1. Clone Drone in the Hyperdome
  2. News

Clone Drone in the Hyperdome News

The Skyscrapper Update: Endless Mode is coming soon!

Hello Humans!

For the next update, we are working to address major feedback we have received from the community following the launch:
  • The game needs more difficulty options
  • There is nothing to do after you conquer the Hyperdome
  • The door to the training room leads nowhere???

I will now turn it over to the stars of our next update, who will tell you all about our exciting new game mode…

The Skyscrapper: Infinite Combat in Tower-Form
Commentatron: Greetings, pathetic humans!

Analysis-Bot: You are made of skin, blood, and hair, which confuses and infuriates us!!!

Commentatron: We are launching The Skyscrapper, an endless tower and industrial training gym built from Crashloop’s scrapheap.

Analysis-Bot: No human could ever climb this infinitely-tall skyscraper of robot battlefields. They would crawl into a corner to cry and wait for death.

Analysis-Bot: The Skyscrapper is for looprunners only, which is who we are addressing from this point on!!!

Commentatron: After defeating The Captain, you will enter a tube in the loading room.

Commentatron: Once you are spit out in front of The Skyscrapper, you will beam up to the first floor to brawl with defendroids, looprunner clones, surprise enemies, and terrifyingly new hazards.
Analysis-Bot: We have the lava and turrets you love, and now the sawblades, crushing walls, and spinning blade traps you soon will crave!!!

Commentatron: What happens when a looprunner climbs to the top of The Skyscrapper?

Analysis-Bot: Error! Trick Question Detected!

Analysis-Bot: There is no top floor. Combat is infinite. Each floor is tougher than the last. It is gloriously brutal!!!

Commentatron: Excellent analysis. Looprunners will climb as high as possible, endlessly fighting robots, until all their clones are sliced into scrap! How long can you survive The Skyscrapper?

Analysis-Bot: Push your combat skills to the limit and find out.

Commentatron: The best part of The Skyscrapper is… us. Your beloved commentators will be on every floor calling the action play-by-play!

Analysis-Bot: We will provide you with supportive encouragement at every step of the climb.



Commentatron: Ha. Ha. Ha.

Analysis-Bot: Ha. Ha. Ha. Can you imagine?

Analysis-Bot: No! We will be rooting for your painful annihilation.

Commentatron: The Skyscrapper is opening soon. In the meantime, close your eyes and imagine how fun it will be to witness your metal body being sliced in half by a sawblade.

Analysis-Bot: Glorious! Back to you, meat sack game developers!

[h2]Bugs and Quality of Robot Life![/h2]

We don’t consider ourselves “meat sacks.” More like skeletons with extra bits.

Moving on. In parallel to the Skyscrapper work, we're also exploring how to make enemies more interesting and fun.

Don't worry, if you already think the game is hard, the lower level bots won't change in a way that will make it harder for you! We want you to see their attack coming, but still have a chance to die. :)

While we're working on the above two things we've also fixed a ton of bugs and addressed random things that did not feel good.

Physics Smoothing: Hands moved slower than the framerate, but we fixed that!!! All rigidbodies involved in combat now interpolate their state which creates a much smoother feel.
Bloom is prettier: The glow around weapons is now much prettier from all angles. Yay!
Teleporting is better: The player no longer jerks around or gets their weapon stuck in the ground every time they teleport.

We’ll announce a release date in the future once we're confident that the new SkyScrapper Mode is ready for you all to play!

If you'd like to see videos and more frequent progress updates, join us on TikTok, BlueSky or YouTube!
https://www.tiktok.com/@doborog https://bsky.app/profile/doborog.com https://www.youtube.com/@doborog

Thanks,
The Doborog Team

Hotfix 1.0.1.3

Release notes (1.0.1.3):
  • Fixed bug where barge would not move in one of the new duel levels
  • Fixed bug where lava would sometimes not kill you in various duel levels

The first of many updates!

Humans of Earth! Thank you for being among the first to enter the Crashloop and challenge The Captain for his glorious title. We have been closely listening to your feedback since our launch last week. Our conclusion is that our players are a particularly intelligent and observant collection of humans. This first update includes important improvements, many we began working on this week, and a few that were already “in the works,” to use a colloquial human phrase. Here are some of the highlights for you to absorb with your fleshy brain!

[h3]Left Hand Support[/h3]
Apparently some humans favor their left hand in combat, as opposed to their right. (Humans are a fascinating species!) We added support for holding two handed weapons with your left hand at the top of the handle or the right hand. We also added an optional setting to swap the thumbsticks on your controllers. Now you can obliterate your enemies with maximum comfort by massacring robots with your favorite human hand!

