Patch Notes (350)
[p]New[/p]
- [p]Enemy Animation Optimization[/p]
- [p]A new budgeting system has been integrated that scales animation rates based on the overall amount of enemies. This should improve performance during massive hordes[/p]
- [p]You can disable the system in settings. By default it scales with the view distance selection[/p]
- [p]New setting: Toggle Block (split off from toggle ADS)[/p]