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Patch Notes (357)

[p]Lots of work on behind the scenes code, including spending some serious time refactoring a bunch of the shooting code. I now have the capability of adding piercing and multiple pellets to any weapon ;) fun perks ahead[/p][p][/p][p]Updates[/p]
  • [p]Mission progression unlocks are now shown on a second page[/p]
  • [p]Arc thrower hipfire can now hit weakspots and trigger weakspot perks, but only does 1x damage[/p]
  • [p]1 pellet from any firearm shot that has multiple pellets now has zero spread inaccuracy[/p]
  • [p]Arc thrower and Piercer no longer pierce through grunt shields by default[/p]
  • [p]Shielded enemies who are knocked out of blocking are staggered for 50% longer[/p]
  • [p]Added more mission selection menu animations[/p]
  • [p]Add Stack option has been removed from objective beacon selection. [/p][p]I know this will be controversial but I think the delayed gratification mechanic basically fills the same purpose and I like minimizing redundant options where possible. I am not opposed to reverting this change in the future if it turns out to be a bad decision.[/p]
[p]Fixes[/p]
  • [p]Fixed support health and ammo costing 1 medallion in co-op even when charged[/p]
  • [p]Fixed end mission screen timer still being short in co-op[/p]
  • [p](Path of the Warrior) Fixed Skill 5 not triggering[/p]
[p]Demo[/p]
  • [p]Updated to match[/p]