1. SolForge Fusion
  2. News

SolForge Fusion News

Quality of Life Fixes, Matchmaking changes

Gameplay
  • Matchmaking will attempt to match you to players closer to your level. We have now implemented a matchmaking system to track your wins with specific decks and queues you closer to players with similar deck elo.
  • Cannot undo after Crux Cobalt’s Mind Over Matter or Determined Choice (These reveal new information to the player).
  • Reduced XP thresholds for first 2 decks on Player XP Track to 500xp and 5000xp.
  • New user flow updates - New users can access the settings when they first open the game and after the tutorial when the user presses play they will be put into the campaign
  • We have removed the first encounter's passive abilities in the campaign. These are all the forgeborn encounters. We want these first encounters to be an easy start to the campaign and at this moment the average win rate between these encounters is 71%. We are looking for this to be closer to 90%. So as a first change we are just removing these extra abilities and making them closer to a regular game of SolForge Fusion.
  • New temp upgrades:
  • Blazing Sol Stone: When you play a creature, if you have the Forge, it gets +A equal to the current cycle. Otherwise, it gets +H equal to the current cycle.
  • Umbral Sol Stone: When you play a spell, if you have the Forge, deal 2 damage to the enemy player. Otherwise, you gain +2H.
  • Blasted Battlefield: At the start of combat, if you have no empty lanes, your creatures get +3A.
  • Digitization Module: At the start of combat, give one of your creatures +3A. If it is your only creature in play, give it +3H.
  • Uttera Charger's Horn: At the start of combat, one of your creatures Battles an enemy creature.
UI
  • Collection, Deck Select, and Fuse Decks load in pages rather than showing all decks at once. (Should make collection management for large collections less laggy)
  • Added digital/physical deck filter toggles, updated filter tooltip for the former “Digital” to be the more accurate “Starter”.
  • Blighted Forgeborns have card art. Names in-client changed from Exalted to Blighted
  • Added deck filter to Fuse Decks menu
  • Visual representation in end-game stats when you have reached max XP on a deck
  • Fixes to triggers overlapping confirm/cancel and similar choices
  • Tutorial game over screen shows tutorial deck
  • Campaign map control improved: Can zoom in and out with scroll wheel, map moves around more smoothly, intro shows boss
  • Some awkward UI around confirm/cancels improved for Storm Caller, Hantu, and Flame Jet
General Bugfixes
  • Hivemind Pact Lv. 3 Doesn’t crash multiplayer game.
  • Metamind Enhancer and Metamind Synapse ability works.
  • Crux cobalt determined choice shows opponent’s hand.
  • Steel rosetta augment doesn’t cause error out of multiplayer game.
Set 3 Bug Fixes
  • Blighted forgeborn after transform should properly match the level + exhausted state.
  • Blighted Ironbeard’s Sovereign Pillars no longer gains energy counters even if there is no creature in its lane
  • Elementalist Knight exalt ability works
Known Issues
  • Your matchmaking elo will not update until you log out and log back in
  • Cercee Soul Swap Lv 3 crashes multiplayer games
  • Cypien Experimentation doesn’t work correctly
  • AI using Uterra charger Lv 3 will hang game
  • Friend battles might take a bit to match if your elos are far apart


New Patch and Updates

Things We Added/Changed
  • Reclusa ascension powers have changed. At levels 1,6,10 you now will receive a base -5 in health instead of losing health every turn. Please let us know what you think.
  • We have new temp upgrades added to the available upgrades during the campaign! They are:
  • Glowhive Carapace - When one of your Beast creatures is destroyed, you get +3H.
  • Steggadon Boneyard - When one of your Dinosaurs is destroyed, your other creatures get +2A.
  • Emberlight Shard - When one of your Mage creatures is destroyed, deal 3 damage to the enemy player.
  • Oreian Flashbang - When one of your Robots is destroyed, enemy creatures get -2A.
  • Salvage-a-tron - When one of your Scientists is destroyed, play up to one Gizmo Minion.
  • Well of Lost Spirits - When one of your Spirit creatures is destroyed, deal 2 damage to the enemy player. Then, you get +2H.
  • Arragal Arena - When one of your Warriors is destroyed, deal 3 damage to an enemy creature.
  • Deck level cap increased to 21 (will allow you to earn the last foiled card)
  • XP rewards display updated
  • Set 2 decks on Player XP track are snowy
  • Timer changes color as it ticks down
  • Display whether opponent forfeited at end of PVP game
Things We Fixed
  • Viewing deck gallery while leveling up from main menu no longer causes UI raycast issues
  • Epoch Soldier plays correctly in Multiplayer
  • Blighted forgeborns add special graphics to game board
  • Blighted forgeborn art added
  • Rooted leafkin works
  • Steel Rosetta’s Boost works
  • Alloyin Monolith gives armor to creature and the destroys itself
  • Ghox’s Central Conductor transforms with a counter on it
Known Bugs
  • We are looking into issues with temp upgrades that affect creature types not stacking with the temp upgrades that make all your creatures that creature type.
  • We are working on effects triggering off of upgrading not working
  • We are aware of the spiteful adjective not giving the opposing creature the debuff upon death.


