Patch Notes (319)
I have a busy week coming up so might not be able to get an update out next weekend, but we will endure
New
Updates
Fixes
New
- 2 new beacons
- Testing some Fallen melee combo variations
Updates
- Armor classes (aura & passive) are now unlocked from the beginning of the game
- Overcharge is still unlocked at level 2
- Welcome menu has a second page that prompts you to select an initial armor class
- First Armor equip quest has been replaced with first path equip
- Overcharge is still unlocked at level 2
- (Bastion Path)
- (Passive) Dash distance improved to -20% (was -30), added movement speed reduction of -10%
- (Energize Perk) Energy regen reduced to 0.15/s (was 0.32), movement speed improved to -5% (was -10). Apologies for this nerf, I believe I created this perk with energy regen rate in mind, not explicit Energy gain. But I find this version more fun, it just needs to be balanced accordingly.
- (Stalwart Perk) Reduces movement speed by 5% instead of increasing dash stamina cost
- (Passive) Dash distance improved to -20% (was -30), added movement speed reduction of -10%
- (Skirmisher Path) Passive’s dash cost improved to -30% (was 35)
- You can now interact with The Light to kill the Shadow, regardless of their location
- Armor System’s Stun Recovery stat improved to 1.25% (was 1)
- You can now interrupt swinging, reloading, blocking and weapon swap to ability drain (previously was only allowed to interrupt shooting for some reason)
- (Shockwave Blade) now deals 50% damage and 1.5 stun to the first target, reducing by 10% for each subsequent hit. No longer hits within your swing’s range
- Firearm Barrel charge perks update:
- Charging now costs 1 energy and lasts for 3 seconds
- Pulse Barrel deals 45% weapon damage and 200% stun
- Magnetic Barrel deals 80% weapon damage to max 6 targets
- Charging now costs 1 energy and lasts for 3 seconds
- Added damage types to many beacon perks
- (Ghost Beacon) Now triggers on any melee evasion (was only dodge before)
Fixes
- Gadget HUD button accounts for ‘Interact uses gadget’ setting now
- (MiniGunner Path) Feed the Beast Perk now functions properly on high latency clients
- Fixed non-base helmet textures being low-rez on in cosmetics preview