[h3]Looprunners Use Different Turbofists:[/h3]
Looprunners have been hesitant to use each other’s turbofists in duels. Hesitation is impermissable! Now we’re forcing looprunners to not just capture each other’s turbofists, but also unleash their power in battle! Are you prepared to face a shuriken attack from FLAMEWAR? Or fight off zombies created by Knightmode? Hopefully you answered “yes,” because we put that into the game! (The only exception is the Hand Extension Fist. The looprunners aren’t ready to extend their hands just yet… but soon.)

[h3]Increased Difficulty:[/h3]
Some humans, the ones who are not yet completely decapitated, crave more challenging robot combat. We love to witness more human deaths, so we made a number of small changes: we fixed a bug allowing players to dash faster than intended, populated hard crawls with more varied and challenging defendroids, added a deadly new duel arena level, and made the Hyperdome a touch more daunting. We look forward to implementing even more challenging combat in the near future. Be afraid!

[h3]Turbofist Combination Screen:[/h3]
You can combine turbofists to give yourself new powers in the Crashloop. What are those powers? Find out by going to the shop and visiting the new interactive display, which informs humans about all the turbofists and their combinations as you unlock them. Can you unlock all 42 turbofist combinations? We highly doubt humans are capable of such mastery.

[h3]Hundreds More Narrative Animations:[/h3]
Many humans enjoy conversing with their fellow looprunners in the Loading Room (as well as destroying and humiliating them with KO streaks). Those conversations are now more expressive with the addition of 600+ unique dialogue animations. Now every spoken line in the game has a custom animation. In the Loading Room, the looprunners are more animated. In the Crashloop, they will squash and stretch you!

[h3]Bug Fixes:[/h3]
The bug fixes are small improvements. They are not as glamorous as the changes noted above, but we squashed a lot of bugs in a short amount of time and that deserves acknowledgement!!!

We will continue to listen to human feedback as we make changes to the game. We also reserve the right to abduct humans, dissect their brains, and suck the thoughts out of them directly, if we so choose.

Patch Notes (1.0.1.2):
  • Added better support for holding two handed weapons with the left hand.
  • Added a setting to swap thumbsticks between controllers.
  • Looprunners can now use each other’s turbofists in duels, except for the Hand Extension Fist.
  • Looprunners now buy turbofists from eliminated looprunners in the shop.
  • Fixed a bug that allowed players to dash faster than intended.
  • Improved difficulty progression in levels by spawning more easy enemies in early levels and more challenging enemies in later levels.
  • Added more randomized variations to levels.
  • Added a new looprunner duel arena level.
  • Changed The Captain’s combat to make him a little more challenging.
  • Added a new turbofist combination screen in the shop.
  • Added 600+ new narrative animations.
  • Added coin count display when choosing between doors.
  • Improved triple threat battles by increasing barge speed and decreasing the time to respawn.
  • Added new art for the Hand Extension Fist and the Armor Fist.
  • Improved the selection of weapons offered in the shop.
  • Added new backgrounds for screen broadcasts.
  • Fixed turbofist spawning at the end of lightning runs.
  • Fixed issue with looprunners appearing in the Hyperdome on subsequent runs after The Captain is defeated.
  • Fixed a bug where doors sometimes wouldn’t unlock after a duel.
  • Fixed music not playing or getting stuck in certain levels (e.g. The Gauntlet).
  • Fixed issues with cutting and jumping sounds.
  • Added missing sounds for some animations.
  • Mixed the audio.
  • Fixed subtitles not appearing in The Degausser.
  • Fixed various erroneous subtitles.
  • Fixed various minor bugs.
  • Fixed not being able to use the bow with "Squeeze To Release" grab setting

The Voices of the Looprunners - Building the Hyperdome Part 2

[previewyoutube][/previewyoutube]

Hello Humans!

We interviewed the actors that are voicing our looprunner characters to see behind the scenes of making Clone Drone in the Hyperdome!

Don't forget that the game will be out tomorrow!

Team Doborog

Behind the Scenes: Building the Hyperdome

[previewyoutube][/previewyoutube]

Hello Humans!

We're making a series of videos about the process of making Clone Drone in the Hyperdome!
In this first one, Erik, our Creative Director and one of the founders of Doborog Games talks about how he wanted the game to feel and the challenges of moving from PC and Consoles to VR.

Make sure to Wishlist Clone Drone in the Hyperdome before release on December 12th!

https://store.steampowered.com/app/2401230/Clone_Drone_in_the_Hyperdome/