Patch Notes (348)
[p]The woodlands rebuild is getting more time put into it than I expected. Still not ready, but it means it will be in a better state than expected. I’m not saying the map will be ‘done’ with this update, but it will be a big step in the right direction[/p][p][/p][p]Updates[/p]
- [p]The basic pool of Path stat options when you Journey level has been reduced to a standard set (previously was all possible stats). Path’s selected now add their unique focus stats to the pool (or increase the roll chance if they are already within). The intent here is for the default pool to provide a standard damage/health/utility ‘leveling up’ of a character like you would expect from most games, removing the potential ‘useless’ options that you wouldn’t want in your build. Equipping Paths then provides the potential for further specializing. This should also result in a +10% jump in the odds of seeing your path’s focus stats roll. [/p]
- [p]Shimmer drops in co-op are now individual. Costs scaled accordingly. Balancing shimmer drops and costs in co-op has been difficult, I’m hoping this will bring it more in line with solo play, might have to revert in the future if it has unintended negative effects.[/p]
- [p]Vaults only cost 1 medallion base now[/p]
- [p]Fixed an error where Journey xp requirements weren’t considering gamemode. This will be most noticeable in high gauntlets, effectively increasing level up speed.[/p]
- [p]Fixed Path stat progress UI showing incorrect value for diminishing return stats at >1 stack[/p]