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Demo Patch Notes (176d)

small update
(please expect less frequent updates to the demo moving forward as I prioritize working on the base game for early access release)
  • Sprint stamina cost slightly reduced (~5%)
  • Visual updates to one of the map tiles
  • Updates to particle lighting fx (making lighting more noticeable for the same performance)
  • Excess damage now properly carries over through barrier (even just 1 barrier was able to negate an infinite damage hit previously)
  • Fixed instances of a bunch of floating ground pieces on one of the map tiles
  • Reduced radius of boss slow traps to 125 (was 175) and further lowered the fx to improve visibility

Thank you for trying the demo!