement Points for their first 10 referrals, and 1000 Gold and 1000 Seasonal Achievement Points for each referral thereafter. View the "Friends" menu in-game to track your referred friends, claim rewards, and get more information.

Trigger Visual Updates

We are continuing to update and improved SolForge Fusion visuals game gameplay. We heard your feedback about our last visual update and have reduced the amount of screen shaking when playing cards. As a next step in improving the game, we've overhauled the way that triggers appear during gameplay. Triggers will now appear above the creature or player that created them. Triggers from destroyed creatures will now appear from the banish pile. Once you'fve selected a trigger to resolve, all other triggers should disappear so that you can view the full board for the selected trigger. We believe this will help clarify where triggers are originating and better communicate what's happening during gameplay.

Bug Fixes
  • Rumblespark Energy transforming into Embodiment on Spirit Golem Conclave should now trigger the
    attack buff.
  • Pipwick Level 3 now steals Electronet and gives the appropriate targets.
  • Creature being reanimated after being webbed should no longer have the webbed and defender icon.
  • Updated new hand animations, reduced the shake of playing cards.
  • Changed the red lettered Done on turn button to be white lettered Skip.
  • Fixed betrayer icons that weren’t showing properly on some cards.
  • Fixed an issue allowing forgeborn to be switched mid campaign.
  • Attempted a fix for cards disappearing when action is undone.
  • Attempted fix for Badges window covering up the game timer in multiplayer.

Patch v.0.5.501

Features
We have started work on improving visuals and making the play experience more engaging and easier to follow. Our first change is improving the visuals of the cards in your hand as well as playing cards. More improvements are coming soon.

We have added a random name button in fuse decks.

Bugfixes - Game
  • Abilities that open the opponent’s banish/discard piles will now do so correctly instead of opening the player’s pile. (I.e. Cercee’s Graverobbery)
  • Abilities that require you to select an opponent’s lane will now highlight the opponent’s lanes rather than your own. (Korok Whirlwind, Entrapment)
  • Cards which let you pick an exalt in play will now highlight their lane. (I.e. Corpus Cliffs)
  • Runescarred Pit and Thundercrash Field now have highlights over the currently selected lane when minions are being placed.
  • Campaign upgrades that include giving creatures different creature types should now stack correctly with upgrades that give keywords to creature types.
  • Palladium Pulsemage activate can no longer destroy Chrogias
  • Cultist Taskmaster deploy now has opposing dragons strike only the creature opposing them and not all opposing creature
  • Poltergeist creatures at level 2 and 3 have corrected damage and healing effects
  • Creatures with state-like abilities now have the three line icon on creature squares while on the battlefield (ex: Piercing creatures)
  • Insidious Rager (set 4) is now destroyed when the player only loses armor and not health.

Bugfixes - Other
  • Bug report window should no longer be able to pop up while naming a fused deck
  • Finalizing fuse deck button is now interactable if you enter the fuse menu with a name pre-selected
  • Addressed a soft lock in the campaign tutorial where you can’t proceed without potions
  • Arrows no longer show up in magnify screen for cards which do not have all 3 levels (i.e. Minions, Solbinds)
  • Fixed an issue of the player not receiving random deck quest credit when the opponent times out.

Known Issues
  • If you play a creature card and undo, keywords on that creature are visually disappearing.

Patch v0.5.426

Bug Fixes
  • Horrid Convergence level 3 now allows attaching two augments from banish pile.
  • Scythe of Chiron will now allow you to sacrifice a creature when the enemy board is empty.
  • Soul Harvest level 1 and 2 can no longer be played for free even when there are no creatures in play.
  • If an augmented creature is attached to another creature the original augment now goes to the banish pile.
  • Pre-combat damage reducing a players’ health to zero is now stopping combat.
  • Betrayer cards should no longer change to the original version of the card when it is sent to the Banish pile.
  • Steel Rosetta should no longer be overlaid with the blighted version of the set 3 blight exalt after being played by Cycle 2 Inspire.
  • Upgrading a level 3 card now triggers upgrade effects.
  • The game now ends immediately when one player hits zero or under health.
  • Pipwick Level 3 should now be able to play an enemy spell based on their board state. (ex: Infernal Ritual)
  • Endless Hunt will now trigger on Solbind creatures like Honor Guard
  • Briguard Carrier effect is now optional and can be canceled

For questions and support visit our discord!

Come Play With the Team in the Online Que!

Patch v0.5.390

Features
  • Updated tutorials for new players to walk them through the game’s menus and features.
  • Added tooltips to buttons in Game Settings

Bugfixes - UI
  • Activating an Elder Scorchwyrm card (Set 4) no longer plays the boss animation
  • Attempted to fix an issue that caused the player’s hand to sometimes disappear after clicking on a card to play it (I.e. System Upgrade)
  • Attempted to to fix a crash that happens during combat
  • Attempted to fix issue with betrayer cards not showing in deck gallery

Bugfixes - Cards
  • Choosing “none” or undoing Voltaris ability no longer crashes game
  • Steelhorn Vanguard is now gaining attacked based on current armor
  • Shardback creatures are no longer triggering when dealt zero damage
  • Chrogias Level 3 is no longer effected by Blast, Maw creature deploy or Rage of Kadras Level 3
  • Duplication Dome Level 3 should now give the player the option to not repeat a deploy effect from the played creature
  • Frostmane Egg Level 2 no longer has Mobility
  • Cinderheart no longer gives another buff when triggered twice in the same action step
  • Corrosive Splice is now counting if enemy creatures were destroyed when played
  • Pyrax the Flamebound should no longer deal extra damage when triggering off of life gain from Toxys Mori’s Stealthy Strike ability
  • Necrofang Level 3 plays the destroyed creature on the correct side of the field
  • Nix Nekyia’s Zombify Level 4 is now creating two Zombie Brutes when two creatures are destroyed
  • Infernodrake Lindworm is no longer increasing Blast of all players just the owner’s
  • Rumblespark Embodiment can no longer trigger Rumblespark Energy to Transform
  • Set 3 Forgeborn with Blighted versions can no longer overlay over Steel Rosetta when used with Inspire Level 2
  • A stolen Zimus no longer Reanimates when destroyed
  • Toxys Mori Stealthy Strike is now gaining health after combat damage has been dealt.