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Patch Notes (322)

Working on a few larger sized updates, might be smaller or no updates for a little as I spend more of my time on these. We shall see

New
  • New mechanic: Parallel Status Application.
    These will be more frequent, shorter duration status applications that can only extend the target's status duration up to their own length (instead of simply adding to any existing status) Expect integration of this into perks in the future

Updates
  • Hitting a blocking enemy’s shield now adds to the counter using your weapons Force stat, instead of just number of hits
  • Firearms hits on shields now also add to the counter (also based on Force stat)
  • Calm enemy flow state duration now scales with mission progress instead of difficulty.
    This is the state when enemies only spawn specific sized groups based on map traversal (if no event is active). This change should make difficulties feel more similar to each other in terms of ‘quiet parts’ where you can get a breather
  • Reduced coin cost of first 3 prestige levels, increased medallion cost
  • Adjusted prestige xp requirements to smooth out differences between level 1 and 25 as you increase prestige. Overall required xp unchanged
  • (Guardian Demoralize Perk) Updated to 5s Parallel Weakness (was 3s non-parallel)
  • Beacon Updates
    • (Subdue) is now in defensive category
    • (Momentum) beacon stacks now scale max momentum stacks (was duration)
    • (Electro) Doubled radius
    • (Pillars Mutation) Now deals a 4s Parallel Weakness (was 1s non-parallel)