Patch Notes (320)
New
Updates
Fixes
- 2 new Paths
- 2 new Beacons
- New Melee Alloy Mod: Quality.
For those that don’t enjoy the Energize mechanic
Updates
- ‘Show detailed information’ interface setting now shows basic text + stack information. Detailed version of description is shown as a tooltip on hover instead
- Initial armor selection tooltips now show keywords
- (Keep) Adjusted purchase price of many items
- Journey progress now shows in Path Skill selection screen
- Barrel charge perks will stop draining energy early if you switch to melee
- Path teachings show a chat message when walking within a certain range
- Small artstyle and lighting adjustments
- Heavy melee swings now do +10% Stun as a baseline
- Power Alloy now also increases damage by 15%
- Increased Fallen scaling with Hitman and Lure by 5%
- Beacon Updates
- (Fear) Now pulses 3s of weakness every 6s while energized (was just 1 initial pulse on a cooldown)
- (Whirlwind) now deals Rending damage
- (Hot Mags) now deals Molten damage
- (Fear) Now pulses 3s of weakness every 6s while energized (was just 1 initial pulse on a cooldown)
Fixes
- Fixed an instance of report messages being doubled