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SolForge Fusion News

V0.5.205 Bug Fix Patch

New Features
Items in the store that you already own or cannot purchase no longer appear in store.

Bugs
    Decks should now be gaining appropriate xp.
    Creeper creature Deploy ability should now trigger Slay triggers.
    Campaign upgrades that give an effect on the first turn of the deck cycle are now triggering appropriately.
    Improvements on Steel Rosetta’s forgeborn ability Augment interacting with Deploy abilities (ex: Glorph Glob, Solemn creatures).
    Unstable Sentinel should no longer deal damage to enemy creatures when it gains stats from its other Deploy ability.
    Chrogias is not be able to be targeted from the spell Necrovive.
    Palladium Hindermind now counts its self as a mage when another mage is selected for its power. We are aware of a UI issue as there is a highlight over Palladium Hindermind when confirming if you want to move the selected creature even if Hindermind is not the selected creature.
    Blighted Oros' forgeborn ability Entropic Aura should now compare chosen creatures' attack to an enemy's attack accurately.
    Cercee’s forgeborn ability Graverobbery should now send stolen creatures to the correct banish pile when they are replaced.

    Uterra and Alloyin: Faction Highlights from the Shadows Over Solis Set!

    Welcome back, fellow Forgeborn! Last week we explored some of the themes and mechanics available in Shadows over Solis for the Nekrium and Tempys factions. This week, we’ll be diving into how the Alloyin and Uterra factions are represented in the set.

    Before we dig in, though, it’s time to break the news. Shadows over Solis will be released on Friday, March 14th, with a pre-release event taking place the preceding Saturday, March 8th!

    Now, back to our regularly scheduled content.

    Release the Beast

    Uterra has traditionally been a creature-focused faction, and we wanted to emphasize that in Shadows over Solis. One of the ways we’ve highlighted this in the set is by incentivizing players to play creatures adjacent to each other, giving the feeling of attacking enemies with a pack of creatures. This is most prominently represented in the set with mechanics featured on the Beast creature type.

    This gameplay style allows us to enhance SolForge Fusion’s lane-based gameplay, where positioning is crucial both in the moment and for long-term strategy. A great example of this is Nina, Pack Mother.



    Nina enters the battlefield as a relatively unthreatening creature, but as you start playing other creatures adjacent to her, her pack instincts grow, transforming her into a formidable opponent for your adversaries!

    To support the theme of playing multiple adjacent creatures, we also wanted to ensure there were ways to maintain a broader board state and make it easier to summon more creatures. Groma Brighttusk helps achieve exactly that.

    When Groma replaces one of your creatures, she brings Minions along with her. At Level 1, she starts with just a Wisp, but she quickly advances to an Oakfather Minion before ultimately bringing in two Oakfather Minions at Level 3! If you pair Groma with Nina and choose to replace Groma herself with one of your Oakfather Minions, that could result in a potential +15 Attack and +15 Health for your Level 3 Nina with just one action!

    Of course, playing creatures adjacent to one another isn’t the only Uterra theme highlighted in the set. There are several other exciting strategies within the faction, including unleashing the wrath of Dozer the Slumbering Fury!

    At Level 1, Dozer is a solid 6 Attack, 5 Health creature with Breakthrough—a nice early-game threat. A Level 2, Dozen has to hibernate and will rest in your back row. But after a little rest, Dozer unleashes his full fury at Level 3 as it Strikes enemy opposing creatures before making a proper attack! This kind of power can close out a game in a hurry.

    Assimilation

    Metaminds are one of the most unique creature types on Solis, psychically linked together in a hive mind network and deeply integrated with Alloyin technology. The rise of Crux Cobalt has brought Metaminds more to the forefront of Alloying society, as they embody Crux’s ultimate goal of assimilating all minds into one.

    To emphasize the theme of creating docility in enemies and manipulating their minds, the Metaminds in Shadows over solis focus on altering the Attack stats of creatures. Let’s take a look at a couple of the Metaminds featured in the set.



    Axion Shift is a unique creature that allows you to swap the Attack stats of two enemy creatures. This can be quite powerful, neutralizing a creature that would otherwise pose a significant threat from keywords like Stealth or Breakthrough, while boosting a creature you’re more willing to battle and potentially trade with. Axion’s entry onto the battlefield can create considerable board control, and we’re excited to see how players will maximize this ability.

    Building from the theme of Attack manipulation, we also wanted to introduce a creature capable of completely neutralizing enemy threats: the Mindbreaker!

    The Mindbreaker strengthens itself for each creature of the same type you have in play. Assembling a force of Metaminds can turn the Mindbreaker into a serious problem for opponents, allowing you to establish complete control of the board.

    But wait! There’s more! Let’s take a look at one final Alloyin creature who can truly disrupt your opponent’s plans.

    Arion Kest is an Alloyin sniper who can eliminate enemy creatures while also dealing direct damage with his Stealth ability. Combining Arion with Augments can significantly enhance his damage output and help your Alloyin squad secure victory!

