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SolForge Fusion News

Potions and Gold!

Potions!

Potions are a new type of consumable you can use during a campaign run. They will give you a one-time bonus for the next encounter you face. Currently, you can receive the following potions:

  • Health Potion: You start your next encounter with +25 Health.
  • Strength Potion: All creatures in your deck have +3 Attack for the next encounter.
  • Speed Potion: All creatures in your deck have Aggressive for the next encounter.


Potions can be earned through the Player XP Rewards Track, or be purchased either in the Store or during a campaign run. Additional potions may be added over time.

In-game currency - Gold!

Gold can now be earned through the rewards on the Player XP Rewards Track and can be used either to purchase additional potions or new Phantom Decks from the Store. You can also purchase additional potions directly from your campaign.

Potions will cost players 300 gold, while a new Phantom Deck will cost 500 gold.

Players will see their total gold on the game’s main screen, within the Player XP Rewards Track, and within the Store.

Additional ways to earn gold will be coming soon!


New XP Rewards, Algorithmically Generated Encounters

Gameplay
  • 52 new algorithmically generated encounters have been added to the campaign. These will be unlocked in the XP Rewards track.
  • Added new encounter abilities that can apply to both player and enemy.
XP Rewards track
  • Algorithmically Encounters can now be unlocked in the player xp track. You will unlock two encounters at a time. These will then have the chance to appear when you start a new campaign. These encounters have a selection of powers that can be chosen from each time you fight them.
  • Deck Enhancements can also now be unlocked in the xp track. You will unlock new upgrades that will be available when you start a new campaign.
  • Set 2 decks are now easier to unlock on XP track. Set 3 decks have also been added to the Player XP track for free unlock.
UI
  • Menu updated to reflect The Last Winter Launch
  • Shop menu updated, prices now show on the Buy button rather than the side tab.
  • Tournaments button redirects to the solforge website events page. Click to see and join our upcoming events!
Bugfixes
  • Dragonwake has been fixed. You will now see each option for levels 2 and 3 separated out.
  • Deepfrost Hills now gives the opposing creature Defender instead of itself.
  • Enhanced Cacklebones no longer destroys itself but the creature it deals damage to.
  • Set 3 Cercee level 3 Soul Swap works.


The Last Winter is Here!

The In App Store is Open!!
From the main menu you can now open the shop with 4 new products available to purchase:
  • Single Faction Decks of The Last Winter
  • Four Faction Booster Pack of The Last Winter
  • One Time Starter Bundle of Four Alpha Decks
  • 4 Free Temporary Phantom Decks for you to try out the new set


Phantom Decks
Phantom Decks are a new way to try out new sets. You will be able to claim four decks from the new set and play with them. At the end of the month you will lose these decks but will be able to claim a new four decks next month.

New Deck Enhancements In The Campaign:
  • Deepbranch Sapling: When one of your Beasts comes into play, give it and creatures adjacent to it +2H.
  • Crypthaunter Goo: When one of your Spirits comes into play, give the opposing creature -5H.
  • Ossuary Altar: When one of your Spirits comes into play, Upgrade a [l1] card in your discard pile.
  • Patroller's Baton: When one of your Robots comes into play, an enemy creature gets Defender this turn.
Campaign Stats:
  • Updated the end of the campaign to include stats and xp gained of the entire run.
General Bugfixes
  • Fix a bug where set 2 and set 3 decks elo do not refresh on entering the queue. There is no visual indication of this fix, purely a backend change.
  • Fixed an issue where if you begin queueing too soon after canceling out of queue, matchmaking gets into a bad state.
  • Your name is set to your username in PVE if you have no Display Name instead of being Alan. You can edit a Display Name by changing your Nickname/Handle on the solforge website account settings.
  • Updated how the temporary upgrades that give creatures different types interact with other temporary upgrades that give specific creature types stats/abilities.


Visit our Discord Announcements Channel to learn more.

[h2]Getting to Know the SolForge Fusion Website[/h2]
  • You can read more of the lore of SolForge Fusion in our story section.
  • You can check out every card in SolForge Fusion on our card database.
  • You can find digital and live events for SolForge Fusion on our events page.


