New Map - Patch Notes (323)
The first new map is here! It's a little rough around the edges, and I’m not yet satisfied with the detail/density or number of tiles yet (same as the other maps lol), but I think it is far enough along that I can add it into the game already for you to enjoy.
New
Updates
Fixes
New
- 1 new map/biome
- 1 new path
Updates
- Updated fog fx
- (Woodlands) Tree optimizations
- Both Gear and Path menus auto build your loadout when exiting the menu or switching loadouts. Hitting Build simply removes the comparison colors now.
I think this was confusing, especially for newer players. Since there is already an Undo button, you can still easily compare and go back to your previous selection if you choose to. I think this will greatly reduce the times people have an unexpected build going into missions - (Guardian) Passive’s barrier decay improvement has been lowered to 3x, but now it also affects the initial decay delay as well (was just the rate previously)
This should help Guardian build more stacks during a fight, but reduce the amount of barrier they passively keep between fights
Fixes
- Fixed one instance of Fallen bubble attacks not disappearing immediately on death
- Fixed an error that would result in shorter than intended quiet spawning periods