Patch Notes (219)
Small update
New
Updates
Fixes
Updates Added 6-2-24:
New
- Keep upgrade: ammo capacity
- New map find: King Arthur’s Sword
- New map find: King Arthur’s Gun
- 3 new songs
Updates
- Lure beacons and mutations now are removed when the next boss is killed, renamed both to ‘Lure’
- Lure beacon now adds 3 beacons per stack (was 2)
- ‘Add stack’ will no longer add to specialty one off beacons like Lures
- Increased Barrier initial decay delay to 0.8s (was 0.5s)
- Slowing a berserker now also reduces their attack dash distance
- Slight increase to shimmer drop rates
- Recovery objective now slowly increases when in interact range, Interacting just goes way faster
- Shockwave damage now scales with distance to target, 25%-75% damage. (was 50% damage to all)
- Absorbing blade energize now also generates 1 Barrier (was just shields)
- Lightning blade energize damage increased to 50% (was 25%)
- New music type change triggers
- Minor color palette updates
- Warm colored lighting in the keep reduced
Fixes
- Difficulty 6 name now shows correctly
- Coop names list isn’t duplicated in test range anymore
- Loadouts with large squad sizes now can be scrolled horizontally
- Fixed multiple perks using proc chance when they shouldn’t have
Updates Added 6-2-24:
- Color palette updates
- Fixed cavalier dodging screwing up extraction
- Messed around with rock exploit enemy teleportation issues
- Fixed dome emitter only providing 2s of status effect with the slow/debuff mod
- Enemy fireballs should no longer go through dome
- Fixed one instance of melee potentially getting stuck