DEVLOG #4 - 🌄🏺 Builders, Deities & the Path to the Solar Temple ⚡🐪🗺️
[h2]Hi everyone! 🕌[/h2][h3]We’re back with another development update as we continue our journey toward Early Access. A lot has been happening behind the scenes - from new locations to fresh mechanics and major performance improvements. Let’s take a look at what’s new and what’s coming next. 📈📊[/h3][p]
[dynamiclink][/dynamiclink][/p][h2]New Assignment: Quarry Site 📶⬆️[/h2][p][/p][p]🔸In this new location, your role will be to take the quarry over from the previous overseer, cleaning up the operational mess they've left behind and setting up a fully functional transport line for stone blocks, using cranes and sledges to move materials across the site.[/p][p]🔸This area brings new challenges in managing space,and heavy-lifting tools within a more complex quarry layout.
🔸We'll have more to show soon but for now, check out some screenshots:[/p][p]![]()
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[/p][p][/p][h2]Upcoming: Solar Temple Construction[/h2][p][/p][p]We're also laying the foundation (literally) for the third location: the construction site of Niuserre's solar temple, a much larger project than the village temple.[/p][p]To support this, we’re developing new mechanics focused on large-scale building and workers management, including:[/p][h3]Construction Queue System[/h3][p]🔸Players will be able to queue up construction tasks for builders, with upgrade paths to increase how many can be queued at once.[/p][h3]Worker Stats & Needs[/h3][p]🔸Builders now have individual needs and stats that influence construction speed and satisfaction. Managing your workforce becomes more strategic as a result.[/p][h3]Offerings & Patron Deities[/h3][p]🔸A new ritual system allows players to make offerings and select a patron deity, which affects both builder stats and global gameplay bonuses.[/p][p]These mechanics are being designed with flexibility in mind - and we plan to expand them based on player feedback once Early Access begins.
[/p][h2]Demo Update: Performance improvements ⚠️✴️[/h2][p][/p][p]We’ve released a new update for the demo that brings several key optimizations:[/p][p][/p][p]🔸RAM usage reduced by ~20%, improving performance on lower-end machines.
[/p][p]🔸World loading systems reworked, cutting load times by up to 80%.
[/p][p]🔸General frame rate improvements, depending on hardware, from +10% up to +30% in some cases.
[/p][p]If you haven’t revisited the demo version in a while, now’s a great time to jump back in and check out the improvements.[/p][p]That’s it for this month’s update![/p][p]As always, your support and feedback help shape the future of the Egypt Frontiers. We’ll be back soon with more progress on the solar temple location, along with new features focused on expanding large-scale construction and builder management systems.[/p][p]The Egypt Frontiers Team[/p][p]
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🔸We'll have more to show soon but for now, check out some screenshots:[/p][p]
[/p][h2]Demo Update: Performance improvements ⚠️✴️[/h2][p][/p][p]We’ve released a new update for the demo that brings several key optimizations:[/p][p][/p][p]🔸RAM usage reduced by ~20%, improving performance on lower-end machines.
[/p][p]🔸World loading systems reworked, cutting load times by up to 80%.
[/p][p]🔸General frame rate improvements, depending on hardware, from +10% up to +30% in some cases.
[/p][p]If you haven’t revisited the demo version in a while, now’s a great time to jump back in and check out the improvements.[/p][p]That’s it for this month’s update![/p][p]As always, your support and feedback help shape the future of the Egypt Frontiers. We’ll be back soon with more progress on the solar temple location, along with new features focused on expanding large-scale construction and builder management systems.[/p][p]The Egypt Frontiers Team[/p][p]
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