Path Skills Rework - Patch Notes (341)
[p]I’ve made this change to the path skill system for multiple reasons: [/p]
- [p]While I think the previous system was interesting, it tended to feel more like ‘not getting the build you wanted’ instead of being interesting in mission choices. [/p]
 - [p]This update now gives me a perfect place to incorporate the ‘boring stat upgrades’ that rogue-lites need for power scaling and build specializing, without having to dilute the more fun path skills or beacon pools with them. [/p]
 - [p]Unlocking a path and initially equipping it now gives the passive and a full mission’s worth of stat upgrades, improving the new player experience [/p]
 
- [p]Path Skills rework[/p]
- [p]Path skills are now selected in the Keep [/p]
 - [p]Each path now has multiple stats, which are selected in mission (replacing the previous skill choices) when leveling up your journey[/p]
 
 
- [p]2 new Firearm gear mods[/p]
 
- [p]Pulse Barrel now continuously fires when holding secondary input[/p]
 - [p]Red Scouts now increase mission experience gained by 5%[/p]
 
- [p]Fixed a couple of the armor classes equipping the wrong one from welcome menu[/p]
 - [p]Fixed nullified beacons sometimes showing back up into the pool [/p]
 
- [p]Updated to match[/p]