    Loyal to the End

    As mentioned last week, each faction in Shadows over Solis has a Loyalty spell that is free to play if you have two or more creatures of the appropriate faction in play. We explored the Nekrium and Tempys loyalty cards last week, so let’s take a look at the bonuses you can gain from deploying Alloyin and Uterra creatures to the battlefield.

    That wraps up this week’s article! Keep an eye on the Shadows over Solis spoiler channel in our Discord to see what other exciting spoilers our players reveal throughout the week. Join the Discord here

    We’ll see you next week as we uncover what truly lurks in the Shadows over Solis!

    To learn more!
    https://solforgefusion.com/post/forging-shadows-over-solis:-uterra-and-alloyin

    Shadows Over Solis Pre-Release Event: March 8th

    At last - your first chance to play with the new cards from Shadows Over Solis will be right here on Steam, March 8th.
    So mark your calendars. The next great chapter awaits.

    And remember, the worldwide release will be on March 14!

    Nekrium and Tempys: Faction Highlights from the Shadows Over Solis Set!

    Welcome back to another week of Shadows over Solis previews as we ramp up toward the official release! This week, we’re diving deep into two of SolForge Fusion’s factions and how they are represented in Shadows over Solis.

    Violence Begets Violence

    Nekrium has long been defined by its core mechanics: life drain, reanimating creatures, sacrificing its own for power, and destroying enemy creatures. As we expanded Nekrium’s mechanics in Shadows over Solis, we focused on the Warrior caste—elite soldiers and assassins who once served under Cercee. After her valiant sacrifice, these Warriors strive to maintain order as Nix’s rebellion surges forward. To reflect this, we leaned into Slay as Nekrium’s mechanic, rather than the self-sacrificial theme. This set pushes Nekrium toward a more combat-oriented playstyle, perfect for the Warrior theme. Let’s take a look at one such Warrior!



    The Queen’s Assassin is a nightmare for opponents. At Level 1, it enters as a 6/6—a stat line that ensures it survives early combat, drains life from the opponent to enhance its survivability, and applies immediate pressure with six attack. This design philosophy carries through Shadows over Solis, as Nekrium’s Slay creatures are front-loaded with strong early-game stats. This allows them to establish board control quickly, forcing opponents to find answers before they snowball out of control.

    To reinforce this strategy, we also introduce an elite Warrior who enhances your combat dominance—Verlana Bloodshade!

    With Verlana leading your Warriors, your opponents will face an unstoppable force!

    Let’s Go Squatching

    Yetis have been part of SolForge Fusion for some time, but Shadows over Solis is the first set to focus on them as a dedicated archetype. Players have long expressed enthusiasm for these creatures, making this the perfect opportunity to highlight their playstyle.

    We considered several approaches for the Yetis, ultimately deciding to highlight their reclusive yet formidable nature. This led us to explore Defender as a viable strategy. By ensuring that Defender-based decks could remain competitive and fun, we unlocked a unique playstyle. The key was making Defenders offensive threats rather than passive roadblocks. Last week, we introduced Snofir, who Blasts at the end of every turn. This week, let’s meet two more Yetis that bring the archetype to life!



    Frostak is a deceptively powerful Yeti. Its ability allows any creature to lose Defender and gain Aggressive, transforming your defensive units into surprise attackers. Even if a creature lacks Defender, Frostak can still grant Aggressive, making it invaluable when you don’t have the Forge. As it levels up, its ability expands, enabling an all-out assault!

    But with Yetis being so Health-heavy, you might wonder—how impactful is Aggressive? That’s where our next creature comes in!

    Kragor turns your Yetis into devastating attackers by letting them use their Health instead of Attack in combat. As it levels up, it also increases your Yetis' Health, creating monstrous threats that can power through enemy lines. When combined with Frostak, your Yetis become relentless bruisers, and when paired with Snofir, Kragor helps Snofir clear the way for direct Blasts to your opponent’s health!

    A-U-G-M-E-N-T

    Last week, we introduced the Augment keyword, but we haven’t yet revealed an Augment creature from the Tempys faction. Each faction’s Augments attach in different ways, and for Tempys, we leaned into their spells matter theme.

    Cinderheart embodies this by requiring spells to attach its Augment. Once attached, it grants a Spell Sprite-like ability to the creature it augments, turning every spell you play into a stat boost!

    Faction Loyalty

    Spells-matter strategies thrive on free spells, and Shadows over Solis delivers with a cycle of faction-based free spells! These spells are playable for free if you control multiple creatures of the corresponding faction, representing each faction’s unity in the face of the Darkforge threat. Since this week focuses on Nekrium and Tempys, let’s take a look at their Loyalty cards!

