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  3. Patch Notes (339)

Patch Notes (339)

[p]New[/p]
  • [p]1 new Beacon[/p]
  • [p]2 new Mutations[/p]
  • [p]Enemies have different resistances and weaknesses to damage types. Can find specific info in the Docs menu. They are all 10% or less base damage resistance/weakness.[/p]
[p]Updates[/p]
  • [p](Path of the Warrior) Updated/reworked. Renamed to Temperate. Similar to the Marksman rework, similar direction but with a more specific theme[/p]
  • [p]Status Effects Update[/p]
    • [p]All status effects now have a default duration. [/p]
    • [p]Charged status now ticks a chaining arc by itself instead of requiring a hit[/p]
    • [p]Slow, Debuff and Weakness stack duration (with diminishing returns)[/p]
    • [p]Bleed, Burn and Charged stack independently (with a max stack cap). New applications past the cap remove the oldest stack. [/p]
    • [p]Status detonation is temporarily disabled as I update the system[/p]
  • [p](Templar) Base overcharge now also deals 20% perk damage. [/p]
  • [p](Templar Jolt Augment) no longer consumes Static, simply increases damage and width based on current Static amount. [/p]
  • [p]Messed with the objective location math to try and improve distance consistency [/p]
  • [p]Reduced the complexity of descriptions in the welcome menu armor selection [/p]
  • [p]Paths unlocked through leveling now start at level 3[/p]
[p]Fixes[/p]
  • [p]Fixed Melee thrust swings having some wonky hit detection on objectives[/p]
[p]Demo[/p]
  • [p]Updated to match[/p]