Helmet Variations - Patch Notes (305)
New
- 6 new Helmet cosmetics
- Stun is now a baseline adjustable stat for Firearms and Melee
This allows for more diversity in the weapons and enables firearms to stun enemies after enough shots as a baseline, will become more relevant with future updates
Updates
- Stun updates
- Stun resistance is now a percent reduction instead of a flat reduction
- Shoves and other stuns now combine into the same stun counter, instead of using their own. Enemies have a separate Shove resistance
- You can now add to the stun counter on an Enemy while they are stunned, but with a reduced value (only Shoves used to ignore stunned state)
- Stun resistance is now a percent reduction instead of a flat reduction
- Firearm charge perks charge time reduced to 0.25s (was 0.4)
- Firearm charge perks now replace the next shot, instead of firing the effect additionally
- Updated stat calculations and limits, minimal impacts to current gear
Fixes
- Fixed multiple instances of level generation targets being inside rocks in Woodlands
- Fixed an issue where some mission completion based unlocks (next difficulty/legends) weren’t progressing
- Fixed being able to click menu buttons behind/through the confirmation window
Demo
- Updated to match