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Patch Notes (319)

I have a busy week coming up so might not be able to get an update out next weekend, but we will endure

New
  • 2 new beacons
  • Testing some Fallen melee combo variations

Updates
  • Armor classes (aura & passive) are now unlocked from the beginning of the game
    • Overcharge is still unlocked at level 2
    • Welcome menu has a second page that prompts you to select an initial armor class
    • First Armor equip quest has been replaced with first path equip
  • (Bastion Path)
    • (Passive) Dash distance improved to -20% (was -30), added movement speed reduction of -10%
    • (Energize Perk) Energy regen reduced to 0.15/s (was 0.32), movement speed improved to -5% (was -10). Apologies for this nerf, I believe I created this perk with energy regen rate in mind, not explicit Energy gain. But I find this version more fun, it just needs to be balanced accordingly.
    • (Stalwart Perk) Reduces movement speed by 5% instead of increasing dash stamina cost
  • (Skirmisher Path) Passive’s dash cost improved to -30% (was 35)
  • You can now interact with The Light to kill the Shadow, regardless of their location
  • Armor System’s Stun Recovery stat improved to 1.25% (was 1)
  • You can now interrupt swinging, reloading, blocking and weapon swap to ability drain (previously was only allowed to interrupt shooting for some reason)
  • (Shockwave Blade) now deals 50% damage and 1.5 stun to the first target, reducing by 10% for each subsequent hit. No longer hits within your swing’s range
  • Firearm Barrel charge perks update:
    • Charging now costs 1 energy and lasts for 3 seconds
    • Pulse Barrel deals 45% weapon damage and 200% stun
    • Magnetic Barrel deals 80% weapon damage to max 6 targets

  • Added damage types to many beacon perks
  • (Ghost Beacon) Now triggers on any melee evasion (was only dodge before)

Fixes
  • Gadget HUD button accounts for ‘Interact uses gadget’ setting now
  • (MiniGunner Path) Feed the Beast Perk now functions properly on high latency clients
  • Fixed non-base helmet textures being low-rez on in cosmetics preview