Armor Path Perks - Patch Notes (309)
More armor identity has been requested many times, especially in terms of base stats to help differentiate them from each other. I cannot stand when % stat changes are kept small to maintain game balance. I think this continuous Path system strikes a nice balance between providing meaningful stat bonuses while maintaining balance throughout the course of a run. I also like the thematic themes of the knights starting similar, but changing and becoming more unique as they continue their journey. Expect balancing updates to these stats over time.
New
Updates
Fixes
New
- New Armor Path perks (Tier 4 of armor mods)
- (Woodlands) 1 new small map tile
- Added setting to show detailed beacon descriptions in mission menus
Updates
- Armor max level increased to 20.
I apologize to anyone who was about to unlock helmets at max mastery, I’ve reduced the per-level xp requirements so that the overall duration to max an armor remains similar, so topping up should be quick - Increased the limit of vault spawns by 1
- You can no longer overcharge while stunned.
I know this one will hurt but I never intended for overcharge to be just a 1 button solution to CC enemies, I will be monitoring this change closely
Fixes
- Improved melee hit registration on Protect objective seekers