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  3. Patch Notes (219)

Patch Notes (219)

Small update

New
  • Keep upgrade: ammo capacity
  • New map find: King Arthur’s Sword
  • New map find: King Arthur’s Gun
  • 3 new songs

Updates
  • Lure beacons and mutations now are removed when the next boss is killed, renamed both to ‘Lure’
  • Lure beacon now adds 3 beacons per stack (was 2)
  • ‘Add stack’ will no longer add to specialty one off beacons like Lures
  • Increased Barrier initial decay delay to 0.8s (was 0.5s)
  • Slowing a berserker now also reduces their attack dash distance
  • Slight increase to shimmer drop rates
  • Recovery objective now slowly increases when in interact range, Interacting just goes way faster
  • Shockwave damage now scales with distance to target, 25%-75% damage. (was 50% damage to all)
  • Absorbing blade energize now also generates 1 Barrier (was just shields)
  • Lightning blade energize damage increased to 50% (was 25%)
  • New music type change triggers
  • Minor color palette updates
  • Warm colored lighting in the keep reduced

Fixes
  • Difficulty 6 name now shows correctly
  • Coop names list isn’t duplicated in test range anymore
  • Loadouts with large squad sizes now can be scrolled horizontally
  • Fixed multiple perks using proc chance when they shouldn’t have


Updates Added 6-2-24:
  • Color palette updates
  • Fixed cavalier dodging screwing up extraction
  • Messed around with rock exploit enemy teleportation issues
  • Fixed dome emitter only providing 2s of status effect with the slow/debuff mod
  • Enemy fireballs should no longer go through dome
  • Fixed one instance of melee potentially getting stuck