Gadget Updates - Patch Notes (356)
[p]New[/p]
- [p]All gadgets now have a baseline perk that functions even with no blueprints unlocked. [/p][p]Picking up an item that does absolutely nothing is not fun. I fix.[/p]
- [p]1 new gadget[/p]
- [p]Gadgets[/p]
- [p]Many gadget perks have been balanced, adjusted or replaced[/p]
- [p]All gadget damage effects now scale with perk damage and have damage types[/p]
- [p]Gadgets now have their own compass and 3d icons[/p]
- [p]Mission menus reworked[/p]
- [p]Vaults now have scaling odds for more than 1 gadget to drop, with chance increasing based on number of players[/p]
- [p]Blocking and evading damage now also adds overcharge generation[/p]
- [p](The Shadow) Now has increased range, but drains health over time instead of one instance of damage. Damage also scales with current health. [/p][p]The Shadow is supposed to be a small ‘keep away’ event that serves as an optional medallion source. The previous version had too much potential to feel like a random punishment depending on the situation it spawned in. I’m aiming to fix that.[/p]
- [p]Fixed cloth sim being frozen on player armor pieces[/p]
- [p]Fixed multiple gadgets spawning on top of each other in vaults[/p]