Patch Notes (351)
[p]New[/p]
- [p]6 new beacons (2 existing replaced)[/p]
- [p]Ability updates[/p]
- [p](Projectile) Now named Javelin[/p]
- [p](Impact) Now named Hammer, updated vfx, new animation[/p]
- [p](Trap) Updated vfx[/p]
- [p](Dome) Now named Pavise, updated vfx[/p]
- [p]Adjusted some stats[/p]
- [p]Block cost now scales with the Stun Force of the attack. Basic enemy attacks will cost a less Energy, while attacks that would otherwise knockdown cost more.[/p]
- [p]Journey level up selection now always shows previous and next stat values[/p]
- [p]Path Teachings found now grant a full Journey level (was 25%)[/p]
- [p]Added Damage Resistance as a beacon subcategory[/p]
- [p](Incessant Fury) Bonuses now scale with Fury overall instead of having thresholds[/p]
- [p](Headbutt Beacon) Damage increased to 25% (was 18)[/p]
- [p]Shielded enemies now have their shields stop glowing when stunned out of blocking. This should make it much easier to know when shielded enemies are exposed [/p]
- [p]You can now dash and dodge in the keep[/p]
- [p]Fixed fallen ambushes being invisible[/p]
- [p]Fixed Power Mode not functioning with Machine or Long Bore[/p]