'Roadmap' Update
[p]Here's a brief update for the things I'm working on and what is planned to be added in the foreseeable future of Knights Within. As always, everything is subject to change and I'm always listening to suggestions for what to change in the game.[/p][p]Thanks for being here[/p][p][/p][p]Soon[/p]
Far away[/p]
I've probably forgot things but oh well
[/p]
- [p]Crusade game mode (Act 1 and 2)[/p]
- [p]Patrol and Gauntlet have always been intended as small side modes in Knights Within. Crusade is what I’m (for now) calling the primary game mode. This is meant to be the full story/bosses complete in one life type scenario. I am doing things a little different than most rogue-lites (that I’ve played at least) and am excited to have it move into the next steps of testing and build. [/p]
- [p]This update is a large chunk and most of it will be released in a relatively early stage, the bosses are missing dialogue, meshes, lots of things. But the start of the game play will be there. Please be patient as I slowly improve it after the update initially drops[/p]
- [p]Medallion currency rework [/p]
- [p]Currencies have developed over the course of early access, and medallions have effectively lost their purpose since the initial concept. I have a plan to rework their use and accrual, please spend or be prepared to lose your current medallions if you have been hoarding them. I'm not 100% finished the new concept, but the new system will likely not make use of your current stash[/p]
- [p]So far I’m not sure if this will release with the crusade update or soon after[/p]
- [p]Crusade specific vendor[/p]
- [p]Ideally I would add this with the crusade update itself, but I don’t think realistically I’ll make it. This is already in work and will significantly add to the build crafting throughout a crusade run[/p]
- [p]Game story intro cutscene/slideshow type deal[/p]
- [p]Visuals and script is all done, just working on final touches[/p]
- [p]New Gear[/p]
- [p]Guns/Melee/Abilities[/p]
- [p]There are so many more gear updates, (both new and improvements to existing) planned [/p]
- [p]Side objectives on the maps[/p]
- [p]The open world map style has always meant to be more fully realized with optional things to find/complete/discover on the maps. I will be working more on this aspect[/p]
- [p]More Achievements[/p]
- [p]I’ve been adding to my list of new achievements that need to be added, I just would rather add a bunch in one batch instead of trickling them out so that achievement hunters don’t feel like they need to constantly return for just 1 at a time[/p]
- [p]Crusade dialogue and story integration[/p]
- [p]Armor mesh customization[/p]
- [p]New enemy types (including more bosses)[/p]
- [p]Crusade Act 3[/p]
- [p]Emotes[/p]
- [p]Leader boards[/p]
- [p]New Beacons, Mutations, Paths and Path Skills[/p]
- [p]Mission interactables[/p]
- [p]Boss and other enemy polish (models, vfx, arena updates)[/p]
- [p]Map Modifiers[/p]
- [p]New Map Tiles and updates to existing[/p]
- [p]Objective types[/p]
- [p]Music Updates[/p]
Far away[/p]
- [p]New Enemy factions[/p]
- [p]New Friendly factions[/p]
- [p]Mod support[/p]
I've probably forgot things but oh well
[/p]