    That’s all for this week’s preview! Be sure to check out more reveals from the SolForge Fusion community, including the introduction of two new Forgeborn! You can find all new spoilers in our discord in the #shadows-over-solis-spoilers chat! Join us next week as we explore Alloyin and Uterra!

    See you then!

    Visit here to learn more!

    https://www.solforgefusion.com/post/forging-shadows-over-solis-nekrium-and-tempys

    Augment and Blast: New Game Mechanics from the Shadows Over Solis Set!

    Last week, we kicked off preview season with a look at one of the new legendary creatures included in Shadows over Solis. We also promised you that the set is jam packed with other new mechanics. Today, we’re digging into those new mechanics with the introduction of two new keywords: Augment and Blast!

    Attachment Theory

    In Battle for Whitefang Pass, we introduced Exalts—a mechanic that integrated perfectly with SolForge Fusion’s lane-based combat system. Exalts presented some design challenges, though. For one, Exalts are more difficult for players to interact with than creatures. They generally remain on the board for the duration of the game, and their persistent effects add complexity to the game by asking players to continuously track what they’re doing. These realities created development limitations, and while Exalts remain an important part of the game (including a new Exalt featured in Shadows over Solis) they didn’t meet the criteria to become a permanent (or evergreen) mechanic.

    This led us to explore a more flexible mechanic that retained many of the benefits of Exalts while offering greater design space. Enter Augments.

    Augments are creatures and spells that attach to another creature, granting them new abilities. Unlike Exalts, Augments go to the banish pile when the creature they’re attached to is destroyed.

    The temporary nature of Augments allows us to push their power level while introducing fresh gameplay dynamics. Let’s dive into some of the cards featuring this mechanic:



    Veilbyte is a well-stated Stealth creature. You can play it in a lane with no opposing front row creature, attack, and then replace it with a more powerful creature. The new creature gains Veilbyte’s Attack, Health, and Stealth keyword, making it an efficient way to get the most out of your creatures,

    When we first started exploring Augments, we knew we wanted Augment creatures. Through playtesting, we found that giving another creature an Attack and Health buff equal to the printed stats of the Augmenting creature offered clean, clear gameplay. We also refined the method by which cards attach over time to reinforce faction identity. Initially, all Augment creatures triggered by replacing a creature—they were inspired by effects like Charger Mammoth and Gizzy Mo—but over time we limited this replacement interaction to the Alloyin faction as part of ensuring that each faction had distinct Augment mechanics.

    Burning Lance highlights the potential of the Augment mechanic. Its Attack buff is on par with standard buffs, but adding Breakthrough to a creature while the Augment remains in play can significantly shift the game’s momentum.

    Once we had a working mechanic in place, we built off of it by ensuring that every faction has payoffs for playing with Augments, rewarding players who lean into the new mechanic. Kas, Arcweaver is a prime example.

    Kas provides aggressive stats and also comes with the Aggressive keyword, ensuring that every Augment played on him is impactful. As he levels up, he spreads his buff to more allies, making him a formidable force and a strong build-around card when looking at deck fusions for the set. We hope players will have a great time experimenting with Kas and the other Augment payoffs we’ve cooked up.

    Now We’re Blastin!

    The second major keyword introduced in Shadows over Solis is Blast—a mechanic designed for aggressive, tempo-driven gameplay. With the current meta favoring control-oriented decks, we wanted to introduce a keyword that encourages proactive strategies.

    We’ve snuck in a sneak peak of the Blast mechanic in the SolForge Fusion Campaign Mode, but for those who haven’t seen it, here’s how it works:

    Blast allows a creature to deal a set amount of damage to a lane. If the lane is empty, all of the damage goes to the enemy player. If there’s an enemy creature in the lane, Blast deals damage to the creature first, and any excess damage then spills over to the enemy player. By default, Blast targets the opposing lane, but some abilities allow it to hit other lanes as well.

    This mechanic enables players to remove blockers while simultaneously applying pressure—creating a new, aggressive playstyle. Blast is more faction-specific than Augment, though, appearing primarily in the Alloyin and Tempys factions. After all, what says “blast” better than laser guns and elemental attacks?

    Let’s explore some of the standout cards featuring Blast.



    Stormstrike exemplifies how Blast accelerates tempo. As it levels up, it plays more creatures while dealing increasing amounts of damage. Combine it with minion-generating cards and opponents will struggle to keep up!

    Blast also shines in setting up persistent threats that repeatedly chip away at an opponent’s health, such as with the Snofir.

    A Defender that threatens direct damage every turn is reminiscent of Specimen, a creature introduced in our first set. We found this play pattern to be fun and unique, and Snofir refines the concept with high Health and consistent Blast damage each turn. This isn’t a one-off design, either—Tempys features several similar cards, reinforcing a fresh approach to the faction’s strategy.

    Join us again next week as we dive deeper into how Shadows over Solis expands on Nekrium and Tempys mechanics. Stay tuned!

    https://www.solforgefusion.com/post/new-mechanics:-augment-and-blast