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Demo Patch Notes (158)

For those of you who have found the demo available a little early ;)

Multiple updates have been uploaded to the demo build in the last few days:

  • Significant buffs to some of the weaker beacons
  • SFX fixes
  • Engine stability fixes
  • 2 New songs
  • Weakness status now also reduces stun dealt
  • Enemy stunned durations slightly increased
  • A new in-mission interactable: Cell Depots
  • 4 new beacons
  • (co-op) Tip pop ups no longer lock you into the UI when in co-op
  • (co-op) Boss stat buffs
  • Memory optimizations
  • (co-op) Fixed an issue with clients not seeing certain perk fx
  • Some work on enemy movement realism
  • Updated end mission rewards so it’s almost always more rewarding to keep going rather than extracting
  • (co-op) difficulty scaling updates
  • Fixed issue where players were starting at level 0 instead of 1
  • Fixed an issue with enemies pathing weirdly in certain areas


Thank you for trying the demo!