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SolForge Fusion News

February 25th Patch

[p]Hello Forgeborn![/p][p]Got some fixes for you today as well as a new event que! Updates: [/p]
  • [p]Fixed bug that would have players get stuck on buying a deck, impacting the tutorial flow[/p]
  • [p]Fixed bug that would keep player in previous event when joining a new one.[/p]
  • [p]Improvements to collection loading. As a note it will most likely be slower the first time you load back in after updating, but will be improved after that.[/p]
  • [p]Fixed bug where players could join an event before their collection loaded in, causing errors with receiving sealed deck and their fusing.[/p]
  • [p]Fixed bug where direct challenge code would remain after direct challenge match[/p]
  • [p]Deck name shows up when opening a deck[/p]
[p]Event Que: Sealed Shadows Over Solis[/p][p]Next event que will be sealed Shadow over Solis, coming out tomorrow, February 26! [/p][p]To enter the event go to the store and buy some tickets from the “Featured” section of the in-game shop.[/p][p]From there go to the play menu and go to the “Event” tab. Redeem your tickets and you are all set to go! [/p][p]How does it work? [/p][p]Once you submit your tickets you will be given 4 Phantom decks and the game will automatically fuse them together for you in each possible combination! Click on “Change Deck” and view the 6 different options. (When viewing a fused deck you can click on the Forgeborn card to switch between Forgeborn!)[/p][p]You can switch decks through the event! The event ends once you play 5 games, you will get 250 gold and 4 Embers per win and 150 gold per loss. [/p][p]All you have to do to play again is grab more tickets, redeem them, and get 4 new phantom decks to try out![/p]

Sealed Deck Events Patch Live!

[p]Collection:[/p]
  • [p]Reduced frequency and amount of data app pulls from deck database[/p]
  • [p]Prevented favoriting deck from adding extra tags to the deck [/p]
[p]Quest:[/p]
  • [p]Quest added to main screen[/p]
  • [p]Can no longer delete completed quest[/p]
  • [p]Added visual to making progress and completing quest [/p]
[p]Misc: [/p]
  • [p]Tooltip fixes[/p]
  • [p]Deck view buttons added, view deck is now always on[/p]
  • [p]"My Collection" button after buying a deck bundle now takes you to faction decks[/p]
  • [p]Scroll bar visual improved for longer Forgeborn abilities[/p]

Axes & Allies and Battle Pass Season 2 Patch

[p]Hello Forgeborn!

Axes & Allies is out now!

Axe & Allies is our newest Legendary set! Containing decks from all sets with an increased amount of warriors and new Legendaries!

The "Allies" in this set are more than just a name—they are woven into the very fabric of deck generation. For the first time in SolForge Fusion history, Axes & Allies decks have a chance to contain a second Betrayer Warrior card. This increased presence of Betrayers signifies the new allegiances forming under Sunder’s banner, offering players deeper tactical combinations and a more diverse roster of heroes in every deck.[/p][p]
A new battle pass is now available as well featuring all new playmats, minions, and decks to expand your collection![/p][p][/p][p]Other things included with this patch:[/p]
  • [p]Bug fixes and crash fixes often impacting mobile players[/p]
  • [p]UI adjustments on Campaign map and other screens to better suit mobile builds[/p]
  • [p]Server updates to handle our increased traffic[/p]
[p][/p][p][/p]

January 6th Patch

[p]Hello Forgeborn! [/p][p]Happy New Year! Just some quick updates with this patch. [/p][p]New Updates: [/p]
  • [p]Forge cosmetics now work! Those who have a Nekrium Forge from the Kickstarter will now see it in game![/p]
  • [p]Pack opening animation returned to game.[/p]
  • [p]Event queue is turned off now that event is over.[/p]

December 26th Update

[p]Hi Forgeborn! [/p][p][/p][p]This update begins the new event as well as a couple of bug fixes![/p][p][/p][p]Scientist vs Dinos event! [/p][p]Available now until 5pm ET Tuesday December 30th [/p][p]Bug Fixes[/p][p]Fixed a timeout issue that caused for some, resulting in their menus not properly loading (getting stuck in the mountains)[/p][p]Removed trigger prototype that would occasionally pop up when four or more simultaneous triggers would occur in game.[/p]