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Armor Path Perks - Patch Notes (309)

More armor identity has been requested many times, especially in terms of base stats to help differentiate them from each other. I cannot stand when % stat changes are kept small to maintain game balance. I think this continuous Path system strikes a nice balance between providing meaningful stat bonuses while maintaining balance throughout the course of a run. I also like the thematic themes of the knights starting similar, but changing and becoming more unique as they continue their journey. Expect balancing updates to these stats over time.

New
  • New Armor Path perks (Tier 4 of armor mods)
  • (Woodlands) 1 new small map tile
  • Added setting to show detailed beacon descriptions in mission menus

Updates
  • Armor max level increased to 20.
    I apologize to anyone who was about to unlock helmets at max mastery, I’ve reduced the per-level xp requirements so that the overall duration to max an armor remains similar, so topping up should be quick
  • Increased the limit of vault spawns by 1
  • You can no longer overcharge while stunned.
    I know this one will hurt but I never intended for overcharge to be just a 1 button solution to CC enemies, I will be monitoring this change closely

Fixes
  • Improved melee hit registration on Protect objective seekers