Earn XP in PvP, Unlock Decks, and More Updates!

It is so exciting to have so many players playing SolForge Fusion! Big thanks for all your feedback—it’s been immensely helpful for our game development. For this update, we’ve smoothed out some gameplay mechanics, made the interface slicker, and squashed a few pesky bugs. Plus, we’ve cranked up the animation speed for quicker action. Exciting news: you can now snag digital deck codes in our web store. The in-app store should be ready in late May. Keep the insights coming, and enjoy the updates.

Deck and Player Experience:
  • Earn Deck XP and Player XP from PvP games. (note that you can only earn XP on Decks that are not already at Max level. Try Forging new decks if you've hit max)
  • You can now earn an additional four decks on the Player XP track from our second Set, the Battle for White Fang Pass. This now increases the total number of unlockable unique decks to 10 for all players.

Card Functionality Improvements:
  • Cards can now be clicked for play instead of requiring a drag action.
  • Done work on spell cards no longer get stuck floating on the screen when played too quickly.
Hive Mechanics:
  • Hive Husk and Hivemind Pact functionalities confirmed.
User Interface Enhancements:
  • Player XP track automatically scrolls to your current position.
  • Forgeborn abilities now display as pop-ups at the start of a new cycle.
  • The Forgeborn ability panel will now dismiss automatically after use. This update addresses issues with abilities that involve dragging cards from the discard or banish pile, such as Army Commander or Dark Summoning.
  • PvE cards from upgrades show before you play them.
  • Cards can be magnified on the level-up screen outside of the campaign.
Animation and Speed:
  • Maximum animation speed has been increased, affecting both combat speed and stat changes.
Turn Timer Adjustment:
  • Turn timer reduced from 3:00 to 2:30. Further adjustments to the turn timer are planned.


SolForge Fusion Deck Store


Visit the Stone Blade Store for more decks for SolForge's first two sets: SolForge Fusion and Battle for Whitefang Pass.

The Battle for Whitefang Pass adds over 10,000 new cards, including exciting new card types like Exalts and Solbinds.

To unlock your Digital Deck, first open the SolForge Fusion App on Steam. After logging in, select the "Collection" option, then choose "Redeem Code" in the top right. Enter your code here, and your new decks will be immediately available!

Visit our Discord Announcements Channel to learn more.

[h2]Getting to Know the SolForge Fusion Website[/h2]
  • You can read more of the lore of SolForge Fusion in our story section.
  • You can check out every card in SolForge Fusion on our card database.
  • You can find digital and live events for SolForge Fusion on our events page.


Early Access + SolForge Fusion Roadmap

SolForge Fusion is now officially in Early Access. We extend our deepest gratitude to everyone playing SolForge Fusion, as well as to our Kickstarter backers and playtesters who are instrumental in getting the game where it is today.

Looking forward, we have ambitious plans from the start, and we believe outlining our immediate goals is key so you know what to expect from this game as we move from Early Access to full release.

Most importantly, we want your feedback! Please let us know which upcoming features excite you the most. If we notice a particular feature garnering more interest, we may adjust our priorities to ensure that the fans receive the best game experience we can offer.

[h3]The SolForge Fusion Roadmap[/h3]

Let us know in the Steam Community and in our Discord which of these you're most anticipating.



  • PvE Leaderboards
  • In App Tournaments (you can currently find Tournaments on SolForgeFusion.com)
  • Mac release
  • Offline Play
  • Scorchwyrm Campaign
  • Mastery Track / Battle Pass
  • Last Winter (Set 3 Physical and Digital Deck) Release
  • InGame Store
  • Online Trading and Selling of Decks
  • Digital-only Sets
  • Android and iPhone Apps
  • Daily Quests
  • Achievements
  • Print-on-demand decks


[h3]Don't Forget to Join Our Discord[/h3]

Meet the developers, join the community, get SolForge news straight from the source!

Patchin' Up Before Early Access

Things We Added
  • Player XP Track has been introduced, which allows you to earn exclusive digital decks by playing campaign mode.
  • New visual effects for card upgrades (Everyone playing SolForge is now officially fancy!)
  • Expanded tutorial content with additional contextual popups outside of the initial tutorial.
  • Improved Deck Sorting: Decks are now organized by the most recent updates across all screens
Things We Fixed
  • Most Solbind functionality fixed (see below in known bugs)
  • Resolved an issue with missing artwork on campaign playmats
  • Fixed a bug where the game would occasionally hang on startup
  • Optimized art loading process: PVE games now pre-load all art. PVP games load only the player's art.
  • Corrected curly brace display issues in the mouseover text
  • Improved campaign / queue integration: Correct deck information is now displayed upon finding a match
  • Fixed a bug affecting Army Commander Level 4 and related spell upgrade sequences
Known Bugs
  • Hivemind Pact is not transforming Hivemind Husk.