Quality of Life Fixes, Matchmaking changes

Gameplay
  • Matchmaking will attempt to match you to players closer to your level. We have now implemented a matchmaking system to track your wins with specific decks and queues you closer to players with similar deck elo.
  • Cannot undo after Crux Cobalt’s Mind Over Matter or Determined Choice (These reveal new information to the player).
  • Reduced XP thresholds for first 2 decks on Player XP Track to 500xp and 5000xp.
  • New user flow updates - New users can access the settings when they first open the game and after the tutorial when the user presses play they will be put into the campaign
  • We have removed the first encounter's passive abilities in the campaign. These are all the forgeborn encounters. We want these first encounters to be an easy start to the campaign and at this moment the average win rate between these encounters is 71%. We are looking for this to be closer to 90%. So as a first change we are just removing these extra abilities and making them closer to a regular game of SolForge Fusion.
  • New temp upgrades:
  • Blazing Sol Stone: When you play a creature, if you have the Forge, it gets +A equal to the current cycle. Otherwise, it gets +H equal to the current cycle.
  • Umbral Sol Stone: When you play a spell, if you have the Forge, deal 2 damage to the enemy player. Otherwise, you gain +2H.
  • Blasted Battlefield: At the start of combat, if you have no empty lanes, your creatures get +3A.
  • Digitization Module: At the start of combat, give one of your creatures +3A. If it is your only creature in play, give it +3H.
  • Uttera Charger's Horn: At the start of combat, one of your creatures Battles an enemy creature.
UI
  • Collection, Deck Select, and Fuse Decks load in pages rather than showing all decks at once. (Should make collection management for large collections less laggy)
  • Added digital/physical deck filter toggles, updated filter tooltip for the former “Digital” to be the more accurate “Starter”.
  • Blighted Forgeborns have card art. Names in-client changed from Exalted to Blighted
  • Added deck filter to Fuse Decks menu
  • Visual representation in end-game stats when you have reached max XP on a deck
  • Fixes to triggers overlapping confirm/cancel and similar choices
  • Tutorial game over screen shows tutorial deck
  • Campaign map control improved: Can zoom in and out with scroll wheel, map moves around more smoothly, intro shows boss
  • Some awkward UI around confirm/cancels improved for Storm Caller, Hantu, and Flame Jet
General Bugfixes
  • Hivemind Pact Lv. 3 Doesn’t crash multiplayer game.
  • Metamind Enhancer and Metamind Synapse ability works.
  • Crux cobalt determined choice shows opponent’s hand.
  • Steel rosetta augment doesn’t cause error out of multiplayer game.
Set 3 Bug Fixes
  • Blighted forgeborn after transform should properly match the level + exhausted state.
  • Blighted Ironbeard’s Sovereign Pillars no longer gains energy counters even if there is no creature in its lane
  • Elementalist Knight exalt ability works
Known Issues
  • Your matchmaking elo will not update until you log out and log back in
  • Cercee Soul Swap Lv 3 crashes multiplayer games
  • Cypien Experimentation doesn’t work correctly
  • AI using Uterra charger Lv 3 will hang game
  • Friend battles might take a bit to match if your elos are far apart


New Patch and Updates

Things We Added/Changed
  • Reclusa ascension powers have changed. At levels 1,6,10 you now will receive a base -5 in health instead of losing health every turn. Please let us know what you think.
  • We have new temp upgrades added to the available upgrades during the campaign! They are:
  • Glowhive Carapace - When one of your Beast creatures is destroyed, you get +3H.
  • Steggadon Boneyard - When one of your Dinosaurs is destroyed, your other creatures get +2A.
  • Emberlight Shard - When one of your Mage creatures is destroyed, deal 3 damage to the enemy player.
  • Oreian Flashbang - When one of your Robots is destroyed, enemy creatures get -2A.
  • Salvage-a-tron - When one of your Scientists is destroyed, play up to one Gizmo Minion.
  • Well of Lost Spirits - When one of your Spirit creatures is destroyed, deal 2 damage to the enemy player. Then, you get +2H.
  • Arragal Arena - When one of your Warriors is destroyed, deal 3 damage to an enemy creature.
  • Deck level cap increased to 21 (will allow you to earn the last foiled card)
  • XP rewards display updated
  • Set 2 decks on Player XP track are snowy
  • Timer changes color as it ticks down
  • Display whether opponent forfeited at end of PVP game
Things We Fixed
  • Viewing deck gallery while leveling up from main menu no longer causes UI raycast issues
  • Epoch Soldier plays correctly in Multiplayer
  • Blighted forgeborns add special graphics to game board
  • Blighted forgeborn art added
  • Rooted leafkin works
  • Steel Rosetta’s Boost works
  • Alloyin Monolith gives armor to creature and the destroys itself
  • Ghox’s Central Conductor transforms with a counter on it
Known Bugs
  • We are looking into issues with temp upgrades that affect creature types not stacking with the temp upgrades that make all your creatures that creature type.
  • We are working on effects triggering off of upgrading not working
  • We are aware of the spiteful adjective not giving the opposing creature the debuff upon death.